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Projects & Creative / Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« on: December 27, 2012, 11:42:13 PM »
bump for updates.
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No guys, the dispenser idea is unnecessary and it is a bit too much like Eddie and Screw Scramble.For the dispenser thing, I only meant for weapons and items, not unlocking new parts of the map (I know how to make walls lower after X # of rounds, as I stated before), but I guess we could leave it until Ashley makes a decision (considering she is the original creator of this add on).
One of the big mistakes this project made last time was adding an overload of unnecessary stuff.
Do you really want the project to make the same big mistake twice?
There are other better and simpler ways to add more goals into the game mod.
Like having new areas of the maps open up as the waves go on for players to explore.
This is starting to sound like COD ZombiesYes, quite, but I don't want it to be EXACTLY like it, but maybe one map where it is similar to it? I dunno.
I agree. It could be that you pick up an "item" and to use it, you would need that number of screws. After you use it, it takes the screws and disappears from your inventory so you can't just keep using it over and over again. Maybe you could do a similar thing with weapons where you use the item, it takes the screws and gives you the weapon?
Well, I was thinking of doing it a bit differently (Walls that look like dispensers, walking up to one and hitting use activates it), but this is also pretty interesting...I'll think about that.
EDIT: Also, what are you looking for in an invasion map? I might try one...
Was this aimed at me? lol
I don't think COMPLETELY starting the project over again is such a good idea.Well, it actually isn't that complex. All you need is a script that checks if you have enough screws, and then it throws a random item/weapon/what ever at you, and note that Random Item is already defined in Eddie. Plus, screw scrable isn't really hosted often...how exactly is that relevant? :? Besides, it's just an idea. I need more feed back before I decide what to do.
I think we could keep the 11 supposed finished original maps
and then maybe just add about 3 - 5 more maps for a first full release!
I also don't think SilverSin's dispenser idea is a very good idea. Mainly because it will most likely make the mod more complex than it needs to be,
and don't we already have a little guy named Eddie, and also a game mod called Screw Scramble?
I'm thinking Silver is waiting until after MM8BDM V3A before he gets ready to release it, since in V3A we will no longer be using Skulltag, so things internally will be different. The gamemode should, of course, be compatible with Zandronum. Since V3A, from what I heard, is in the beta-test stage now, it will be pretty soon. Not to mention MM8 will complete my hale's weapon resistance so that he will not be quite as UP...Now that you mention it, I might wait for the next update.
By the way, you might want to look into the fog thing for Slender. Anyone using OpenGL can disable the fog completely and the default FogDist barely does anything.Yeah, I've been trying to find a way to prevent that. Right now I'm just using the setdarkness ACS command, but if I find something better than that, I will replace.
I too thought it would be illegal to use it for the same reason. As for that other roll theme you just posted, it sounds nice. I could try speeding it up a bit, maby increasing the pitch, you know, make it sound a bit more...fast paced.Quote from: "CHAOS_FANTAZY"Wouldn't it be illegal to use the "Chiptuned Rockman" Roll theme, seeing how you'd have to buy the Soundtrack?Quote from: "Zard1084"Hey Silversin i found a english version of Rolls theme *the one you used for the roll haleHad you paged back a few pages, you would know that her theme's getting changed to this:*
I hope you can use it for the next version or the one after that(click to show/hide)Quote from: "CHAOS_FANTAZY"> Roll's theme is...just, ugh. It's as if the song accentuates my hate for the boss.
Here's a more action-oriented track from the Rockman Chiptuned album. After Gilgamesh's poll is over, we might want to consider voting on which song we like better.
I'd think this would be a suitable replacement:
Okay, just throwing out there that I believe I have the updates for my Hales done:Go right ahead. I was actually gonna ask if I should wait for you to finish up editing them.
Gilgamesh
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HP count reduced to ehh...220 seems fair, right?
Weakness to Melee added (Top, StarHug, Slash, JunkHug, Charge, FireHug, Saku, and Sword if this gets out after MM8), but retains his resistances to everything else.
SaxtonHaleRage requirement reduced.
Rage is now Rocket Punch. To put it simply, it's a near-clone of Sniper's old rage.
Scrooge
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Small HUD tweak
Mobies are slightly faster, smaller hitbox, and disappear a lot sooner
Corpse spawned on death works proplerly, I think. Doesn't work on bots, however.
If it's not too late, is it possible to add this in so I can stop being pestered about it?
Oh, yes, a couple things I forgot to mention earlier:@Roll's theme, THANK YOU! I felt that the theme she has just isn't...exciting enough. I'll definitely be using this.
> Roll's theme is...just, ugh. It's as if the song accentuates my hate for the boss.
Here's a more action-oriented track from the Rockman Chiptuned album. After Gilgamesh's poll is over, we might want to consider voting on which song we like better.
> Slender's theme, though not nearly as bad as Roll's, still leaves some to be desired. The low droning doesn't really give off the feeling of fear you get when there's an all-powerful being of darkness chasing you in the dark--to elaborate, the song you have is "Despair Scary" (See also: Clock Town Final Hours), whereas Slender should have something more "Panic Scary" (See also: Drowning Theme (A lighter example, but you get the idea).
I'm sure there's a good song we could steal from Amnesia that fits the bill.
> Also, when I said each Hale should have their own personal map, I didn't mean you had to make them all yourself...
Stupid Question: Who is Stinko? Because his name is on the front of the topic. I thought SilverSin ran dis joint.Im Stinko. My old name on 8bdm was Stinkoman 20X6, hence my picture, though I changed it to SilverSin because that's the name I use for...pretty much everything (Steam, MMO's, etc)
Silver, apparently proto-related damage types do harm other survivors.Huh, I must have missed that. I'll get right on it.
Just posting some new thoughts from the server that was just up.1)A map for each hale? I'm not the best at mapping, though I'll see what i can do.
> Each Hale should have their own personal map
I like this idea, myself. A lot of them could prove quite promising (Aperture Science, Ra Thor's Cave, Slender Forest, etc.). At the same time, however, I also want the VSH Map Pack to be full of MM8BDM renditions of the various Vs. Saxton Hale maps from TF2. Maybe it could contain both? I don't know.
> If you play on a personal map, there is a 100% chance that the Hale it's for will appear
This one, I'm not so sure of. Being able to play as only one Hale--while forcing players to strategize--can also bar options for the Hale. What if I want to play as Ra Thor on Slender Forest? Neo had the idea that it could be 50% the personal Hale and 50% everything else, but I had another thought...
> Import the option to choose your own boss from Vanilla VSH
Some Vs. Saxton Hale/Freak Fortress 2 servers will feature the option for the player to choose their boss when their turn rolls around. Not only would this eliminate the problem posed in the previous bullet point, it would just be an all around good edition--since some of us don't like to play as certain Hales. But is it even physically possible to code something like this?
Just tossing in my two cents here.
Can you make saxton hale bosses have a taunt.I could, yes, but im pretty sure that the bosses shouting shit at you every time they get a kill, or do anything at that, is enough +avoiding taunt spam hnng
DA, You never cease to impress me. Nice job with those sprites!Quote from: "SmashBroPlusB"Dash Hoop or the Slingback ShooterBah, forgot to mention that. I think I chose the Slingback Shooter to give him a "ranged" advantage for taking out those peskyblue-pantsed monkeysrunaways. If I can figure out how to make him act like a projectile with Doombounce when he uses the Dash Hoop, I can code that instead. I can use the skin sprites for the Slingback for the skin release.
EDIT: Skin is done-ish. Lemme know if any errors are present.(click to show/hide)