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Messages - tsukiyomaru0

Pages: 1 ... 146 147 [148] 149
2206
MM8BDM Discussion / Re: Additional Mega Man like Game Play Elements.
« on: November 11, 2010, 12:33:19 AM »
Checked and Skulltag does handle 3D platforms, as long as you use OpenGL for it.

2207
Skins & Bots etc / Re: Lightdasher's Touhou skins + Requests
« on: November 10, 2010, 08:36:44 PM »
Quote from: "lightdasher"
Heh, Well at the moment I'm working on Flandre at the moment for Flandre :3
Pime Taradox?

2208
MM8BDM Discussion / Re: Additional Mega Man like Game Play Elements.
« on: November 10, 2010, 08:34:58 PM »
Quote from: "CutmanMike"
Don't forget that Skulltag doesn't have 3d floors so feel free to try and make better ones without using sprites. If you succeed I'll put them in.

I think I saw those in a doom mod that was used in Skulltag. I don't remember the name, though.

I remember now another thing: Action Doom had plenty of interesting stuff... Including jumping into a helicopter by the end of it.

2209
Skins & Bots etc / Re: Lightdasher's Touhou skins + Requests
« on: November 10, 2010, 06:47:13 PM »
Quote from: "lightdasher"
You requesting it? :3
Nah, just mentioning... :3

2210
MM8BDM Discussion / Re: Additional Mega Man like Game Play Elements.
« on: November 10, 2010, 06:46:40 PM »
Quote from: "Yellow Devil"
That's not megamanish though, which is what he wanted in the first place.
Depends. In some megaman games, the tile doesn't seems to appear out of nowhere, but instead they seems to "extend" out so fast that they appear and disappear.

2211
MM8BDM Discussion / Re: Additional Mega Man like Game Play Elements.
« on: November 10, 2010, 06:40:47 PM »
Quote from: "Yellow Devil"
Quote from: "Zombie"
such as 'disappearing' blocks. (Maybe not quite so disappearing as extending and retracting from the side of a wall ala Hexen?)




Hello

He means the platforms that appears out the wall in some FPS games. the current ones are sprites. Thing of them as sideways doors that slides out the wall really fast.

2212
Skins & Bots etc / Re: Lightdasher's Touhou skins + Requests
« on: November 10, 2010, 06:35:58 PM »
Know what will be an easy task for you? Prismriver Sisters. You'd only need to change the hair and hat's sip! XD

2213
MM8BDM Discussion / Re: How should the MM7 weapons work?
« on: November 10, 2010, 06:33:03 PM »
First he'd need to turn LMS into Team LMS to prevent FF

Danger Wrap: Like Air Shooter, explosion should not cause high damage, it can be destroyed from within if it takes too much damage (In Roboenza, two claw hits could do it)

Thunder Bolt: Yes, much like Thunder Beam

Junk Shield: Like Star Crash, but unleashes the shots in various directions depending on how much damage it has absorbed.

Freeze Cracker: More like Dust Crusher

Slash Claw: Much like Charge Kick's "wave", but in horzontal and doesn't push you forth.

Wild Coil: Could shoot in either 4 directions (front, behind, sides) or in 2 (sides OR front, possibly changing the pattern with Fire 2?)

Noise Crush:  It should simply reflect off, much like Gemini Beam, have a good interval and move at a good speed. Too fast and it'll be OP, too slow and it'll be too nerfed.

Scorch Wheel: Like Star Crash, should causes a 1~2 seconds paralysis?

Super Adapter: Should have either medium range and high speed or long range and medium/low speed but gives homing. Either way, should push the target a bit.

my ideas:
Add the two MM6 Rush Adapters as well.
Rush Power Adapter: The attack's range is medium, but is Claw-short if fully charged and the shot always push the enemy. Removes any knockback/paralysis from being hit but also reduces speed and jumping height.

Rush Jet Adapter: normal shot = megabuster, charged might be the same of Super Adapter. Second fire activates jet (recharges very fast). Speed and jumping height is increased, but the knockback will be higher and paralysis will last longer (2 seconds longer)

2214
MM8BDM Discussion / Re: So, who are you online?
« on: November 10, 2010, 01:10:34 AM »
Reiuzi Utsuho, Tsukiyomaru0 and Tsukiyomaru Zero. Only.

2215
Skins & Bots etc / Re: Lightdasher's Touhou skins + Requests
« on: November 08, 2010, 02:46:50 PM »
Not really. I fixed mine from here. I'll up it ASAP.

Fixed version:
http://www.mediafire.com/?ku8jo9bksbbqmis

Simple put? Swap numbers
2 <-> 8
3 <-> 7
4 <-> 6

2216
MM8BDM Discussion / Re: Mega Man Soccer Game Mode
« on: November 08, 2010, 01:16:44 AM »
Quote from: "Wil"
why not have a mega man hockey game mode

now it is A LOT better :D

2217
Skins & Bots etc / Re: Lightdasher's Touhou skins + Requests
« on: November 08, 2010, 01:13:44 AM »
Quote from: "Sacat"
She seems to face the wrong way when looking F/L and F/R. Also, is it just me, or... She seems to be flipping people off when shooting...?
yes, saw it on the mirror

2218
Skins & Bots etc / Re: Lightdasher's Touhou skins + Requests
« on: November 08, 2010, 12:44:11 AM »
Thanks, LD! I'll have fun with it! :3

2219
Skins & Bots etc / Re: Lightdasher's Touhou skins + Requests
« on: November 07, 2010, 11:22:30 PM »
Quote from: "lightdasher"
Possibly, depends on what you mean mod, like levels? view sprites?

I can only make skins and maps (though I haven't mapped in a while, I'm not sure I can do that straight away I used Deepsea I think it was called, or DoomBuilder....can't remember which)

Yeah, but by then all you'd need to do is team with someone who could develop weapons and classes.

2220
Skins & Bots etc / Re: Lightdasher's Touhou skins + Requests
« on: November 07, 2010, 11:17:11 PM »
Lightdasher, you could make a Touhou Mod in the future, after making some chars.

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