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Messages - Messatsu

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166
Rejected / Re: [Suggestion] Ring Boomerang and Knight Crush Damagers
« on: February 28, 2014, 02:27:40 AM »
This seems slightly odd of a suggestion.  Let's look at the returning damager on ring boomerang


Code: [Select]
actor RingBoomerangDamager
{
damagetype "RingBoomerang"
PROJECTILE
+RIPPER
damage (15)
radius 12
height 12
States
{
Spawn:
TNT1 A 2
stop
}
}

Ok, so as it is now, it spawns a ripper projectile the lasts 2 tics for 30 damage each projectile.  Based on your suggestion, it would drop the damage down to 15.  This is odd though as if the damage is too high, there are numerous other ways to deal with it.  

1.) remove ripper
2.) reduce to 1 tic (rather pointless for a ripper to be 1 tic, but w/e)
3.) reduce damage overall

What exactly is the problem you're trying to resolve? Reducing the damage on the returning boomerang or something else?

167
Rejected / Re: Junk Shield Turbo Tires damage
« on: February 12, 2014, 02:10:04 AM »
It's because the tires reflect projectiles.  Both Charge Kick and Junk Shield fire off projectiles, so they can reflect back at you.  It's something to note though on Junk Shield since that behavior is a little odd.  Actually, reflection is kinda borked online in Zandronum anyway, so that's another issue to look at.

168
Help & Editing / Re: Single Player and Multiplayer Lag
« on: February 11, 2014, 02:20:27 AM »
It's a semi-low end PC it seems like.  The part that keeps throwing me is that it used to work.  I can't help but feel that something is either utilizing the CPU or HD frequently when the game is running.  I don't think game performance alone is the issue, but it certainly could be a factor if something else is active at the same time. (Antivirus for example)

169
Help & Editing / Re: Single Player and Multiplayer Lag
« on: February 08, 2014, 07:24:54 PM »
Ok.  Do you use OpenGL or Software rendering?  Have you updated any drivers lately? (Video, Audio etc).

170
Help & Editing / Re: Single Player and Multiplayer Lag
« on: February 08, 2014, 02:37:17 PM »
Does the lag exist in other applications? (EX. Watching videos on youtube, other games etc?).  Also, does the audio pause as well, or just the video?  Just tryin to work through the possibilities.

171
Help & Editing / Re: Single Player and Multiplayer Lag
« on: February 08, 2014, 01:07:55 AM »
Hmm, that's a tricky one.  Might want to try running a checkdisk (chkdsk) on the drive.

172
Help & Editing / Re: Single Player and Multiplayer Lag
« on: February 08, 2014, 12:18:56 AM »
What do you mean by lag? Low FPS or a delay on everything?

173
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 06, 2014, 02:38:03 PM »
Quote from: "Turbodude"
Question regarding new Plant Barrier, and hopefully this isn't exactly a dumb one.

So if it can be fired off as a weapon, will colliding into someone with the barrier on you hurt people like it did in MM6? Or is it going to avoid collision until after shot out like Leaf Shield?

The new plant barrier will fire off similar to how Leaf Shield fires off in v3b.  It does no collision damage.

174
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 06, 2014, 02:22:45 AM »
Quote from: "Beed28"
Also, do players emit air bubbles now while underwater? :cool:
Not at this time.  Mostly because the implementation is just a bit too much for a barely noticeable gimmick currently.
Although...for Bubble and Dive....huh....TIME FOR SCIENCE!

175
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 05, 2014, 02:22:55 PM »
The second screenshot was taken in OpenGL with a bunch of filters (most notably HQ4x textures) enabled.  It gives the game a more rounded look which I personally prefer, but I'm in the minority I think.  Short version: It's something you can do now in v3b if you desired.

176
Help & Editing / Re: I lost my progress!
« on: February 01, 2014, 02:55:54 AM »
Yes, what stage were you at?

177
Help & Editing / Re: Just Wondering...
« on: January 17, 2014, 09:44:13 PM »
Very likely Sprites-Inc.

178
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: January 17, 2014, 09:14:31 PM »
Saved data SHOULD be carried over to 4a so long as you put 4a over 3b.  Because we changed to a per-stage save system in v3, some inevitable bugs popped up.  If you ever need your savedata fixed, I'm sure someone would be willing to help (It's an incredibly simplistic system).

179
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: January 17, 2014, 03:02:38 PM »
Excuse me Kapus, but I believe we're 82.1%, maybe 82.2% depending on the phases of the moon and whether or not it's Tuesday.  Seriously though, it will be done when it's done.  You needn't worry about adding 'pressure' or anything like that because we don't have any deadlines to meet for shareholders or anything like that.  When the team is happy with everything, it will be released.  It's just slow going since nearly everything needs to be created from scratch, or modified in some small way so that it works properly in Zandronum.  Plus expect a few surprises.

180
Anything Goes / Re: General Offtopic Discussion
« on: January 10, 2014, 09:52:34 PM »
With all that rambling I have no freaking clue what you are trying to describe.  It honestly sounds like you are trying to hook it up wrong or something.  In particular, the motherboard hookups for video will not work (VGA/DVI/HDMI) in the presence of a dedicated video card.  The company didn't disable it, that's pretty normal behavior.  I'm sure there are ways to utilize both, but most motherboards just turn off the onboard automatically.  Besides, if you have dedicated GPU, it's kinda stupid to use the onboard.  Also, if the computer BEEPS once on startup, then it's probably fine hardware wise. If you've tried the dedicated video card's outputs on a monitor and you still get nothing, then it's possible that part is faulty, but at this point, it sounds like it's potentially an issue with the hookups.

BTW, what the hell is a 'very strong hdmi cable'.

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