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Messages - tsukiyomaru0

Pages: 1 ... 143 144 [145] 146 147 ... 149
2161
Skins & Bots etc / Re: Renegade's Projects! (W.I.P.!)
« on: November 30, 2010, 09:28:27 PM »
Ellis! We need Ellis! Specially one with him "going nuts", like in Dasboshitt's video.

2162
MM8BDM Discussion / Re: Screenshots
« on: November 30, 2010, 07:00:23 PM »
Never ever take the coil out roboenza mode! D: That will remove 1/10 of the fun! D8

2163
MM8BDM Discussion / Re: Screenshots
« on: November 29, 2010, 11:49:05 PM »

When you see....

2164
Yes, I noticed most have buster too. To make the firing animation different, could do like this:
Reimu: Swing her Gohei
Marisa: Holds out her hakkero
Utsuho: uses her Control Rod/Third Leg as an Arm Cannon OR rises her hand (as in the current animation)
Remilia: Claws
Patchouli (Mukyu!): Opens a book (as if the book fires a beam or something)
Flandre: Points her Laevatain
Sakuya: Does as if she is throwing a knife.
Letty: Holds out her hand open. (which hand is up to your choice)
Reisen: Points with her finger (as if it was a gun, but w/o muzzle flash)
Youmu: Needs her myon and her firing animation could be doing a quick swipe with one of her two swords.
Chen: same as Remilia
Tewi: "hits" with her mortar
Lily White/Black: Sparkles.

for the future two:
Cirno: Holds out both hands, as if shooting icicles from there.
Eirin: Uses her bow.

2165
MM8BDM Discussion / Re: Vote kick should be forbidden, seriously
« on: November 28, 2010, 11:09:50 PM »
Quote from: "Rawk Hawk"
Gemini man stage's holes? Run in backwards.

Metal Man gears? Find someone with OpenGL and have them aim downward. Even with Pharaoh show they can get them.

Crash Man's holes? Climb above and drop down. You'll easily get them.

Crash Man's invisible ladders? Climb up them and aim as high as possible. Even non OpenGL users can get people up there.

Air Man's stage? Been fixed.

1: Easy to do, but you have to spin FAST once in there.
2: I don't have OpenGL, and I saw someone do that to me.
3: yes, but some players are too smart for them.
4: yes, but is it through a blind spot? got to be
5: I never found that one;

2166
MM8BDM Discussion / Re: Screenshots
« on: November 27, 2010, 04:01:30 PM »


Cheat Server + player wanting to be funny = ??? PROFIT!

2167
MM8BDM Discussion / Re: MM8BDM Funnies
« on: November 27, 2010, 02:44:44 PM »
Quote from: "RenzokukenL"
*ice man's stage starts*
*Bowserslave contracted roboenza!*
This'll be fu-
*Bowserslave was telefragged by Smunch*
BAHAHAHAHAHAHAHAAHAHHHAHAHAHAHAHAAHAHAAHAHAHHAAAA!


It happened 5 seconds after Bowserslave became lead zombie.
I had similar situation, but with someone falling into a pit, contracting roboenza (first infect) and dying AGAIN. 3 seconds round.

And one with me in Airman's stage. I was using Item 1 to get on a platform and then...
Zing! "Reiuzi Utsuho contracted Roboenza"
"Fu-"
"Reiuzi Utsuho fell too far"
"Roboenza Contained"

It's like; the Item 1 disappeared under my feet!

2168
Help & Editing / Re: Need help please (crashing issues)
« on: November 27, 2010, 04:36:08 AM »
Quote from: "Korby"
Exit MSN and "Trillian" momentarily.
Case solved.
No, never gonna do that! ^^;

2169
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: November 27, 2010, 04:27:33 AM »
Did someone mention you can get Roboenza by using "Give All" command and then scrolling between the infinite weapons? That is usefull to see if your skin adapts to Roboenza

2170
Help & Editing / Re: Need help please (crashing issues)
« on: November 27, 2010, 04:26:26 AM »
Quote from: "DoomThroughDoom"
Update your drivers for your graphics card.
Nope, definetely not that. When I played in a "silent day" (no one talked to me in Trillian or MSN), it didn't crash. And know what's funny? the stable skulltalks tend to work EVEN with all the "external" noise.

Also, software rendering + skulltag + MSN notification + trillian notifications = shit brix.

And I can't use hardware rendering because my GC is onboard.

2171
MM8BDM Discussion / Re: MM8BDM Funnies
« on: November 26, 2010, 07:14:50 PM »
Let's see two recent funnies i had... I lie, had three.
First: waiting for Deathwind's server to fill up, I, pyo and another player were having some fun. When I snuck out of "hiding spot", I found myself face to face with a Gravityman. Result? Almost fell out of the chair and then I LOL'd.

Second: last survivor, zombies going after me in a line. What did I do? ZOOOOOOOOMBIE SUUUUUUUURFING! XD No need to say I lost to them, but it made me lol.

Third: Accidentally infected three in three seconds, one after another, while they were busy. One was talking, the other was looking away and the third... Let's say he saw it coming.

Extra: Also, when I was first infect, I was camping a teleporter. Result? Even knowing I was there, everyone got infected, one after another. No need to say it was as funny as when I saw four people getting telefragged, one after another.

2172
Help & Editing / Re: Need help please (crashing issues)
« on: November 26, 2010, 05:35:19 PM »
I'll tell you what: MM8BDM uses an unstable version of Skulltag, plus the custom script. Apparently, it can possibly happen if you have external programs making noise.

2173
MM8BDM Discussion / Re: Vote kick should be forbidden, seriously
« on: November 26, 2010, 05:33:46 PM »
Quote from: "Alucard"
Just where exactly is this spot?

I found a place in Crashman's stage that's good, but I didn't get kicked.

Flashback is the only one that should lose kicking allowtion, he kicks everyone.
Metalman's gear breach and those Crashman's holes. Also, learned Metalman's gear breach isn't 100% safe, even with Pharaoh Shot.

2174
Anything Goes / Re: You know you've played too much MM8BDM when...
« on: November 26, 2010, 03:41:28 AM »
You know you've played too much MM8BDM when you start to see things with your eyes closed and they look almost like this:


*Cue to "Duck in the Space" music*

2175
For some reason, Lilly Black reminds me of Mima from the <6 games. Maybe you could, dunno, edit Lilly Black and make a Mima?

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