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Messages - Lio

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106
Skins & Bots etc / Re: Lio's Workshop (Black Mage Updated)
« on: April 01, 2011, 11:47:13 PM »
I found some sound clips for the Metroid after a bit of search, but I can't seem to make them work. So that's on hold until I can record them myself.

In the mean time, I updated Black Mage with a taunt for a few laughs. Link updated in the first post, please redownload.

107
Quote from: "MagnetMan497"
Quote from: "Kapus"
The Skype Family is just fine. Ashley and Thatguy got into a fight once, but that's about it.
Read her status.

Quote from: "Ashley's Skype"
I've quit 8BDM because of the community. Totally worth it.
Let's not bring that drama into this thread, please.

108
Try to keep all of your stuff in one thread if it's possible. That way everything is way more organized and people don't have to look at 10 threads for 1 skin.

109
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: March 28, 2011, 01:29:44 AM »
I didn't really understand what you just said, but I think you're asking how to import things to photoshop?

Well first off, GET PAINT.NET. It's free, it's light, it's easy to use. Why do people use Photoshop for such trivial things like adding transparency?

If you're still going to use PS, then just make a new file with transparent background, paste the sprites over that and erase everything you don't need on the sheet. Finally, separate each sprite on a new file using the same method.

110
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: March 27, 2011, 08:20:45 PM »
In Game Name: Lio
Favorite game mode: LMS/TLMS
Favorite weapon: Knight Crush
Preferred Skin: Black Mage
Favorite stage: Knight Man
Greatest Rival: Kohaku
Reputation: Dat stuntastic Black Mage that always manages to get himself killed
Anything Else?: Nope, all out of witty comments.

111
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: March 27, 2011, 08:00:46 PM »
Which you would usually Google for.  :ugeek:  :ugeek:  :ugeek:

112
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: March 25, 2011, 07:24:22 AM »
The answer is kind of obvious, get the new version. But I recommend getting Slade if your PC is having problems with SlumpEd or you want a clean interface. Just Google it up.

113
Anything Goes / Re: What is your avatar from/of?
« on: March 24, 2011, 06:58:03 AM »
The porn... It glows!

114
DECORATE and ACS Modifications / Re: Lio's Second Workshop
« on: March 24, 2011, 06:50:07 AM »
Quote from: "Korby"
On terms of the copying weapons, I can only say "Ghostbuster" which just proves how possible it is.
My thoughts exactly. That copying system that Mike came up with was pure awesome. It even plays an animation. How cool is that.

A bit late since I think you already know this but yeah, HUD sprites are the first person view of the gun. So, should I wait for those or should I use the megaman ones?

And I think the square laser is fine, it should help me do a better trail for the "laser" actually. I'll have to experiment a bit with the sprites though, because to be honest I haven't worked on laser trails yet (read: Gemini Laser) and I don't want it to look disconnected from the projectile.

Also, on the Super Lightning Cannon, it's basically 3 Lightning Cannon projectiles lined up right? Mind if I use trails for those too? I think it would look more natural in a 3D game, but it would also be a waste to just scrap the rotations you made. And there's no rush into making this happen (Well, at least not on my part. God, Trickster Online can be so distracting), so if you want to come back and fix the charged shot rotations it would actually help me a lot by letting me quest moar giving me more material to work with.

Sorry I took a while to reply. Like I implied earlier, I've been playing a MMORPG with my bud lately and it has been consuming most of my free time.

115
Skins & Bots etc / Re: Smash's Skins and Misc. (CHAO SKINS RELEASED!!)
« on: March 22, 2011, 06:24:27 PM »
Well first, add +NOSKIN somewhere on the playerclass actor so people can't change skin when using Gizmo, if that's what you want. Then replace all of the sprite names on the player class with Gizmo's. Like this:
(click to show/hide)

116
MM8BDM Discussion / Re: What's your Custom MM8BDM Skin?
« on: March 21, 2011, 03:42:51 AM »
Black Mage, Black Mage and in rare occasions I'll use Black Mage.

People usually recognize me because of my skin, so I'm reluctant to change it. But sometimes I'll be Metroid, Galaxy Man and sometimes I'll run around as Mega Man because I forgot to change back from a skin I was testing.

117
DECORATE and ACS Modifications / Re: Lio's Second Workshop
« on: March 21, 2011, 03:26:30 AM »
Ah, I see. Well if you're handling the sprites that makes everything way easier for me!

The Hand Cannon should be easy to make then (testing/balancing aside). The push back in the 4th shot, however, will be a bit awkward to code since it would involve editing the player class a bit. The rest is pretty easy and straightforward. Are you doing HUD graphics for the weapon too or should I use the Megabuster graphics instead? Oh and about "copying" weapons. It's possible and easier to make than it sounds, so if you're willing on doing something like it, I can help with that too.

And well, to be fair you were the one who asked if I took requests in, which attracted the other two I just got, so I can help you with yours first and quickly finish the other two since they're somewhat easier.

118
DECORATE and ACS Modifications / Re: Lio's Second Workshop
« on: March 20, 2011, 10:44:10 PM »
Quote from: "FiniteZero"
My request for a weapon: the Dispersion Cannon.
When you use it, it shoots forward, or angled up, down, left, or right.
It's a little hard to describe. Let me paint a picture:
(Fires once: goes straight)
(Fires twice: shot 1 goes straight, shot 2 is angled up)
(Fires thrice: shot 1 goes straight, shot 2 angled up, shot three angled right)
...and so on.
So, each time it fires in succession it fires more projectiles until it forms a cross? Or do you mean it shoots sort of like Yamato Spear (random direction each time it shoots)? If it is the latter, mind explaining how it is different from a Yamato clone? Don't get me wrong, I'm willing to make it. But if it's just a Yamato clone with different graphics, it wouldn't add something fresh to the game, now would it?

Quote from: "Blaze"
I got a request...The Spur from Cave Story!
Like I said over on Skype, I was planning on doing the Fireball, so I guess this would be nice as well. Added to my to-do list.

119
DECORATE and ACS Modifications / Re: Lio's Second Workshop
« on: March 20, 2011, 09:52:55 PM »
Yeah, I'm always up for a request so feel free to ask.

120
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 16, 2011, 02:25:53 PM »
That's what I told her, but she didn't like the idea of a railgun-esque weapon.

It'd need more explosions or include fancy coding for Ashley to like it.  :ugeek:

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