This.
Incomplete though.
And yes, I should have attached a TXT file instead of inserting the whole thing like this...
GLOSSARY OF MEGA MAN AND CO'S ARSENAL
by nicetas_c, kudosforce
-----+-----+-----+-----+-----
Note:
1. This glossary describes how the weapons attack, NOT HOW THE WEAPONS INTERACT WITH THE STAGE GIMMICKS.
2. RMs should be ordered according to the weapon chain WITH THE EXCEPTION MM2 SINCE THERE IS NO WAY YOU CAN REALLY TELL THE WEAKNESS (singular, not plural) OF EVERY RM.
3. The x inside the square brackets [x,y] indicates the amount of weapon energy used per shot. Mega Man has 28 energy points for every weapon in MMs and 19 in RWs.
The y indicates the (maximum) number of projectiles to be allowed on-screen. Weapons without projectiles are indicated 0 (e.g. MM2 Flash, RW5 Pluto).
4. DO NOT IMPLEMENT ARSENAL TEMPLATE II HERE!
5. If Mega Man fires one projectile per shot, use singular form for the projectile. For RMs however, use plural form unless it is obvious to use singular form (e.g. Cut Man) or that projectile is part of a long combo (e.e. Galaxy Man).
6. Do not use any abbreviated forms other than RM.
-----+-----+-----+-----+-----
Default Buster
Mega Man/Rock: Can have 3 bullets on-screen at most. Can be charged in certain games
Proto Man/Blues: Can have 2 bullets on-screen at most. Can be charged. Appears as playable in MM9 and MM10
Bass/Forte: Can be rapid fired in 7 directions. Can have 4 bullets on-screen at most. Bass/Forte cannot move while shooting. Appears as playable in MM&B and MM10
-----+-----+-----+-----+-----
RM Weapons & RMs' Original Attacks
MM1
Elec: Shoots electrical beams, two vertical and one horizontal [1/3,3]
Elec Man: Shoots fast electrical beams forwards
***
Ice: Shoots an ice projectile that halts enemies for a few seconds [1/2,1]
Ice Man: Hovers in the air, firing a total of six slates in a wavy pattern as he ascends and descends
***
Fire: Shoots a fireball and forms a fire barrier around Mega Man [1/3,1]
Fire Man: Shoots big firewalls that travel very fast
***
Bomb: Throws a slow bouncing bomb that explodes after a few seconds [1/2,1]
Bomb Man: Throws bombs that explode upon contact with anything, including Mega Man
***
Guts: No direct effect on enemies. Thrown blocks are shattered into smaller blocks that travel in random directions [2/4,1/4]
Guts Man: A block automaically drops as Gutsman pounds the ground
***
Cut: Fires a cutter that travels in a circular path [1/2,1]
Cut Man: Throws the cutter on his head towards Mega Man
MM2
Air: Creates small tornados that go in upward arcs [2,3]
Air Man: Sends out several tornados in three different patterns, blows his fan so that Mega Man is pushed backwards while the tornados approach Mega Man accelerating their speed
***
Bubble: Shoots a bubble that tracks the floor [1 per 2nd shot,1]
Bubble Man: Shoots bubbles that bounce along the floor
***
Crash: Fires a pointed bomb that attach to walls and explode after a moment [4,1]
Crash Man: Fires pointed bombs towards Mega Man
***
Flash: Freezes everything in place, but Mega Man cannot fire the buster while the weapon is activated. Persists until weapon energy runs out as the player cannot pause [28,0]
Flash Man: Freezes Mega Man in place, then rapidly shoots a burst of shots that go slightly up and down
***
Heat: Fires a fire ball. Can be charged [1/6/10,2]
Heat Man: Fires three small fires at different angles which turn into flame pillars upon hitting the ground
***
Metal: Throws a metal serrated blade. Can be aimed using up/down [1 per 4th shot,3]
Metal Man: Throws metal serrated blades towards Mega Man
