Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Messatsu

Pages: 1 ... 5 6 [7] 8 9 ... 44
91
Closed / Re: [Misalignment] Gutsman's skin
« on: May 09, 2015, 04:37:07 PM »
Simple enough. Moved to pending.

92
More Progress!
(click to show/hide)
Every class will now drop a weapon.  Should make things quite interesting

93
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: May 02, 2015, 05:20:39 PM »
Quote from: "LlamaHombre"
There's a probable chance that Black Hole Bomb will suck
Well I hope it doesn't suck too much since that would suck. Then again, if it doesn't suck then the weapon will suck. The trick will be to have the weapon suck so it doesn't suck at sucking.....why does everything smell like copper?

94
MM8BDM Discussion / Re: MM8BDM V4C - Released!
« on: April 02, 2015, 08:51:04 PM »
Quote from: "Knux"
Unfortunately, this box goes up to 255 and reverts to that if a higher number is typed in.
255 is apparently the limit for maps made in the Hexen format.  You can go higher in the UDMF format it seems.

95
MM8BDM Discussion / Re: MM8BDM V4C - Released!
« on: April 01, 2015, 03:55:11 PM »
Yea, that's been deprecated and replaced by displaynametags. The settings are
0 - Off
1 - Items only
2 - Weapons only
3 - Both

Or as mentioned above, you can change it in display options.

96
MM8BDM Discussion / Re: Zandronum 2.0 nearing release
« on: April 01, 2015, 01:28:49 PM »
Eventually yes, but not in v4c.  Custom map packs however will probably be a different story.

97
Closed / Re: [Suggestion] Make homing weapons use A_SeekerMissile
« on: March 31, 2015, 10:30:07 PM »
Heh, gonna be a jerk to Lego and move this to pending.  If A_Seekermissile provides advantages, we will use it.  If it shows problems we won't.

98
Perhaps there is a reason for it  :geek:

99
Progress!
(click to show/hide)

100
Speaking of:

Hello Ice!
(click to show/hide)

Oh, hello Sparky!
(click to show/hide)

Hey ......there.......you?
(click to show/hide)

101
Help & Editing / Re: Help!!
« on: March 15, 2015, 01:27:25 PM »
What are you trying to do exactly? I've  been reading this thread and am completely confused as to what the cause of this error is in the first place.

102
Oh .....oh ....oh no.....WHAT HAS SCIENCE DONE?!?!!
(click to show/hide)

103
MM8BDM Discussion / Re: what is planned for 4c
« on: March 09, 2015, 04:25:50 PM »
You have your aspect ratio set to 16:9 in the SET VIDEO MODE area right?

104
MM8BDM Discussion / Re: what is planned for 4c
« on: March 09, 2015, 02:41:59 AM »
There's no limit in the engine.  I can play at 1440p if I desire.  It might be something on your system?

105
Closed / Re: [BUG] Splitting weapons occasionally hit more than once
« on: March 01, 2015, 11:59:11 AM »
It's a FEATURE!

Actually, on weapons that use NOCLIP in this way, I agree we should switch to THRUACTORS.  

On Dust Crusher and Thunder Bolt, they currently do have moments where the hit player cannot be struck again, but if the player runs in the direction of the split projectile, they will be hit.  I'm not sure increasing the window will fix this problem entirely.  I'm also not entirely sold in the transparent part.  I think that will be too subtle to notice, or too obvious and odd looking.  Something that can be looked at though.

As for Freeze Cracker, I dunno, I actually think having the small bits hit the player are a good way for it to boost damage.  I know it can be sweet spotted, but that's not exactly simple and the bits are so low damage that it's not something I worry about too much.

Pages: 1 ... 5 6 [7] 8 9 ... 44