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Messages - SilverSin

Pages: [1] 2 3 ... 6
1
Quote from: "TheDoc"
So if all players are cuddled, do the Hardmen each win 5 points?
Yeah, that's what I want to happen. And, of course, if you are not a Hardman and survive you get 5 points.

2
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: August 28, 2014, 04:36:42 AM »
Meh, why not.

Name: SilverSin
Skype: Zotiza ('Twas my first ever IGN)
Preferred Stock Skin(s): Gemini Man, Ground Man, Fire Man
Preferred Custom Skin(s): I don't really use custom skins...
Favorite Game Mode(s): TDM, Saxton Hale/bosses mods (Sorta Biased ;P), Co-op, Vanilla DM
Least Favorite Game Mode: Well, it's not really LEAST favorite, it's just here because I (think I) suck at it, Duel

Favorite Weapon(s): Pharaoh Shot, Super Arm, Ballade Cracker, Slash Claw, Crystal Eye
Least Favorite Weapon: Uh, I guess Dive Missile?
Weapon(s) I'm Good With: See Favorite Weapons.
Weapon(s) I'm Bad With / Against: Ice Wall (sadly), Flash Bomb (against), I think that's it.

Favorite Upgrade: Proto Buster
Least Favorite Upgrade: I guess Arrow Buster.
Favorite Stock Map(s): MM2DW1
Least Favorite Stock Map(s): MM5GYR, MM4PHA (mostly because of the sand), MM2BUB (those damn spikes that I keep forgetting...)
Favorite Custom Map(s): Uh... not sure.
Least Favorite Custom Map(s): Still not sure.
Favorite Classes: Aqua man (aka Handsome Guy), and Trickster if he counts.

Greatest Rival(s): wat.
Play Time: I'm fairly active (around noon), but most of the time I'll just be watching. Either that or I'm playing Elsword or Marvel Heroes.
Reputation: That one guy that made Saxton Hale and then died forever. Otherwise I'm just your average gamer.
Custom Expansion Contributions: Saxton Hale, Mega Mini-games
Current Projects: Mega Mini-games, Working with Unholy.
Anything else?: Well, I love anything related to computers or technology, it just fascinates me, and... uh... I wanna go into Software Design for my future career. Surprise surprise.

3
Quote from: "OrangeMario"
Just wanted to bring this up, but the Best ever's Mega Minigame's server is stuck on MM1CUT, and the map: GAMES, is not in the map rotation.

I wasn't sure if you were in charge of what goes on in that server or not.
Yeah, I just fixed that. Now as long as no votes are held to change the frag limit, it SHOULD be fine...
or time limit, etc.
I should probably turn off votes for that server actually.

4
Quote from: "OrangeMario"
Are we allowed to contribute to this mode with minor stuff like sound effects and or music? (I use famitracker to create 8-bit music)
If you want to, then feel free! I support any help that I can get. And I'll make sure to credit you for what you make.

5
Quote from: "TheDoc"
Btw, tried the Cuddly Hardmen boss again and they still didn't spawn.
Strange. This isn't happening for me, so I might have trouble fixing this. Still, I'll see what I can do.
EDIT: Alright, I think I solved the problem. Being the derp I am, I forgot to set a condition for there to be only ONE hardman (less than 4 people), so if there were 3 or less people in game, no Hardmen would spawn. I feel shameful that I didn't catch this.

6
Quote from: "TheDoc"
I tried this offline with a couple of bots (just to play the different mini-games) and Cuddly Hardmen didn't work for me...
That's odd, it was working fine when I was testing it. Could you elaborate a little bit?

7
Quick bump because I forgot to mention V1A is finally released,
and to keep this topic from death.DoIevenneedtoincludethis.jpg

You can download V1A from the first post!

8
DECORATE and ACS Modifications / Re: [GAMEMODE] Mega Mini-games!
« on: August 15, 2014, 02:30:31 AM »
Bumping for an update on the current mini games, plus a poll to help me decide to keep or kill a mini game.

9
DECORATE and ACS Modifications / Re: [GAMEMODE] Mega Mini-games!
« on: July 29, 2014, 07:39:49 PM »
Bumping for a slight status update on this game mode (plus keeping this thread alive, I AM still working on this).

10
DECORATE and ACS Modifications / Re: [GAMEMODE] Mega Mini-games!
« on: July 24, 2014, 09:44:22 PM »
Quote from: "Jdude330"
I have some Ideas for minigames.
Don't Crash!: Walls appear, the floor turns to lava, and everybody is given a wavebike.
Dash!: Quickbeams start spawning from 1 direction to another, but end before it covers the screen.
Dodge! : Bigeyes spawn and move around the screen. Avoid getting hit to win!

Boss:Thunder Claw Around!: Platforms fall into lava, and you must thunder claw to other platforms.
Funny Enough, Dash and Dodge were two ideas that I was considering adding to the Wily Gauntlet boss game, but I wasn't sure how I would do the big-eyes, and I sorta added the quick beams but not in the way you described them.

I'm iffy about Don't Crash!, considering I already have 2 games regarding getting to the finish, and it sounds very similar to Jump Jump, only instead of death pits you have walls that destroy the bike. (Unless this is a survival thing, then disregard this statement)

I really like that boss idea though, using Thunder Claw's grapple to survive.
Overall, I'll consider these ideas, i do like them! Thanks for submitting them!

11
DECORATE and ACS Modifications / Re: [GAMEMODE] Mega Mini-games!
« on: July 23, 2014, 02:46:10 PM »
Quote from: "Jdude330"
-snip-
Quote from: "William0918"
-snip * 2 combo-
Thank you for volunteering to do this! I will be waiting a bit longer for some more requests to be testers before I decide who will be testers.