***
Quick: Fires a small projectile that travels in an upward loop [1 per 8th shot,4]
Quick Man:
***
Wood: Forms a shield that surrounds Mega Man with leaves. Press any key on the D-pad to release the shield towards that direction. Mega Man can still jump while weapon is active [3,1]
Wood Man: No differences
MM3
Magnet: Fires a missile that turns upwards/downwards once it detects enemy which can be damaged [2,2]
Magnet Man: Jumps high and fires three such projectiles
***
Hard: Fires a projectile that moves slowly. Can be guided by up/down keys [2,1]
Hard Man: Fires two projectiles towards Mega Man that retract back to Hard
Man and are shot at different moments
***
Top: Jump and press fire to cause Mega Man spin and damage enemies [1 per hit,0]
Top Man: Spins in place and charges towards Mega Man
***
Shadow: Throws a star-shaped blade that retracts back. Can be aimed using up/down [1 per 2nd shot,1]
Shadow Man: Stands still and fires two such projectiles, one forward and one diagonally upwards
***
Spark: Shoots electric sparks that stun enemies. Cannot damage most enemies [1,2]
Spark Man: Forms a large electric spark ball above his head and then throws it towards Mega Man
***
Gemini: Fires a long laser that bounces off platforms [2,1]
Gemini Man:
***
Needle: Shoots needle projectiles that go slightly upwards and downwards alternatively. Can be rapid fired [1 per 4th shot,3]
Needle Man:
***
Snake: Fires snake robots that track floor and walls [1 per 2nd shot,3]
Snake Man: Jumps up and fires two such projectiles
MM4
Ring: Shoots a ring that retracts back to Mega Man [1,1]
Ring Man: No differences
***
Dust: Fires a wad of metal junk that breaks into 4 pieces in 4 directions after hitting an enemy [1,1/4]
Dust Man: Fires such a shot, except that it still breaks into 4 pieces even if Mega Man jumps to avoid it
***
Skull: Forms a revolving shield which does not get fired while Mega Man is walking [2,1]
Skull Man: Forms a revolving shield and stands there, until it disappears
***
Dive: Fires water missiles that are enemy-guided [1,1]
Dive Man: Fires water missiles towards Mega Man
***
Drill: Shoots drill bombs that explode on walls. Can be detonated by pressing fire button before touching a wall [1,1]
Drill Man: Shoots drill bombs towards Mega Man, and detonates them manually
***
Toad: Launches a rocket that lets out acid rain and damages most enemies on-screen [4,1]
Toad Man: Does a belly dance to summon acid rain and damage Mega Man
***
Bright: Freezes everything in place. Persists for a long time [4,0]
Bright Man: Freezes Mega Man in place, then resumes his attack pattern
***
Pharaoh: A chargeable weapon that has 3 different grade levels of power. Can be aimed using up/down. Can be used to protect Mega Man from destructible projectiles overhead [1/1/2,2]
Pharaoh Man: Charges up his weapon, then launches it as a wave towards Mega Man (whose version is a ball formed above his head, instead)
MM5
Star: Forms a revolving shield which does not get fired while Mega Man is walking. Can be fired towards the direction Mega Man faces [3,1]
Star Man: Shoots the whole barrier towards Mega Man (not to be confused with the item with the same name from Super Mario series)
***
Gravity: Changes the gravity force briefly and damages all enemies on-screen and/or send them off the screen [4,0]
Gravity Man: Switches the direction of gravity for Mega Man and himself between up and down
***
Gyro: Fires a propeller-like projectile that travels upwards or downwards as the player presses up or down [1,1]
Gyro Man: Fires such a projectile which, depending on his position, either goes forward and upwards or downwards and forward
