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Messages - SilverSin

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61
Quote from: "Lego"
Code: [Select]
If(Timer()>0){terminate;}
I think that would do it, if you attach this to whatever script freezes the player and chooses the hale, then it should work...

Although, it might be more beneficial to have the hale type chosen on an UNLOADING script, so that the hale would be chosen when the map loads rather than on LMS restart

like so
Code: [Select]
script X UNLOADING
{
Haletypevariableformula;
}

But yea....I think that could lead to boring matches that looked promising in the beginning

Ooh, okay. thanks.
#stillanovice
EDIT:Either i'm stupid, or for some reason the UNLOAD script isn't working (it's only choosing saxton hale  :?)

62
Quote from: "MusashiAA"
Quote from: "SilverSin"
Are...are portals even possible in this?  :?

http://www.mediafire.com/?5cek9eoy412kg52

This was made by Tsuki a long time ago, IIRC
Oh, i did not know that.
Also today i learned to never have saxton hale with cheats or fast weapons on.

63
Quote from: "xColdxFusionx"
Name: Gamzee Makara
Theme:
(click to show/hide)

Health: Slightly less than Hale. Around the same value, though.

Passive: Sopor Slime - Gamzee does not react to pain at all (+NOPAIN). All attacks deal half damage to Gamzee with the exception of Magnet Missile (F***ing magnets. How do they work?!). While walking, Gamzee teeters back and forth slightly.

Attack: Juggling Club - Gamzee clocks the target with a juggling club.
SuperJump: Leap - Gamzee takes to the sky. This jump goes slightly higher than Saxton's.

Rage: Sober Up - Gamzee flies into a frenzy. He is completely immune to damage, moves twice as fast, does not stumble, and can push Rage again to throw one of his juggling clubs (it flies up into the air and returns to him after hitting a wall).
Oh, a homestuck boss. Oh, and it's Gamzee. Oh, and he's sober for rage.
brb, resting in peace.

Quote from: "LifeCraft J"
Name: Portal Man.
Theme:
(click to show/hide)
Skin: Galaxy Man.
Health: Same as Hale.
Mainfire: Portal gun. Shoot to a wall or floor two times, and if you touch it, it teleports you to where you shoot the other portal. Range will be like V2D Cave Johnson. If successfully shot at a person, insta-kill. If
Item: Freezes opponents when in close range. Will have a slow reload time.
Rage: Time stopper. Everyone freezes for about 5 or maybe 10 seconds, and In that time, you can place portals under them, not killing them, but doing HUGE damage.
Are...are portals even possible in this?  :?

64
Quote from: "Gizmo The Cat"
You know, I was thinking about making a hale that you actually just can't beat; you just have to run away from it until a timer runs out and it dies.
a survival boss? Wouldn't that be interesting. Especially in a small map like cut man  :lol:

65
Quote from: "Rozark"
- Name: Morshu
-Color Scheme: Orange/Green/Brown

- Attack: Throws a ohko bomb in an arc (like Bombman's), creating a Bombman sized explosion on impact (meaning no explosion delay), but here's the catches:
  1. Long reload time. (About 5-7 seconds)
  2. The bomb is held above Morshu's head. After about 3 seconds if it is not thrown, it will explode, giving Morshu HIMSELF 150-200 damage.
- Rage: A massive explosion hyperbomb, incinerating and killing all of the survivors around the explosion, add the regular hyperbomb explosion + 1/2 and that's the time before it detonates.
 
-HP: somewhere around 1800
-Speed: I'd say around .8, if that's the slow side of 1.
-Defense: Normal

- Skin: A morshu skin, or bombman
- Sounds: 1. Lamp oil, rope, bombs! You buy it? -says when match starts-
  2. mmmmmmmmmmmmm -says at random times-
  3. It's yours my friend! -says when activates rage-
  4. Sorry! -says when defeated-
- Music:
(click to show/hide)

annnnnnnnnnnnnnnnnnnnnd there's my idea. Of course things can be adjusted accordingly.

...not bad. I like the self damage thing, made me laugh a little. For the rage, exactly how big is the explosion? Also i have no idea where i would get those sound clips. And health, 1800? Is this the amount at...10 people? I'm a little confused at that. Assuming super jump because no item description, but that's not a bad thing. Other than those minor things, this boss looks pretty solid. People, have hopes for this hale.

66
Quote from: "LifeCraft J"
Erm Silversin...
Sorry bro, but infinite Wily tanks or infinite exit units aren't going to cut it.

Please get rid of!

I don't see how there are infinite exits... :?
But I am fixing this right now.

