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Messages - HertzDevil

Pages: 1 ... 7 8 [9] 10 11 12
121
Mega Man Discussion / Re: Why does everyone hate MM5?
« on: May 10, 2011, 08:50:28 AM »
why does nobody hate metal blade

122
Mega Man Discussion / Re: Mega Man Mania! (Fangame Project)
« on: May 09, 2011, 09:17:48 AM »
Quote from: "Donutyoshi"

Behold, my super awesome lame attempt at making an intro picture
You made my day.

Now, as you promised before, send me the latest beta w/o music.

123
Mega Man Discussion / Re: Favorite MM themes from each game?
« on: April 29, 2011, 07:38:42 PM »
MM1: Wily 3/4 (Bomb)
MM2: Wily 3/4 (Flash)
MM3: Wily 5/6 (Top)
MM4: Cossack 3/4 (Ring)
MM5: Dark Man (Napalm)
MM6: Mr. X (Knight)
MM7: Wily 3 (Junk)
MM8: Wily 1 (Frost Beta)
MMB: King (Ground)
MM9: Fake (Tornado)
MM10: Enker (Nitro)
MM1GB: --- (---)
MM2GB: --- (---)
MM3GB: Wily (---)
MM4GB: Wily (---)
MM5GB: Wily (Saturn)

Note: Selections in parentheses are limited to 8 RM/Stardroid stages. Also none of them are boss fight themes.

Apparently someone needs to make a topic for the least liked themes.

124
Mega Man Discussion / Re: Mega Man Final Project
« on: April 10, 2011, 06:08:08 PM »
but the final mega man game will never have misaligned text

125
Mega Man Discussion / Re: What would YOUR Database CD read?
« on: April 10, 2011, 08:04:47 AM »
shut up all of you, only the authentic font will deserve a facepalm (PM for template and font)



talk about meh bad point

Bios + quote has a 17×7 limit, all other fields have a 17-character limit.

That said, who really cares about the plus sign?

126
Mega Man Discussion / Re: Mega Man Mania! (Fangame Project)
« on: April 10, 2011, 08:01:53 AM »
IT'S NOT A ROM HACK, IT IS JUST A GAMEPLAY VIDEO WITH BUBBLE MAN BGM REMOVED AND TOILET MAN BGM PASTED OVER IT

By Youtube standards, however, this is a ROM hack albeit all the MM10-esque SFX cascades.

127
how about Rockman & Forte 2 EXCEPT NO FLASHES

give up convincing people every mega man game from 1 to 10 has explosives already, unless anything that creates bigger things out of smaller things is called explosion

also C. Blazer is notoriously similar to one of the weapon templates of MM8BDM

128
Quote from: "easyaspi"
[Yes Pressure Claymore is a bomb, but every game has one.
You sure MM6 or MM9 has an explosive?

129
Quote from: "SmashBroPlusB"
I also realize my older plans were a bit "ambitious". Srsly, past me? 16 playable characters? Holy shit that's a lot of coding to do! Now, I only plan on five characters: Mega Man, Proto Man, Bass, Auto (bought), and Hub Style (secret).

I I'm looking for the following to help speed up this production:

Completed (enough) Mega Man engine (I can't figure out pausing/sliding to save my life)
Pixel Artists (mainly for the Robot Masters in 8-bit)
Tileset Artists (to make the stages look totally pimpin'!)
Off-Da-Chain Chiptunes (in other words, 8-bit music)
inb4 donutyoshi's mega man mania (must be distinguished from capcom's own cancelled title)

and Off-Da-Chain Chiptunes, *menacing laughter*

130
Mega Man Discussion / Re: Mega Man Mania! (Fangame Project)
« on: April 08, 2011, 07:57:29 PM »
Quote from: "Donutyoshi"
I never really told you guys how advanced and complicated my engine is. It's complex like damn. I don't really want to let the entire internet use it right now.

And really, it will appear as it goes.
if it doesn't support individual channel muting while playing sound effects then it is neither as complex as time tangent or retron

also, i don't know whether you made your own engine or you redistributed kurofox4444's one

131
Mega Man Discussion / Re: Mega Man Final Project
« on: April 08, 2011, 12:51:20 PM »
what is this, #FF0000, #00FF00, #0000FF

oh noes

132
Mega Man Discussion / Re: Mega Man Final Project
« on: April 07, 2011, 04:01:04 PM »
Quote from: "darkmath"
(click to show/hide)
definitely not simple Mega Man edit

133
Mega Man Discussion / Re: Mega Man Mania! (Fangame Project)
« on: April 06, 2011, 08:09:32 AM »
the FPS counter makes me doubt whether it is the engine that lags or it is the plunger itself that suspends

Seriously, 12 FPS?

Also, send me a beta version WITHOUT music, they are taking up too much space and only fery few of them are actually used.

134
Maps / Re: Mega Man Dr Wily's Revenge Tilesets
« on: April 05, 2011, 01:37:51 PM »
Quote from: "Toad Man"
I can't rip it for these reasons:
1. No Stage Maps
Maps (may take a while to load)

135
Mega Man Discussion / Re: Mega Man Mania! (Fangame Project)
« on: April 05, 2011, 01:29:22 PM »
I don't know whether the diamonds are flying too slow or the engine is running too slow.

Add an on-screen FPS counter next time.

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