***
Crystal: Fires a crystal sphere. Breaks into three smaller spheres which ricochet off walls when it collides a wall [1,1/3]
Crystal Man: Fires four small crystal spheres in all four diagonal directions
***
Napalm: Drops a bomb that explodes after a while. Bounces slowly on floor [1,3]
Napalm Man: Fires two bombs towards the air, which explode upon contact with any surface
***
Stone: Has 3 stones that orbit away from Mega Man in a circular pattern [1,3]
Stone Man:
***
Charge: Slide kick to create a burst in front of Mega Man and damage enemies [1,0]
Charge Man: Uses his feet to grind on the floor and charge (ha, ha ;P) towards Mega Man
***
Wave: Lets out a wave of water that tracks the floor [2,1]
Wave Man: Lets out a small water stream somewhere in front of him
MM6
Yamato: Fires a spearhead. Travels slightly up and down alternatively [1,3]
Yamato Man: Spins his spear, fires the spearhead towards Mega Man and walks towards the spearhead after it collides a wall to pick it up; Jumps high and fires three spearheads in a spreadshot formation
***
Knight: Throws a mace ball that travels back to Mega Man. Can be aimed with up/down [1,2]
Knight Man: Approaches Mega Man and slings his mace towards Mega Man
***
Centaur: Flashes the screen, damaging every enemy on-screen [4,0]
Centaur Man: Flashes the screen, freezes Mega Man in place and spreadfires seven bullets
***
Wind: Lets out a tornado that tracks the floor. Lifts up enemies upon collision [1,3]
Wind Man: Does not shoot tornadoes
***
Flame: Throws a small fireball that emits a fire pillar perpendicular to the wall upon collision [1,3]
Flame Man: Lets out several fire pillars (usually five) in front of him in fixed intervals
***
Blizzard: Shoots four snowflake-like projectiles, of which two move horizontally and the other two move diagonally outwards [3,4]
Blizzard Man: Four snowflake-like projectiles appear randomly and fly towards Mega Man
***
Plant: Forms a revolving shield which does not get fired while Mega Man is walking. BLATANT SKULL RIP-OFF THAT CONSUMES MORE ENERGY [4,1]
Plant Man: Shoots the whole barrier towards Mega Man
***
Tomahawk: Slings a tomahawk that travels upwards [1,2]
Tomahawk Man: Slings a tomahawk in a lower arc
MM7
Cloud: Fires a spark ball that splits into two smaller spark orbs that travel vertically upon hitting an enemy [1,1/2]
Cloud Man:
***
Junk: Forms a shield of scrap metal/junk that circulate around Mega Man. Can be fired in 3 random directions away from him [3,3]
Junk Man:
***
Freeze: Fires a piece of ice that breaks into smaller pieces that fly towards different directions upon hitting a wall. Can be aimed using up/down [1,1/6]
Freeze Man:
***
Burst: Shoots a land mine encased in a bubble that flies upwards. Press up to fire vertically and down to lay down the mine without a bubble [2,2 mines and 1 bubble]
Burst Man: Shoots bubbles that encase Mega Man
***
Slash: Performs a slash in front of Mega Man [1,0]
Slash Man: No differences
***
Spring: Throws two springs that bounce off high. Can be charged [1/2,2]
Spring Man: Points his arm cannon at the ground and shoots two springs that go off in two directions
***
Shade: Creates a ripple wave that bounces off walls. Can be received by Mega Man after bouncing off once to fire a charged ripple beam [1/0,2]
Shade Man: Systematically fires two such shots toward Mega Man (at different heights), then receives them to fire two charges
***
Turbo: Creates a wheel composed of four fireballs. Hold fire button to release the wheel later [2,1]
Turbo Man:
MM8
Frost: Fires a continuous wave of large sharp ice (kind of like Waveman's weapon)
