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Messages - HertzDevil

Pages: 1 ... 9 10 [11] 12
151
MM8BDM Discussion / Re: Nitpicky Font Issues
« on: February 07, 2011, 09:06:22 PM »
???

All I did was change the CONFONT and those help screens. What's wrong?

152
Skins & Bots etc / Mega Man Font Pack
« on: February 04, 2011, 07:46:25 PM »
This is not a project pack.
This is not a maps pack.
This is not a skins pack.
This is not a bots pack.
This is not a music pack.
This is not a crosshairs pack.
This is not a weapons pack.
This is not an actors pack.
To me, the 'Skins & Bots etc' subforum seems the most suitable though. Moderators, please move this topic if there is a more suitable subforum.

Readme is in the ZIP file. Simply include the PK3 file as you launch MM8BDM.

Screenshots:
(click to show/hide)
(click to show/hide)

DOWNLOAD LINK WHICH YOU GUYS HAVE WANTED FOR LONG

153
MM8BDM Discussion / Re: Nitpicky Font Issues
« on: February 04, 2011, 07:10:02 PM »
That's still not what I mean.

Never mind, I will make a PK3 patch soon.

154
MM8BDM Discussion / Re: Nitpicky Font Issues
« on: February 03, 2011, 07:09:56 PM »
Nonono, there is nothing to do with the colour of the text.

Moreover, I said the console font, NOT the usual font you'll see during the game.

155
MM8BDM Discussion / Nitpicky Font Issues
« on: February 03, 2011, 05:09:06 PM »
The Mega Man font is not used in the intro and the console. Instead a simple variation of the Super Mario Bros. font is seen. Why?

Here is what the Mega Man font looks like:


156
I'd say Spring Man, for both of them look jolly and ugly

AND NOW

(click to show/hide)

157
General Gaming Discussion / Re: Most Irratating Thing in a Video Game.
« on: February 02, 2011, 08:29:48 AM »
Final bosses that do not attack the player AT ALL.

Like this.



Unless the player does all the suicide thing himself.

(click to show/hide)

158
Mega Man Discussion / Re: Favorite Robot Master Set?
« on: January 31, 2011, 09:06:34 AM »
Mega Man PC 3. (or Rockman & Forte 2)

I have an unknown sense of loving crappy designs than high quality stuffs.

159
Anything Goes / Re: Obligatory Introduction
« on: January 29, 2011, 08:02:48 PM »
Ah, so signatures are useless for more propaganda

Just a thought, but I think there should be an option to toggle on/off signatures inside posts. Unless I missed it...

160
Anything Goes / Obligatory Introduction
« on: January 29, 2011, 07:54:45 PM »
And then there exists advertisement/propaganda.

My name is nicetas_c a.k.a. HertzDevil as in Youtube.

I do 8-bit Mega Man music. All kind of MM8BDM CTF map music requests are extremely welcome.

I mean ALL.

I also do bitmap fonts from video games (and occasionally some original ones) for use with Notepad and such, in case you wonder. Those requests are also welcome.

NOW GO AND SUBSCRIBE. Told ya, there exists advertisement/propaganda.

EDIT: Now something I don't know is why my signature doesn't show up... can anyone help me?

161
Mega Man Discussion / Re: how bad are you a Mega Man nerd?
« on: January 29, 2011, 07:47:40 PM »
This.
Incomplete though.
And yes, I should have attached a TXT file instead of inserting the whole thing like this...
(click to show/hide)

162
Mega Man Discussion / Re: Mega Man Mania! (Fangame Project)
« on: January 29, 2011, 07:41:54 PM »
Toilet Man
(click to show/hide)
Dr. Regal Base 1
(click to show/hide)

163
Mega Man Discussion / Re: The order you beat the Robot Masters in Megaman
« on: January 22, 2011, 09:45:23 PM »
1. Cut (each Mega Buster does 3 damage)
2. Metal (obviously for his weapon)
3. Gemini (easy pattern)
4. Skull (efficient shield)
5. Star (easy pattern + gives me Rush Jet if I am not wrong)
6. Wind (good weapon for breezing through small annoying enemies)
7. Junk (stage has great music)
8. Grenade (the first time I played Mega Man 8 I assumed he has a barricade breaking weapon)
9. Galaxy (easy pattern & great weapon)
10. Pump (one shield does 12 damage to Solar Man)

164
Rockman Zero 2, when I discovered it in my VisualBoyAdvance folder for no apparent reason.

165
* Gravity Man moves in a constant predefined path and attacks in fixed intervals.
* In Mega Man 4 the music is completely muted during the boss' lifebar fill-up animation.
* There is only one boss theme in Mega Man 2.
* The Rockman 7 FC OST has no volume changes or vibratos.
* Mega Man & Bass doesn't have slopes.
* Flash Man's weapon must deplete all weapon energy once used.
* Quint is the first ever boss that doesn't have a lifebar.
* Rapid-firing with Flash Stopper equipped finishes Pharaoh Man cheaply.

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