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Messages - Messatsu

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601
Help & Editing / How do "I" do THAT in Doom Builder?
« on: January 21, 2011, 01:01:12 AM »
.

602
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 20, 2011, 01:09:50 AM »
Quote from: "Flandre Scarlet"
...Scarlet Devil Mansion - Basement (Refered as S.D. Mansion - Basement)
Screenshots: None. Yet.
Video: None. Yet.
version. Changed some textures, Mess changed some things with the design itself.)
Do you have any suggestions, something that can help or requests? Send them in, thanks.

Yea, had to change the 20,000 unit fall.  :shock:   Was funny as hell, but after I went to go make a coffee and hadn't landed yet, I altered it.  :mrgreen:

603
Help & Editing / Re: Issue with ANIMDEFS
« on: January 19, 2011, 02:07:27 AM »
Ya know, was just about to send it and had one of those eureka moments.  When I was loading up Skulltag to double check and confirm everything was in it's broken state I noticed the loader said 'ANIMDEF texture not found ELECZX'.  This led me to go "ok, wait a sec, so it's READING the file but.....oh damnit all".  So yea, I didn't know you had to define the texture you wish to animate in the textures lump.  I assumed the animdef lump created the texture from the other textures.  I didn't actually see this in the elec man wad though so I'm still perplexed about that but whatever.  Thank you for your help offer Mike! That actually led me down this path.

604
Help & Editing / Re: Issue with ANIMDEFS
« on: January 18, 2011, 11:38:23 PM »
The wiki lists the only viable options as (+/-) 90, 180, 270 so I'm assuming they are not byte degrees like ACS.  While I did think the rotation might screw it up, I actually tried using 3 and 4 (the non rotated textures) as an experiment and it still didn't work.

605
Help & Editing / Issue with ANIMDEFS
« on: January 18, 2011, 06:56:59 PM »
*Moved this from help section to here.  Deleted original post.
Alright, so, YES, I've looked at the wiki on this.  I've also looked at CMM's work and am confused on why the animated textures do not appear in DB2 or in game.  What I'm trying to do is take the animated texture ELECZZ and rotate the texture 90 so that the animation is now vertical.  I've edited the texture lump to create new rotated textures listed below:

(click to show/hide)

The textures show up in DB2 and are rotated in game.  I then created an ANIMDEF lump and put in the following:
(click to show/hide)

I then load the level in DB2 and attempt to assign ELECZX in either a linedef or via ACS and both result in a blank texture in game and ACS spits an error that it cannot find said texture.  I figure I gotta be missing something small but stupid.  I have PP_START then the textures and PP_END in the wad as well.  Any help would be appreciated. Thanks!

606
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: January 16, 2011, 12:38:14 AM »
Ya know, I just had a thought about Oil Slider.  In Powered Up you could use it to surf across the surface of water.  I assume this behavior is not being replicated because of the difficulty and very limited usage?

607
Projects & Creative / Re: [Maps] DW_DM map pack
« on: January 10, 2011, 03:44:10 AM »
Load it exactly as you would roboenza.  Just use the add file function.  If that doesn't work it may be corrupted, try to redownload.

608
Projects & Creative / Re: [Maps] DW_DM map pack
« on: January 07, 2011, 02:11:13 AM »
I can't really give you any ideas because quite frankly I struggle myself.  Make whatever you want.  Just make something you think will be fun.

609
Projects & Creative / Re: [Maps] DW_DM map pack
« on: January 06, 2011, 10:42:14 PM »
That's a bit broad.  Can you elaborate?

610
Projects & Creative / Re: [Maps] DW_DM map pack
« on: January 06, 2011, 09:48:10 PM »
Yea, that's the goal.  V1 was just to test the playability and to get some experience with Doom Builder.  Gonna take a while though.  Seriously almost need to rebuild half the maps to make them not look like 8-bit-barf.

611
Projects & Creative / Re: [Maps] DW_DM map pack
« on: January 06, 2011, 08:09:53 PM »
Quote from: "Korby"
Please make the maps more like actual Mega Man maps, with stairs you have to jump up(Wow, did I really request that?) and things like that.

And for the love of God, change the road in the house map. Please.

Yea, you did just request that.  *Head Explodes*  I did contemplate making those sections ladders.  Why change it?  Also, what's wrong with the road in the house map? You mean by it blocking water wave etc?

612
Projects & Creative / Re: [Maps] DW_DM map pack
« on: January 06, 2011, 05:37:55 PM »
So I've started working on V2 of this.....slowly.  Basically I'm going to revamp some of the maps so that they're a bit more fun to play.  For example DWDM2 is 25% larger so navigating the castle will be easier.  DWDM3 is 50% bigger so that it's not smaller than freaking Cut Man's stage.  I'm also going to retexture some of the maps and arrange them to fit better on 32x32 grid.  

I did have another thought though.  I was thinking that a lot of people are making maps.....why not just bundle them all together?  No point in having maps if nobody plays them and by putting them all together it makes for one file to download.  

Good idea? Bad idea? Whatcha all think? Or is something like this being done and I'm just blind as hell?

613
MM8BDM Discussion / Re: Screenshots
« on: January 05, 2011, 06:02:36 PM »
Quote from: "red3dred"
...messatsu, stop downloading at midnight, whatever it is.

Yea for whatever reason I think my ISP is having issues.  Stupid comcast.  Keep me posted if this persists as I will contact them and raise hell.

614
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: January 04, 2011, 04:10:29 PM »
(click to show/hide)

Ice Man....well.....half of it  :geek:

615
Maps / Re: Ivory's Ebony Dungeon of Content
« on: January 04, 2011, 03:31:33 PM »
Quote from: "Ivory"
...but I also don't want to give away the surprise.
I can hazard a guess on the surprise and if I'm right that's going to be a very interesting map.

I think I may be using a similar idea in another map I just made.  Time will tell I guess.  

Quote from: "tsukiyomaru0"
Ivory, send your maps to messatsu! :D
I don't think he'll have to.  It's Ivory, so they're going to end up in the official release or I'll just download them and host em anyway since they'll be damn good.

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