Frost Man: Slams the ground with his fists, to send out a wave of large sharp ice towards Mega Man
***
Tengu: Drops a device that turns into a fan that can lift you up and it also damages enemies if caught in its path
Tengu Man: Drops such device, except it moves along the ground; Tengu Man does a special move if Mega Man is caught in the tornado's path
***
Clown: A lightning bolt weapon that is fired and retracts back to Mega Man; used for swinging on bars
Clown Man: Grabs the bar in his arena with his arms and swings, hitting Mega Man with his boots (honestly, i think Mega Man's weapon incorporates two of Clown Man's attacks. can anyone help me sort this out? -KF)
***
Grenade: Shoots a bomb that can be detonated after pressing fire again, and the explosion lasts a few seconds after detonation
Grenade Man: Occasionally fires such projectile diagonally downwards
***
Astro: A fullscreen attack that has falling meteors/asteroids that destroys enemies
Astro Man:
***
Aqua: Fires a balloon of water at enemies
Aqua Man:
***
Sword: Swipes enemies with a sword engulfed in flames that can kill enemies and ignite/destroy certain obstacles
Sword Man: Swings his sword, sending out a cluster of flames towards Mega Man
***
Search: Enemy-guided missiles that has a targeting system; can fire multiple missiles at one time when charged
Search Man:
MM&B
Dynamo: A weapon that fills the screen with lightning bolts [7,0]
Dynamo Man:
***
Cold: Creates a wall of ice that can be used as a moving platform and knock over enemies or run over them. Floats on water [3,1]
Cold Man:
***
Burner: A flamethrower type of fire weapon. Pushes objects while underwater [N/A,1]
Burner Man:
***
Pirate: Fires a guided bomb that sticks to anything. Press fire again to make it explode. Can be moved vertically using up/down [3,1]
Pirate Man:
***
Ground: Fires a giant drill that can be broken into more drills after pressing fire repeatedly [2,1/2/4]
Ground Man: Hops into the ceiling, goes above Mega Man and turns into a giant drill
***
Tengu: Fires a slash which bounces off walls. Slide kick to dash forwards and slash [2,1]
Tengu Man:
***
Magic: Fires a group of cards that can retract back to Mega Man/Bass; it can also grab items. Can be aimed using up [0.5,3]
Magic Man:
***
Astro: Creates a hologram that can fire 28 bullets in one straight direction (left/right) [3,1/28]
Astro Man: Can create two holograms at a time
RM&F2
M Konro:
F Konro:
Konro Man:
***
M Aircon:
F Aircon:
Aircon Man:
***
M Dangan:
F Dangan:
Dangan Man:
***
M Komuso:
F Komuso:
Komuso Man:
***
M Clock:
F Clock:
Clock Man:
***
Compas: No weapon available
Compas Man:
MM9
Magma: Shoots three projectiles in a spreadshot formation. Can be charged [0.5/3,3]
Magma Man: Fires three such shots, which decrease in size and power if Mega Man uses a Tornado Blow beforehand
***
Galaxy: Lets out an orb that can be controlled pressing up/down. Press fire again to open the hole to suck in all nearby enemies and projectiles [4,1]
Galaxy Man: Lets out an orb that goes in a zig-zag formation, then stops near Mega Man and sucks Mega Man towards itself
***
Hornet: Fires a homing bee that hits enemies and/or grab distant items [1,3]
Hornet Man: Lets out three homing bees that pause and home in towards Mega Man's position
***
Tornado: Creates tornados that lift all enemies off the screen [7,4]
Tornado Man: Creates an array of tornados that come up from the bottom of the screen that can hit Mega Man; he also can stay suspended in the air while the attack happens, and then jump down and make more tornados appear
