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Messages - Rawk Hawk

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91
While I might be a fairly good player, one player does not a team make. Now, I'm not talking down on my current team. In fact, I know little about them, so I can not speak about them in any terms. But Dr. Light team is anything BUT balanced. Having the team they currently have, I know for certain, at least 5/6 of their players are above average-expert level in playing, that I know of from just playing with them. I understand it was a random draw, but it's still not a good draw.

And don't start taking this as me complaining about my team. I'm aiming this strictly at the Dr. Light draw. Heck, if you moved some of them to Dr Wily and Cossack, it'd be much better.

92
Just recall the 2v2 was not an issue with people joining. It was that getting a group on 4 people on all at once proved fairly difficult.

93
I don't know if random was a good choice. I mean, it's alright, but if something like that happens, it might deserve a re-draw. I mean, look at rtist's tournament. He mixed people by abilities so it would make for better end game matches.

94
General Gaming Discussion / Re: Entire team is babies!
« on: June 27, 2011, 12:28:23 AM »
I agree with Korby. There is so much LESS to do on the Xbox version. It has, what, 6 maps? And if I recall, it only has 1 ctf, and a bunch of attack/defend, maybe another mode I'm forgetting. PC just has so much more things, and interchangable weapons, so if specific ones don't suit you, you can just change it to a newer one.

Also, it isn't instant death if a stick bomb attaches to something. The Demoman still has to detonate it. Smart Demomen just realize there is no lag tim for detonation if one sticky bomb is already laid.

95
MM8BDM Discussion / Re: Unofficial Weapon Tiers
« on: June 27, 2011, 12:19:37 AM »
Quote from: "-RanRan"
Plus, Wild Coil is nothing but another OP weapon. That's why it got a better rating, since people have been using it more and more, because of maps where there is three or more Op weapons:
Turboman

I'm gonna disagree there -RanRan. Sure, it's OHKO, but just like Slash Claw and Top Spin, you must be in close proximity, and facing at them none the less. It also has to charge up, so if you miss, you're left open for a short time. (However, it is fairly short) I'd rank it no higher than A-, maybe a flat A.

Also, what is so OP about Turboman's weapons? I can think of Top Spin and... Maybe Blizzard and Yamato? If you're counting Wild Coil, I get very little use of Wild Coil there, as it's so open, people easily see me coming. Besides, why use a close range OHKO move when there is a much better one in the same stage?

96
General Gaming Discussion / Re: Entire team is babies!
« on: June 26, 2011, 11:19:41 PM »
I like Demoman. He's awkward to play as at first. I never use his main weapon. just the sticky bombs and the beer bottle.

Spy is probably my favorite though. So many people just think their safe and sound behind their lines as snipers. Spy is also, in my option, the best anti engineer class, then probably Soldier and Demoman.

97
Each person WILL pick a match Sean. It's going to be best 2/3 correct? So, for example, let's say I play you. For the first match, we pick a neutral map. Let's say you win. It's 1-0. Since I lost, I pick the next map, which gives me a slight advantage. I win that. It's now 1-1. It's now your turn to pick Sean. That means for the last match which decides who wins, you get the advantage. It's much more simplier and makes a lot more sense then having to decide which of the two players gets to pick their match first.

98
Mine was this arcade game, I think called Mega Man: The Power battle or something. My local YMCA bought this arcade system that basically had no quarter slot but instead you just pushed the start button and you got one credit. It had a ton of other games as well, such as Ghost and Ghouls and Bubble Bop. I just remember a lot of people online talking about Mega Man before, so I thought why not try this one. Well a friend of mine told me it was two players, so we ran through it together. I picked Mega Man and he went with Proto Man. It was fairly short, as it only featured the robot masters and Wily, no actual stages. I decided I wanted to try it more, so I got on my Wii and saw "Mega Man 9" for sale, and bought it. That basically set me for the series. I checked online for which other ones people recommended, and it seemed like people were split between MM2 and MM3 so I just got both of them. That's basically it.

99
MM8BDM Discussion / Re: Gameplay videos
« on: June 18, 2011, 04:43:06 PM »
Turbo, you can also use Audacity to record yourself while your video recording software records audio from your speakers. Then edit them in together.

100
I think, for matches where ping is near equivalent, we should stick to the old method from the February duel tournament and have the players first agree on their first map, with the loser choosing the next map. It worked perfectly well before. Why change it?

101
MM8BDM Discussion / Re: MM8BDM v2b released!
« on: June 14, 2011, 10:34:18 PM »
How do you even aim in the rain storm? I generally start lagging out, so I never turn it on.

I also prefer platforms they way they are now. I don't want to have to turn on that storm ever. Causes more problems than it helps. Besides, people faill off Air Man's stage a lot as it is, and Cloud man is basically that, but much less area to stand on, Hard Knuckle knockback, and occasionally the storm.

102
I understand my vote doesn't count, but I'm just saying that any stay with Junk Shield easily accessed by both players is fine. Sure, Junk Shield is basically like getting an E-Tank, but unlike an E-Tank, you can actually see Junk Shield. Not only that, but Junk Shield breaks as well. And it doesn't disappear like an item, so both players can easily use it.

Take this however you will.

103
MM8BDM Discussion / Re: No online servers on V2?
« on: June 13, 2011, 06:00:05 PM »
Are you up to date with V2b? Also, try downloading Doomseeker. It's about the only way I join servers anymore.

104
MM8BDM Discussion / Re: MM8BDM v2b released!
« on: June 12, 2011, 05:33:33 PM »
It drove me batty trying to figure it out. It's devilishly difficult.

105
MM8BDM Discussion / Re: MM8BDM v2b released!
« on: June 11, 2011, 09:36:54 PM »
Are you sure about that? I just tried it and I could not get in at all.

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