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Projects & Creative / Re: [Mod] Rage Roboenza
« on: April 09, 2011, 05:25:54 PM »
Yup, in order for the player to get rage, they must be facing greater than 1/3 of the total players as zombies. I was thinking of raising it to 1/2, but rage is so much damn fun that I haven't touched it. That and even with rage players generally lose anyway. On the flip side, I've seen some amazing zombie slaughters with it so, it's epic when you pull it off.
I may look at giving the alpha zombie regen rather than raising their health. 360 health is quite a bit and the timer should prevent regen from being OP. I'll test it and see what happens.
Lastly I will see about playing around with the CANTSEEK flag and see how it affects magnet missile.
I may look at giving the alpha zombie regen rather than raising their health. 360 health is quite a bit and the timer should prevent regen from being OP. I'll test it and see what happens.
Lastly I will see about playing around with the CANTSEEK flag and see how it affects magnet missile.