***
Jewel: Creates a revolving shield around Mega Man composed of four big jewels which can reflect most projectiles and defeat enemies which can be taken in one hit without disappearing. Press fire to shoot the whole barrier forwards [4,1]
Jewel Man: Runs back and forth and creates 4 jewels that orbit around him; they are shot at you if you shoot each jewel; he jumps when you jump
***
Splash: Shoots a trident-like projectile [0.5,]
Splash Woman: Fires such projectiles downwards
***
Plug: Fires electric balls that are guided on platforms [0.5,3]
Plug Man: Jumps across the screen slowly and creates spark orbs that follow the ground and fall from where you last stood
***
Concrete: Throws a blob of concrete and forms a block as it collides a wall which lasts for a short while [2,3]
Concrete Man: Throws three such blobs at different angles, which temporarily paralyze Mega Man if they come in contact with him
MM10
Blade: Fires 3 long sword blades arched at a low angle either up or down (up if Mega Man is standing on the ground, or down if Mega Man is in the air)
Blade Man: Grabs any 4 parts of the screen, and throws 3 blades at an angle; throws 5 of them in Hard Mode
***
Chill: Shoots an ice glob that turns into ice spikes on the ground [1,1]
Chill Man:
***
Commando: Fires a bomb and makes a surge wave that destroys enemies in its path as it collides a wall. Can be guided with the D-pad twice [3,1]
Commando Man:
***
Nitro: Fires bladed wheels that follow the floor and the wall. Can be held in front of Mega Man as long as the player does not release the fire button. Put the projectile in a wall while holding to climb up the wall [,3]
Nitro Man:
***
Pump: Creates a shield of water droplets, and can be fired to release all at once; each droplet can be considered a hit on an enemy [4,8]
Pump Man: No differences; only has 4 projectiles in Easy Mode
***
Sheep: Releases a cloud that lets out a lightning bolt that lasts a few moments (worst weapon ever designed) [4,2]
Sheep Man: Turns into four clouds that take random positions and let out lightning bolts, of which the last one releases two extra sparks on the ground; all clouds release lightning bolts simultaneously and two of them release extra sparks in Hard Mode
***
Solar: Fires a small device that can release 2 waves of solar fire left and right [2,1]
Solar Man:
***
Strike: Throws a ball that gains power after being rebounded many times on the floor/wall
Strike Man: Winds up (either on the ground, or after jumping very high up) and throws such a projectile towards Mega Man
MMGB
Mars: Shoots a missile that halts in mid-air prior being launched at a high speed [1,2]
Mars: Shoot
***
Mercury: Fires a beam that steals energy from enemies [1,3]
Mercury: Fires a beam that takes E-chips away from Mega Man
***
Neptune: Throws a blob of water that breaks into smaller blobs upon impact [2,1/3]
Neptune:
***
Venus: Throws a bubble that tracks walls [0.5,2]
Venus: Creates a bubble that suspends in the air
***
Jupiter: Fires an electric beam. Mega Man cannot move with the beam hanging out [1,1]
Jupiter: Fires a thick electrical beam downwards
***
Pluto: Causes Mega Man to dash forwards and damage enemies when Mega Buster is charged [2,0]
Pluto:
***
Saturn: Creates a black hole that sucks most enemies on-screen and then releases energy orbs that orbit away [4,4]
Saturn:
***
Uranus: No direct effect on enemies. Thrown blocks are shattered into smaller blocks which fly inwards [2,1/4]
Uranus:
***
Enker: Reflects most projectiles back to enemies as a counter-attack [1 per hit,N/A]
Enker: Absorbs Mega Man's Mega buster shots with his spear, then launches a wave at him
