- Hits will send the player backward and upward. Strong hits will apply immediate force, akin to Smash Attacks. Weaker attacks will not move the player, but can rack up damage quickly (damage bonus) and eventually push the player back.- Players can double tab UP, DOWN, LEFT, RIGHT and JUMP to boost in that direction. This is a bit lag dependent, so lower ping does help. Only two actions can be performed in the air before landing. (Ex. Two Jumps, Dash + Jump or Two Dashes)
- Players die if they fall off the stage, are hit too far off the stage or come too close to a skybox after being hit.
- Points are tallied and shown every time you die and at the end of the match along with the match winner
- Deathmatch/TDM with Time are supported as the "Timed" mode
- LMS with Stock is supported (With or Without a time limit)
- TLMS is not officially supported, but it does work sorta.
- Music is a mix of 8 bit and non-8-bit music because why not.
- Thanks for SmashBro, Ukiyama, Nemu, Megaman, Ivory, CutmanMike and Rozark for letting me include (and occasionally mutilate) their levels in this mod.[/list]