Quote from: "Ceridran"
Wouldn't Party Balls work/feel better than barrels?
Hmm, i suppose they could, but we will see when I make the full release.
Remember that this project is very rough, so anything you see right now could possibly be changed.
Quote from: "Ceridran"
With minigame choice and map appearance, your mod sure does resemble TF2Ware a lot. (Which is also based on WarioWare but EVERYONE KNEW THAT) Just try to NOT leash it to TF2Ware, is that alright? I think the minigames should always remain relevant to the Megaman series in some way.
I understand what you mean. I will try my best to make the games (or at least some of them) more relevant to Megaman.

12
DECORATE and ACS Modifications / Re: [GAMEMODE] Mega Mini-games!
« on: July 22, 2014, 02:10:29 AM »
Quote from: "Korby"
The map appears to be rather large, compared to the original.
Hmm... I see what you mean. I'll probably adjust the size of it.

13
Man, It has been a while since I've been on these forums.

*Ahem*, back on topic, I have slowly been getting back into this game, and I've forgotten how much I enjoy it!
Because of this, I have decided to take on modding again. This is my newest creation:

The Mega Mini-games! *Ta daaa*

Game info:
Think of it like Wario Ware, everyone spawns in one Hub world, and are thrown mini-game after mini-game.
The object of this mode? Win the most minigames! It's that simple.
Also, these mini-games are NOT meant to be difficult, just quick, easy, and (hopefully) fun!

Change log:
(click to show/hide)
Future Plans:
(click to show/hide)
Mini-games list:
(click to show/hide)
Screenshots:
(click to show/hide)
Newest Download Links:
MediaFire: https://www.mediafire.com/?dyrlk11c0udokxt
Best-Ever: http://www.best-ever.org/download?file= ... es_v1b.pk3

Hosting:
In order for his game mode to work, both actually and performance wise, use the following when hosting:
(click to show/hide)

Also, I am currently looking for beta testers for this mod.
 If you have experience with testing mods or games, or have a keen eye for bugs, suggestions, etc., please PM me (Including reasons/experience will probably increase your chances) and I will see if you are fit to test this mod.

14
Quote from: "tsukiyomaru0"
Man, you made a TERRIBLE mistake that might be very well linked to all the sudden lag and crash... THIS:
Code: [Select]
Script 802 ENTER
{
if(GetCvar("lastmanstanding")==0){
terminate;
}
GiveInventory("Survivor",1);
GiveInventory("WTank",5);
GiveInventory("Item1",3);
GiveInventory("RushCoil",1);
GiveInventory("NoOneGetsHurt",1);
GiveInventory("TelefraggingIsBad",1);
ACS_ExecuteAlways(814,0);
}
Script 814 should NOT run "per player", as it was originally meant to be "run by map", because it gives something to all players every 5 tics. Result:
Intense lag every 5 tics, high very fatal error ratio and crashes.

this script should be:
Code: [Select]
Script 802 ENTER
{
if(GetCvar("lastmanstanding")==0){
terminate;
}
GiveInventory("Survivor",1);
GiveInventory("WTank",5);
GiveInventory("Item1",3);
GiveInventory("RushCoil",1);
GiveInventory("NoOneGetsHurt",1);
GiveInventory("TelefraggingIsBad",1);
}

And 814 should be:
Code: [Select]
Script 814 OPEN
{
Delay(5);
GiveActorInventory(1000,"SuperReplacer9k",1);
GiveActorInventory(1001,"SuperReplacer9k",1);
GiveActorInventory(1002,"SuperReplacer9k",1);
GiveActorInventory(1003,"SuperReplacer9k",1);
GiveActorInventory(1004,"SuperReplacer9k",1);
GiveActorInventory(1005,"SuperReplacer9k",1);
GiveActorInventory(1006,"SuperReplacer9k",1);
GiveActorInventory(1007,"SuperReplacer9k",1);
GiveActorInventory(1008,"SuperReplacer9k",1);
GiveActorInventory(1009,"SuperReplacer9k",1);
GiveActorInventory(1010,"SuperReplacer9k",1);
GiveActorInventory(1011,"SuperReplacer9k",1);
GiveActorInventory(1012,"SuperReplacer9k",1);
GiveActorInventory(1013,"SuperReplacer9k",1);
GiveActorInventory(1014,"SuperReplacer9k",1);
GiveActorInventory(1015,"SuperReplacer9k",1);
GiveActorInventory(1016,"SuperReplacer9k",1);
GiveActorInventory(1017,"SuperReplacer9k",1);
GiveActorInventory(1018,"SuperReplacer9k",1);
GiveActorInventory(1019,"SuperReplacer9k",1);
GiveActorInventory(1020,"SuperReplacer9k",1);
GiveActorInventory(1021,"SuperReplacer9k",1);
GiveActorInventory(1022,"SuperReplacer9k",1);
GiveActorInventory(1023,"SuperReplacer9k",1);
GiveActorInventory(1024,"SuperReplacer9k",1);
GiveActorInventory(1025,"SuperReplacer9k",1);
GiveActorInventory(1026,"SuperReplacer9k",1);
GiveActorInventory(1027,"SuperReplacer9k",1);
GiveActorInventory(1028,"SuperReplacer9k",1);
GiveActorInventory(1029,"SuperReplacer9k",1);
GiveActorInventory(1030,"SuperReplacer9k",1);
GiveActorInventory(1031,"SuperReplacer9k",1);
GiveActorInventory(1032,"SuperReplacer9k",1);
restart;
}

Oh fuck me. I forgot to remove that. Thanks for posting this...god this is embarrassing  :(

15
Quote from: "Gizmo The Cat"
A beta release, huh? And hale suggestions are back yay.

BTW, I remember you putting up a hale template sometime earlier, but I don't see it anymore.
Oh, sorry, I'll put that up soon.

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