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Mega Man Discussion / Re: Why does everyone hate MM5?
« on: May 10, 2011, 08:50:28 AM »
why does nobody hate metal blade
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You made my day.
Behold, my superawesomelame attempt at making an intro picture

[Yes Pressure Claymore is a bomb, but every game has one.You sure MM6 or MM9 has an explosive?
I also realize my older plans were a bit "ambitious". Srsly, past me? 16 playable characters? Holy shit that's a lot of coding to do! Now, I only plan on five characters: Mega Man, Proto Man, Bass, Auto (bought), and Hub Style (secret).inb4 donutyoshi's mega man mania (must be distinguished from capcom's own cancelled title)
I I'm looking for the following to help speed up this production:
Completed (enough) Mega Man engine (I can't figure out pausing/sliding to save my life)
Pixel Artists (mainly for the Robot Masters in 8-bit)
Tileset Artists (to make the stages look totally pimpin'!)
Off-Da-Chain Chiptunes (in other words, 8-bit music)
I never really told you guys how advanced and complicated my engine is. It's complex like damn. I don't really want to let the entire internet use it right now.if it doesn't support individual channel muting while playing sound effects then it is neither as complex as time tangent or retron
And really, it will appear as it goes.
definitely not simple Mega Man edit(click to show/hide)
I can't rip it for these reasons:Maps (may take a while to load)
1. No Stage Maps