On terms of the copying weapons, I can only say "Ghostbuster" which just proves how possible it is.
My thoughts exactly. That copying system that Mike came up with was pure awesome.
It even plays an animation. How cool is that.
A bit late since I think you already know this but yeah, HUD sprites are the first person view of the gun. So, should I wait for those or should I use the megaman ones?
And I think the square laser is fine, it should help me do a better trail for the "laser" actually. I'll have to experiment a bit with the sprites though, because to be honest I haven't worked on laser trails yet (read: Gemini Laser) and I don't want it to look disconnected from the projectile.
Also, on the Super Lightning Cannon, it's basically 3 Lightning Cannon projectiles lined up right? Mind if I use trails for those too? I think it would look more natural in a 3D game, but it would also be a waste to just scrap the rotations you made. And there's no rush into making this happen (Well, at least not on my part. God, Trickster Online can be so distracting), so if you want to come back and fix the charged shot rotations it would actually help me a lot by
letting me quest moar giving me more material to work with.
Sorry I took a while to reply. Like I implied earlier, I've been playing a MMORPG with my bud lately and it has been consuming most of my free time.