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Messages - tsukiyomaru0

Pages: 1 ... 141 142 [143] 144 145 ... 149
2131
Projects & Creative / Re: [Maps] Need feedback on DM map pack
« on: December 07, 2010, 02:03:50 AM »
Quote from: "DoomThroughDoom"
But you didn't test them in software.
DTD, please, don't be a jerk at Messatsu, K? Not everyone is professional as you may expect, and everyone is prone to make mistakes, like the Hall of Mirrors that can only be found as a spectator in Cutmanmike's Wily Castle Entrace.

2132
MM8BDM Discussion / Re: Screenshots
« on: December 06, 2010, 10:47:48 PM »
Dive trollnado.
(click to show/hide)

2133
Projects & Creative / Re: [Maps] Need feedback on DM map pack
« on: December 06, 2010, 08:14:59 PM »
Quote from: "Messatsu"
Whoa. Those are some weird glitches.  Strangely enough I don't actually see them like that.  The hall of mirrors is actually a sky on my end.  Must be an option somewhere that does that.  Gonna have to look.
If memory serves me well, there's an Open GL option that stretches textures. That option, however, can disfigure the texture, if it is to cover a large area. Maybe that's on?

2134
Projects & Creative / Re: [Maps] Need feedback on DM map pack
« on: December 06, 2010, 06:55:48 PM »
Here are some flaws i found:

Note: in that same room, there's ANOTHER hall of mirrors, hidden behind another "boss door" that is narrower and leads outside too.


The effect, even though is a flaw, looks awesome. Keep this one, I guess


Uh... No comment.

2135
Mega Man Discussion / Re: Rockman 8 FC 2.86b is out!
« on: December 06, 2010, 04:42:07 PM »
Quote from: "CutmanMike"
Not playing this until I play MM8 for real..... One day.
I did, my friend... And I could only get past the Wily stages in the PS2 with an iPhone with the walkthrough openned in it.

And you better play this before MM8, because this one is helluva HARD.

Cheeeeeeeeat table for Cheat Engine!
http://www.mediafire.com/?eweapauqcfayoq8

Any address with the value 280 is either a life energy or a weapon energy. Just freeze them and you are good to go.

Any address going from 0 to 999 is the bolts. Put 999 and freeze it for maximum bolts FOREVER!

2136
Mega Man Discussion / Re: Mavericks or Robot Masters
« on: December 06, 2010, 04:23:22 PM »
What I liked in Robot Masters:
Design, voices (in cartoon and MM8), abilities, stages, themes.

What I disliked in Robot Masters:
Most of them didn't react much to their weaknesses, the overused "man" at the end of their name, the designs used in MM10.

What I liked in Mavericks:
Being based on anything other than humans, melee abilities for Zero, charged attacks, SOME stage themes.

What I disliked in Mavericks:
Some of them had an annoying voice, too many patterns (in some cases), sometimes the ability they gave didn't match the weapon. Ah, and they are slave of Sigma that is slave to Nightmare Virus that came from guess who?

2137
Mega Man Discussion / Re: Rockman 8 FC 2.86b is out!
« on: December 06, 2010, 04:18:01 PM »
Well, cheated my way to the end (I'll put the cheat table later) and found something interesting: It DOES have the ending coded too!

2138
Mega Man Discussion / Re: Rockman 8 FC 2.86b is out!
« on: December 06, 2010, 03:51:39 AM »
Quote from: "TrueTenguMan"
Quote
Also, try to not follow the typical order. Clown Man is easier than Tenguman now, you just got to figure his pattern.

Wouldn't matter which one you would fight when playing the original MM 8. Clown Man and Tengu Man both had predictable patterns that could be easily avoided, whether it was Clown Man's Thunder Carnival attack ((Bouncing ball)) or Tengu Man's Kamaitachi.

In honesty Tengu here ((no pun intended...)) can be beaten if you just stay close to him, that way Tornado Hold won't hit.
Gonna tell you: I always go to Tenguman first in the original MM8. Because Clownman swings too fast.