***
Quint: Rides Sakugarne which lets Mega Man jump higher by holding the jump button. Landing inflicts damage [N/A,0]
Quint: Rides Sakugarne and homes in towards Mega Man's position, then lands on and hammers the ground to send rocks flying in a very short distance (most ineffective attack strategy ever thought up)
***
Punk: Throws blades in a tall arch [0.125,1]
Punk:
***
Ballade: Throws giant bombs that explode on impact. Can be aimed using up/down [0.5,1]
Ballade:
***
Terra: Fires an enemy-homing beam that changes its direction five times [1,1]
Terra: No differences
MMPU
Elec Man:
Ice Man:
Fire Man:
Bomb Man: Throws a gigantic bomb that might bounce a few times before explosion
Throws such
Guts Man:
Cut Man: Throws an enlarged cutter that goes around the floor and the walls
Time : Slows down everything on-screen for a while [14,0]
Time Man:
Oil : Throws a blob of oil which Mega Man can ride on it [1,]
Oil Man:
-----+-----+-----+-----+-----
[this is a template]:
MM1:
MM2:
MM3:
MM4:
MM5:
MM6:
MM7:
MM8:
MM&B:
RM&F2:
MM9:
MM10:
MMGB:
MMUP:
-----+-----+-----+-----+-----
Sort by Common Weapon Attributes
Weapons w/ Ability to Break Certain Blocks
MM1: Guts, Elec
MM2: Crash
MM3: Hard
MM4: Drill
MM5: N/A
MM6: POW Adapter, Flame
MM7: Turbo
MM8: Sword
MM&B: Burner, Ground
RM&F2:
MM9: Splash
MM10: Commando
MMGB: Pluto, Uranus
Fullscreen weapons
MM1: N/A
MM2: Flash
MM3: N/A
MM4: Bright, Toad
MM5: Gravity, Stone(MM4GB)
MM6: Centaur
MM7:
MM8: Astro
MM&B: Dynamo
RM&F2:
MM9: Tornado, Galaxy
MM10:
MMGB: Saturn
Melee Weapons
MM1: Fire
MM2:
MM3: Top
MM4:
MM5: Charge
MM6:
MM7: Slash
MM8: Sword
MM&B: Tengu
RM&F2:
MM9:
MM10:
MMGB: Quint, Pluto
Shield Weapons
MM1: N/A
MM2: Wood
MM3: N/A
MM4: Skull
MM5: Star
MM6: Plant
MM7: Junk
MM8: N/A
MM&B: N/A
RM&F2:
MM9: Jewel
MM10: Pump
MMGB: Enker
Aimable Weapons [No. of directions]
MM1: Bomb(MMPU) [7]
MM2: Metal [8], Wood [4]
MM3: Shadow [5], Magnet [E]
MM4: Pharaoh [6], Dive [E]
MM5: Gyro [V]
MM6: Knight [6]
MM7: Freeze [6], Burst [V]
MM8: Search [E]
MM&B: Pirate [V], Magic [3]
RM&F2:
MM9: N/A
MM10: Blade*, Strike [6]
MMGB: Ballade [8], Terra [E]
[1]: Full-screen weapon (not listed)
[2]: Forward (left/right) (not listed)
[3]: Forward/up
[4]: [3]+down
[5]: [3]+diagonal up
[6]: Forward+diagonal up+diagonal down
[7]: [6]+up
[8]: [7]+down
[V]: Vertical velocity can be changed
[E]: Enemy-guided
*: Direction alters depending on whether Mega Man is in mid-air
Multi-directional Weapons [No. of directions]
MM1: Cut [2], Elec [3], Time(MMPU) [2]
MM2: Quick [2]
MM3:
MM4:
MM5: Stone [3]
MM6: Knight [2]
MM7: Freeze [6], Junk [3]
MM8:
MM&B:
RM&F2:
MM9: Magma [3]
MM10: Pump [8], Solar [2]
MMGB:
Chargeable Weapons [Level]
MM1: N/A
MM2: Heat [3]
MM3: N/A
MM4: Pharaoh [3]
MM5: N/A
MM6: POW Adapter [2]
MM7: Shade [2], Spring [2]
MM8: Search [2]
MM&B: N/A
RM&F2:
MM9: Magma [2]
MM10: N/A
MMGB: N/A
Retracting Weapons
MM1: Cut
MM2: Quick
MM3: Shadow
MM4: Ring
MM5:
MM6: Knight
MM7: Shade
MM8:
MM&B: Magic
RM&F2:
MM9: Hornet
MM10: N/A
MMGB: Mercury
Weapons with Further Interaction (i.e. those which the player can (or is obliged to) press some button again for different moves)
MM1: Guts
MM2: Wood
MM3: Hard
MM4: Drill
MM5: Gyro, Star
MM6:
MM7: Shade
MM8: Grenade
MM&B: Pirate, Cold, Ground
RM&F2:
MM9: Galaxy
MM10: Pump, Commando
MMGB: Uranus
Sustainable Weapons
MM1:
MM2: Quick
MM3: Needle
MM4:
MM5:
MM6:
MM7: Turbo
MM8:
MM&B: Burner
RM&F2:
MM9:
MM10: Nitro
MMGB: Enker, Quint
-----+-----+-----+-----+-----
Sort by Element
Note: Weapon only; For example, Turbo Man's stage is not fire themed but its weapon is;
For another example, Dive Man's stage is water themed but its weapon is not.