67
Quote from: "SmashBroPlusB"
Quote from: "SilverSin"
Quote from: "DarkAura"
Name: Gilgamesh
Heh, Gilgamesh, I (tried to) mained him in dissidia Final Fantasy.
my body is ready

SilverSin, if it's okay with you I'd like to make a side add-on for Saxton Hale. The finished product will have a few new hales and will be completely optional; players would have to load it alongside Saxton Hale to see the changes.

I'm not going to say anything (except to SilverSin if he wants more information) so people don't pester me about it like they do with AwNet. I'm also going to say that it is somewhat near the bottom of my priorities list, so don't expect it next week. I just want permission before I start the project.
Depends on what the add-on is. PM me the info, though its likely I will say yes.

68
Quote from: "TheDoc"
Quote from: "SilverSin"
you have to remember that survivors cannot take actual damage from attacks (to prevent team killing)

I think you should make sure people see this.
I added this info to the front. I hope people can read it >_<

69
Quote from: "xColdxFusionx"
Lee Sin, the Blind Monk

Theme:
(click to show/hide)

Health: Somewhat lower than Hale's

Attack: Resonating Strike - Lee Sin shoots a chi-ball forward that dissipates after a brief duration. Hitting someone with this will stun them incredibly briefly and send you flying foot-first into their face. This kick is the actual attack; connecting with it is a one-shot kill.

Super Jump: Flash - Screw super-jumps; how about a short-range teleport? Works like YD!CentaurMan's teleport, except incredibly fast, can go up and down elevations, and creates a bright yellow flash over the origin and destination. Much slower recharge than other super-jumps.

Rage: Tempest/Dragon's Rage - Lee Sin slams the ground, stunning anyone in a somewhat small radius of him. He gets enough time out of this stun to run up to and kick one or two players. Players kicked by this ability are shot into the wall, killing anyone in their path before dying themselves.
That's new, teleportation... I like the idea of that. So the primary shoots a ball and then he kicks? I think I got that right...
For the rage, will he have to run up to the victims him self? Or will he run up to them automatically? is that even possible?  :?

Quote from: "Super Bros Bros"
I have an idea but it still needs some work
Name: Infectinator
Primary: Infection [ he infects people like roboenza but the infected attack you for 1/2 your health for ]
Speed:high
Health: Low
colors: Green and purple
infected colors: Roboenza colors
rage:Infection flash [a flash that infects all who are hit]
instead of super jump why don't we give him triple jump and have his item be a dash foward
Im still working on this so it's open to change He may need a secondary due to uncoprotive infected
So, it's kinda like a zombie boss...? Its an interesting concept, but I'm not sure if it would fit well in this mode.

70
Quote from: "Gizmo The Cat"
So, are you going to make a list of all the accepted Hales?
Probably, when the next version is done...which might be a while considering I start school tomorrow.

71
Quote from: "DarkAura"
Name: Gilgamesh

Color: Red/Gray with Yellow outline
Code: [Select]
192:192=184:184, 198:198=100:100, 0:2=162:162, 3:8=162:162, 243:247=162:162Theme:
(click to show/hide)
Boss Health: 300 per person
Rage Limit: 250 hits
Speed: 0.65, 0.65 / 0.63, 0.63
Attack [Main] - Muramasa: Basic melee attack.
Attack [Rage] - Bitter End: Creates an orb of light and performs a large dash away from it. The orb explodes in a moderate-large radius after 5 seconds.
Jump - Jump (ironically called): A basic high jump into the air. When he lands, creates a short, slow shockwave in all directions.


And, for a possible 2-Hale match

Name: Enkidu
Color: Green/Gray with Yellow Outline
Code: [Select]
192:192=118:118, 198:198=100:100, 0:2=162:162, 3:8=162:162, 243:247=162:162Theme: Same as above
Boss Health: 150 per person
Rage Limit: 100 hits
Speed: 0.85, 0.85 / 0.83, 0.83
Attack [Main] - Crushing Fangs: Basic melee attack. I pre-made Projectile rotations to use for this attack.
Attack [Rage] - Growl: An AoE explosion that slows down nearby enemies. Does not OHKO.
Jump - High Jump: A basic high jump.

May need some help with the sound clips, if possible.

Heh, Gilgamesh, I (tried to) mained him in dissidia Final Fantasy. For the shockwave on his jump, will it cause stun, or blow away? (I would assume stun though). scratch that, stunning is a no go until I find a way to... actually, just read the sentence below.
As for Enkidu, I still need a way to give survivors runes because they have NOPAIN on :(... A_GiveToTarget doesn't work because it gives the item to the person who shot the projectile...
Basicly, unless there is a way to give survivors runes without the need of pain states, im not sure if Enkidu's rage (or stunning survivors in general) is possible >_<

EDIT: I just read that health count. Thats 100 more than hale, holy crap 0_o

72
Quote from: "xColdxFusionx"
Quote from: "Zard1084"
Boss Name: Marisa Kirisame (Music Is from Touhou 12.8 The Great Fairy Wars)
(click to show/hide)

Colors: Black and white

Health: 3/4 of Saxton's HP. Maybe a bit more or less.