Another thing to note: Kamaitachi doesn't trap you.

2139
I didn't know the "Evil robot" that Duo fought against in the beginning of MM8 was this one:
http://megaman.wikia.com/wiki/File:EvilRobot.jpg

Also, original Duo:
http://megaman.wikia.com/wiki/File:Duo1.jpg

2140
Mega Man Discussion / Re: The Classic Megaman Series in TV :D
« on: December 06, 2010, 12:16:56 AM »
Quote from: "OmegaFactor"
Quote from: "Yellow Devil"
Quote from: "Korby"
The only really REALLY inaccurate design I saw on the show was Bright Man, really.

Bright Man was awesome! What about Air Man or Ice Man? Or X?

Yeah, Bright Man did look pretty decent, but Air Man looks scarier than usual(Probably because he has a face this time.), and Ice Man looks rather bland. I still don't know why they gave him glasses.

Probably to make him look like a nerd. I like Vile/Vava, but two favorites are:
Gutsman's Ass! (DUN NUUUUUUUH!)
Pharaoh Man owning Megaman

2141
Mega Man Discussion / Rockman 8 FC
« on: December 05, 2010, 11:16:12 PM »
Quote from: "thatguy74"
Version 2.88 is now out! Yay! This one includes an improved form of swordman (yes, you can endless duel him) and now he has the power of Airman in his flame sword (just fight him, you'll see what I mean). I haven't really played much of the update, so I'm not sure if Timeman and Oilman are in yet.
Now about Sword man. He now has the attack which he sucks you in, is a bit slower than previous update, and his rocks which he drops on you split into smaller pieces. His flame sword attack has improved A LOT, but is a bit slower.

You can download it from here:
http://demake.web.fc2.com/

What about it? Well, it is ALMOST done. All that is missing is the ending cutscene. Bosses, stages, everything else is ready.

Features: Both musics for Tengu Man's stage (hold X and press Z, or hold Z and press X, to get the Saturn version music.), all 8 bosses unlocked right from the beginning, the Shop, stages adapted (just so you are not forced to beat the "4 first bosses" to get through the 4 that followed). Well, some weapons suffered some functionality changes, like Flame Sword, which now has only one frame, Thunder Claw seems to have three swing frames. Some stages lost stuff, got shortened, etc. Figure yourself, and enjoy.

Also, try to not follow the typical order. Clown Man is easier than Tenguman now, you just got to figure his pattern.

Why did I post this here? To help fellow players to find it, after I mentioned it in the game.

2142
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: December 05, 2010, 08:23:35 PM »
Ever thought you pósted the download link wrong? After you upload it, check for "Share this file" or something of the like. There you'll find the link you MUST use.

It should be like this:
http://www.4shared.com/file/sOAV95oz/Jitterskull.html
Also, upload Jitterskull to another place. Mediafire, maybe. your 4shared Jitterskull upoad is broken.

2143
MM8BDM Discussion / Re: MM8BDM Funnies
« on: December 05, 2010, 04:29:22 PM »
Quote from: "Thunder Electros"
Quote from: "tsukiyomaru0"
Imagine this wonderfull situation: You just began the round and found yourself chased by a nearby infected. The dumb chases you so much that forgets that he/she can still fall in holes. Result? guess.


Um...he runs into a nearby wall? :?

No. Dodges and he slips into the hole.

2144
Skins & Bots etc / Re: Megaman X Music Wad! Get it now!
« on: December 03, 2010, 11:57:10 PM »
could you make of MMX5 and 6 too? 'cause I'm craving for Dynamo's theme.

2145
Skins & Bots etc / Re: Yellow Devil's TF2 EXPANSION! (And other stuff)
« on: December 03, 2010, 06:35:09 PM »
Quote from: "Yellow Devil"


To be skinned later... I need a break.

I feel lazy. This guy's literally a Megaman recolour... most of the skins from now on are just Megaman, except Sniper who may need some heavier edits.
Gentlemen?

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