Clone Megamen have predefined weapon weaknesses that are constant throughout battles.
Bubble Lead is strong to Gemini and Snake;
Top Spin is strong to Fire and Heat;
Hard Knuckle is strong to Bomb and Crash;
Gemini Laser is strong to Ice, Quick and Flash;
Magnet Missile is strong to Guts and Air;
Needle Cannon is strong to Flash;
Mega Buster does 1 damage to Crash but 2 to Doc Crash;
Mega Buster does 2 damage to Heat but 1 to Doc Heat;
Thunder Beam does 1 damage to Air but 2 to Doc Air;
Thunder Beam does no damage to Wood but 1 to Doc Wood;
Time Stopper does no damage to Doc Quick;
Top Spin, Search Snake, Spark Shock and Shadow Blade do 1, 0, 4, 4 damage to Wood respectively but 2, 4, 1, 2 to Doc Wood;
Ice Slasher does no damage to Elec but 4 to Spark;
Metal Blade does 7 damage to Magnet whereas Rolling Cutter does 8;
Spark Shock does 1 damage to Quick whereas Thunder Beam does 4;
Spark Shock does 4 damage to Wood whereas Thunder Beam does none;
Atomic Fire does 2, 6, 1 damage to Needle in order of charged level;
Shadow Blade is equivalent to Metal Blade in MM1 and MM3 except Gamma Phase 2;
Rolling Cutter is equivalent to Metal Blade (and Shadow Blade) under most battles;
Crash Bomb does 1 damage to Guts where it should do as much as Hyper Bomb by logic;
Spark Shock does no damage to Yellow Devil where it should do as much as Thunder Beam by logic;
Hyper Bomb does 1 damage to MM1 Wily Machine whereas Crash Bomb does 4.
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