Attack: Broom Sweep (just like Rolls attack in classes but a 1HKO) Also fires a star that deals about 50% damage to whoever it hits.

Super Jump: Temporary Flight (she fly's about half the time of the Rush Jet)

Rage: Master spark - Kills everyone in front of her with a huge Beam (Think Quickbeam, but double the size). Also fires the star from her mainfire all around her to take out anyone trying to sneak up on her.

My version.

Flight instead of super jump? Huh, interesting. Also, you have to remember that survivors cannot take actual damage from attacks (to prevent team killing)...however I could make it so if you get hit twice by said attack then a script activates to kill the actor...?  :?

Quote from: "Gizmo The Cat"
I have an idea for one, though I was trying to think of something else, too.

Boss Name: Akuma

Health: Same as Saxton Hale's (I was thinking more, but that might be overdoing it.)

Attack: Punching (Or a kick using Charge Kick's sprites.)

Secondary Attack: Gou Hadouken (I'm thinking it should probably be light purple, and pretty large; a bit bigger than Megaman.)

Secondary Cooldown: 30 seconds

Rage: Shun Goku Satsu. (He floats forward, similar to YD Classes Pharaoh Man's alt. Once he touches somebody, he stuns them and anyone in a wide radius while attacking them repeatedly, ending in an explosion. The victims will get a status effect similar to Flash Stopper, except black and covering the whole screen for a more accurate effect. His float time will have a timer, so he has to reach someone before it runs out. )



Oh and music? I couldn't actually find the version I'd prefer anywhere but I did record it. I'll send it in if this is accepted.
Feel free to edit this in any way.

I assume the speed is same as saxton hale. For the secondary attack, like I asked b4 about the wario rage, does it have any effects? Or will it instantly kill? And for the rage, will the people near the victim also get effected by the explosion? Or will they just be frozen for a little longer b4 they can move?

73
Quote from: "JJ Boom"
I have an idea for a Boss:
WARIO

Colors: Pretty much reversed Ballade Cracker colors (Blue=Yellow and Cyan=Purple)

Health: More than Hale.

Movement Speed: Slightly slower than Hale.

Attack: Wario Slam
Identical to Saxton Hale's Fist, but a bit slower.

Super Jump: Slightly less height than Hale.

Rage: Wario Waft
An AoE Explosion (Think Centaur Flash.) after a 1 second delay.

SOUNDS:

Intro:  1) “I’m-a Wario! I’m-a gonna win!” (Mario Kart 64)
   2) “Okay, Here we go!”  (Dr. Mario 64)
   3)”Here I go!” (Mario Kart 64)
Jump: *Wario’s laugh from Mario Kart 64*
Rage:  “Fire!” (Mario Kart 64)
Lose:    1) “Waaaaaah!” (Mario Kart 64)
   2) “D’oh I missed!” (Mario Party)

Music: Greenhorn Forest – Wario World

It looks good, but as for the rage, can you put a little more detail? Like, will it instantly kill, or stun? Also, I would make that rage cause a super jump because SSBB move.

Quote from: "Trentdude2"
Boss Name: Broly
Theme: http://www.youtube.com/watch?v=P81NzFqbNWw

Health: Same as Saxton

Attack: Punch (Same as Saxton)

Secondary attack: Explosive wave (Damages and launches players in a short range from Broly)

Secondary attack cooldown: About a minute maybe (For the sake of preventing spam)

Super jump: Same as Saxton except with Broly's evil laugh

Rage: Eraser Cannons (Has two chances to fire an eraser cannon which is basically the same projectile that Hale used in V1A. Yells "Kakarot!" each time one is fired)

That's pretty much all I have to say besides keeping the jump normal and the speed the same as the other Hales. (If they're not all the same speed then just make it the same as Saxton's)

Couldn't help it since I was a DBZ fan with an idea. (Sorry if anyone else thought of the same thing)

Looks interesting, but also a little bland. I like how he has an attack that blasts enemies away, but I'm not sure how I would do that if survivors have NOPAIN onis there a way to make a projectile blow enemies away without the need of pain states? =S...as for the rage, It looks like you want it to fire two of the Fire Balls of Doom? Personally, because this mod lacks a laser rage, I would make him fire a ray of death that's controllable, but that's just my opinion.

74
Quote from: "Super Bros Bros"
It's your mod and stuff but maybe try nerfing cave's health because when he comes up it pretty much "gg survivors"
I am doing that. I even consider his health a little to high for his own good.

75
bump for updates.

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