Fire:
MM1: Fire
MM2: Heat
MM3:
MM4: Pharaoh
MM5:
MM6: Flame
MM7: Turbo
MM8: Sword
MM&B: Burner
RM&F2: Konro
MM9: Magma
MM10: Solar
MMGB:
Ice/Water:
MM1: Ice
MM2: Bubble
MM3:
MM4: Toad
MM5: Wave
MM6: Blizzard
MM7: Freeze
MM8: Aqua, Frost
MM&B: Cold
RM&F2:
MM9: Splash
MM10: Pump, Chill
MMGB: Mercury, Venus
Electricity:
MM1: Elec
MM2:
MM3: Spark
MM4: Bright
MM5:
MM6: Centaur
MM7: Cloud
MM8:
MM&B: Dynamo
RM&F2:
MM9: Plug
MM10: Sheep
MMGB: Jupiter
Wind:
MM1:
MM2: Air
MM3:
MM4:
MM5: Gyro
MM6: Wind
MM7: Cloud
MM8: Tengu
MM&B: Tengu
RM&F2: Aircon
MM9: Tornado
MM10:
MMGB:
Space:
MM1:
MM2:
MM3:
MM4:
MM5: Star
MM6:
MM7:
MM8: Astro
MM&B: Astro
RM&F2:
MM9: Galaxy
MM10:
MMGB: Saturn
Living Things:
MM1:
MM2: Wood
MM3: Snake
MM4: Skull
MM5:
MM6: Plant
MM7:
MM8:
MM&B:
RM&F2:
MM9: Hornet
MM10:
MMGB:
Explosive:
MM1: Bomb
MM2: Crash
MM3:
MM4: Drill, Dive
MM5: Napalm
MM6:
MM7: Burst
MM8: Grenade
MM&B: Pirate
RM&F2:
MM9:
MM10: Commando
MMGB: Mars
Hard weaponary:
MM1: Guts
MM2:
MM3: Hard
MM4:
MM5: Stone
MM6:
MM7:
MM8:
MM&B: Ground
RM&F2:
MM9: Concrete
MM10:
MMGB: Uranus
Weaponary:
MM1: Cut
MM2: Quick, Metal
MM3: Shadow, Needle
MM4: Ring
MM5:
MM6: Tomahawk, Yamato
MM7:
MM8:
MM&B: Burner
RM&F2:
MM9: Splash
MM10:
MMGB:
-----+-----+-----+-----+-----
Namelists
Note: +s are page dividers. DO NOT ADD THEM YOURSELF!
MM1
Hyper Bomb | B
Thunder Beam | E
Super Arm | G
Ice Slasher | I
Rolling Cutter | C
Fire Storm | F
MM2
+ Time Stopper | F
Atomic Fire + Metal Blade | HM
Air Shooter + Crash Bomber | AC
Leaf Shield + | W
Bubble Lead + | B
Quick Boomerang + | Q
MM3
Gemini Laser | GE
Needle Cannon Hard Knuckle | NE HA
Magnet Missile Top Spin | MA TO
+++++++++++++++++++++++++++++
Search Snake | SN
Spark Shock | SP
Shadow Blade | SH
MM4
Dive Missile | DIVE
Flash Stopper Skull Barrier | BRIGHT SKULL
Rain Flush | TOAD
Drill Bomb | DRILL
Pharaoh Shot | PHARAOH
Ring Boomerang | RING
Dust Crusher | DUST
MM5
Power Stone | P.STONE
Water Wave Gravity Hold | W.WAVE G.HOLD
Gyro Attack Charge Kick | G.ATTACK C.KICK
Crystal Eye Star Crash | C.EYE S.CRASH
Napalm Bomb | N.BOMB
MM6
Plant Barrier | PLANT.B
Yamato Spear Knight Crush | Y.SPEAR KNIGHT.C
Wind Storm Silver Tomahawk | W.STORM SILVER.T
Blizzard Attack Centaur Flash | B.ATTACK C.FLASH
Flame Blast | F.BLAST
Thunder Bolt [T.BOLT]
Freeze Cracker [FREEZE.C]
Danger Wrap [D.WRAP]
Junk Shield [J.SHIELD]
Slash Claw [S.CLAW]
Noise Crush [NOISE.C]
Scorch Wheel [S.WHEEL]
Wild Coil [W.COIL]
Ice Wave
Tornado Hold
Thunder Claw
Flame Sword
Astro Crush
Water Balloon
Flame Sword
Homing Sniper
Ice Wall | I.WALL
Copy Vision Spread Drill | C.VISION S.DRILL
Wave Burner Remote Mine | W.BURNER R.MINE
Lightning Bolt Tengu Blade | L.BOLT T.BLADE
Magic Card | M.CARD
Rockn Vulcan
Flame Shower
Barrier Wind
Doppel Crash
Time Switch
Forte Vulcan
Flame Mixer [FM]
Forte Cyclone
Doppeler Attack
Time Bomb
Hornet Chaser [H.CHASER]
Laser Trident [L.TRIDENT]
Concrete Shot [C.SHOT]
Black Hole Bomb [B.BOMB]
Jewel Satellite [J.SATELLITE]
Plug Ball [P.BALL]
Tornado Blow [T.BLOW]
Magma Bazooka [M.BAZOOKA]
Triple Blade [T.BLADE]
Solar Blaze [S.BLAZE]
Chill Spike [C.SPIKE]
Commando Bomb [C.BOMB]
Water Shield [W.SHIELD]
Thunder Wool [T.WOOL]
Wheel Cutter [W.CUTTER]
Rebound Striker [R.STRIKER]
Mirror Buster [MIRROR B.]
