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Messages - Messatsu

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586
MM8BDM Discussion / Re: Get to Chapter 5 Quick!
« on: February 06, 2011, 10:36:04 PM »
There's a really easy way to unlock chapters, but I will not spoil it for folks as you really should earn your way there.  But as a hint: your progression has to be stored somewhere doesn't it?

587
MM8BDM Discussion / Re: DBZ Mode?
« on: February 06, 2011, 02:30:10 AM »
/me facedesks.  Yea, that's pretty much it.  Here's script:

sv_gravity 200
sv_aircontrol 0
sv_fastweapons 1
changemus finamus

Put that in a CFG file and type exec CFGNAME.CFG and there ya go.

588
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 04, 2011, 02:55:35 AM »
Quote from: "KillerChair"
Ive tried to make slippery floor's work but when i open flahsman/blizzardman's maps the script is completely empty. Any help?

Flash man in particular is a tricky one.  The code is compiled I believe which is why it doesn't appear like there is any when you hit F10 yet the sectors are all tagged.

The script you are looking for is this

Sector_SetFriction(X, 152);

Where X is the number of the sector and 152 is the friction amount used in Flash Man's stage.

More info on that here
http://www.cutstuff.net/forum/viewtopic.php?f=27&t=1854

Not sure on blizzard man, but I think it's probably similar.

589
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 03, 2011, 08:44:15 PM »
Quote from: "CHAOS_FANTAZY"
I'm trying to add Quick Beam Shooters to my stage, but I can't figure out how to make them shoot.
Quick Beam Example:

http://www.mediafire.com/?t5qpxr8352b9sdp
Take note of the script and the tags.

590
Maps / Re: Kshakas Maps (Intense pk3)
« on: January 28, 2011, 03:11:44 AM »
Well I can give a couple of critiques offhand on KSMAP_01

1.) Try to avoid diagonals as much as possible  It makes lining up textures a pain and unless there's a need for it it can look messy and unorganized.
2.) The skybox has the F_SKY1 texture within it. The skybox is suposed to project onto F_SKY1 so this is redundant.
3.) Try to keep areas for the player to navigate larger than 96 units wide.  At 64 it's very narrow and can make navigation difficult.  

These are just my opinions so take them for what they're worth.  Except #2, that's actually broken  :p

Other than that it looks like a good start so keep it up.

591
Skins & Bots etc / Re: MM9 AND 10 Music Pack!
« on: January 27, 2011, 04:32:04 AM »
Quote from: "Alucard"
Alright, where is Wily Stage 2 for MM10 already?

Well, I decided to update it.  You'll notice that song and a few others are now listed  :)

Quote from: "The_Broker"
I suggested before fixing the loop on the MM9 boss theme, did you not see it or will it never be fixed on purpose sir?

I also fixed the 9 Boss, 9 FB and Sheep man's music to include the intro's.  Didn't want to update only that so yea, sorry, wasn't intending to until now.

593
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 23, 2011, 03:51:49 AM »
This can't really be demonstrated in a map.  There's a function in Doom Builder called Curve Linedef.

594
Help & Editing / Re: Wad DW_DM_V1.PK3
« on: January 23, 2011, 01:21:25 AM »
Here's the current post for the maps.
http://www.cutstuff.net/forum/viewtopic.php?f=29&t=1531

595
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 22, 2011, 10:59:37 PM »
Alrighty, I can show the transparent floors.  The two story trick is basically the exact same thing, but just implemented differently. (As far as I can tell.  Anyone can correct me if I'm wrong as this is the first time I've seen it.)

http://www.mediafire.com/?ekn3khebprgb6rx

596
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: January 22, 2011, 03:42:09 PM »
Dat be it, thank you!

Edit: Now have working Fire Pillars!  :D

597
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 22, 2011, 05:01:06 AM »
Mirrors are just a linedef action.  Only restriction is that they MUST be on a single sided linedef.

http://www.mediafire.com/?529rnr9oo33b22s

598
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 21, 2011, 10:30:08 PM »
Quote from: "Kshakas"
Excellent idea Messatsu.
So how do you make conveyor belts..i think its called, having a mind melt atm.
Here's how Metal Man does it.

http://www.mediafire.com/?btdkh3tw3f332wy

599
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: January 21, 2011, 07:36:51 PM »
Does anyone have the fire pillar sprite? I can't seem to find it on the net.  I've checked Sprites inc etc but no luck.  I know I've seen it in some screen shots of weapon development.

600
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 21, 2011, 02:28:03 AM »
Sorry, I should clarify the subject.

This is for people to provide answers to common(ish) questions.  I've gotten asked the question of how to do underwater before and rather than say "go look at ice man's level", I can make a small map with only the underwater element and say look at this instead.  It's much easier to play around with something if that's the only item in a map.  The link I provided is the ANSWER for the question posed.  I will adjust my first post to reflect this.

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