Screw Crusher [S.CRUSHER]
Ballade Cracker [B.CRACKER]
Mirror Buster []
MM2GB
Top Spin Air Shooter | TP AR
Leaf Shield Metal Blade | WD ME
Crash Bomber Needle Cannon | CL NE
Hard Knuckle Magnet Missile | HA MG
Sakugarne | SG
MM3GB
Screw Crusher | PU
|
Spark Shock Dive Missile | SP DI
Gemini Laser Skull Barrier | GE SK
Search Snake Drill Bomb | SN DR
Shadow Blade Dust Crusher | SH DU
MM4GB
Ballade Cracker | BA
|
Rain Flush Crystal Eye | TO CR
Flash Stopper Napalm Bomb | BR NA
Pharaoh Shot Power Stone | PH ST
Ring Boomerang Charge Kick | RI CH
MM5GB
Spark Chaser | EA
|
Grab Buster Electric Shock | ME JU
Bubble Bomb Black Hole | VE SA
Photon Missile Break Dash | MA PL
Salt Water Deep Digger | NE UR
MMTT OLD
Neuro Whip | N.WHIP
Nova Flame Auger Bomb | N.FLAME A.BOMB
Spell Bind | S.BIND
Razor Feather | R.FEATHER
Cryo Freeze | C.FREEZE
Torrent Blast | T.BLAST
Dash Laser | D.LASER
(Project Blue Phoenix new) (suggestion)
-----+-----+-----+-----+-----
Other Weapons / Items
Mega Buster Normal:
MM1
MM2
MM3
MM9
MM10
RW1
RW2
RW5
Mega Buster Chargeable:
MM4
MM5
MM6
MM7
MM8
MM&B
RW3
RW4
E-Tank:
MM2
MM3
MM4
MM5
MM6
MM7
MM9
MM10
RW1
RW2
RW3
RW4
RW5
M-Tank:
MM5
MM9
MM10
W-Tank:
MM7
MM10
RW4
RW5 (S-Tank)
Yashichi:
MM1
MM8
MM10
RW5 (Proto Man)
Rush Coil:
MM3
MM4
MM5
MM6
MM7
MM8
MM9
MM10
RW2
Rush Jet Normal:
MM2 (Item-2)
MM8
RW4
RW5
Rush Jet Y Controllable:
MM3
MM9
MM10
Rush Jet XY Controllable:
MM4
RW2
Rush Marine:
MM3
MM4
RW2
Rush Search:
MM7
MM&B
Rush Adapter:
MM6 Jet
MM6 POW
MM7
Eddie Call:
MM4
MM5
MM6
MM7
MM&B
MM9
MM10
Beat Attack:
MM5
MM6
MM&B
Beat Rescue:
MM7
MM9
MM10
Misc.:
Magnet Beam MM1
Item-1 MM2
Item-3 MM2
Wire MM4
Balloon MM4
Super Arrow MM5
Tango RW5
Mega Arm RW5
Energy Equalizer:
MM7
MM9
MM10
MM&B
Shock Guard:
MM9
MM10
MM&B
Exit:
MM7
MM8
MM&B
Power Generator:
MM8
MM&B
RW5
-----+-----+-----+-----+-----