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Messages - MagnetMan497

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76
Quote from: "ice"
Sure go for it, also I need some help coding a item, it works like a star in mario kart
 If you know how to code something like that just PM me and I'll send you the full detales
King Yamato's Starman Weapon.

77
Forum Games Archive / Re: Defeat something with something else!
« on: June 20, 2011, 03:47:18 PM »
(click to show/hide)

78
Anything Goes / Re: Spamthread V.1
« on: June 20, 2011, 03:44:54 PM »
Patience is a virtue, young one.


79
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: June 20, 2011, 01:12:26 PM »
OK.

80
Mega Man Discussion / Re: Least Favorite Robot Master from Each Game
« on: June 20, 2011, 02:42:23 AM »
Megaman 1: Cut Man. Awful music, eyesore textures, awful weapon, all around ugly robot.
Megaman 2: Heat Man: He's a lighter. Really stupid design, awful music, GODDAMN YOKU BLOCKS, bad weapon.
Megaman 3: Gemini Man: An astroid... underwater? That makes absolutely no sense whatsoever. His theme is ok but his weapon is mediocre for the energy it uses and his "clone" is kinda dumb.
Megaman 4: Dive Man: So first, he humps the stage select screen, then he has a low-g stage with bad music, then an annoyingly hard boss fight, for an average weapon. No thanks.
Megaman 5: Star Man: Yet another low-g stage, with bad music, and a lame boss fight. His weapon; another shield.
Megaman 6: Flame Man: His design is awful; he looks like Achmed the Dead Terrorist with a turban, his music is meh, his stage is quite annoying, and his weapon does almost nothing.
Megaman 7: Spring Man: Need I explain?
Megaman 8: Clown Man: Need I explain?
Megaman 9: Plug Man: Awful music, bad textures, more yoku blocks and more annoying stage shit, an easy as heck boss fight, then a really mediocre Search Snake ripoff.
Megaman 10: Pump Man: He has an awful design; pumping his head for bubbles, really? His stage theme is awful and his weapon is just crap.

81
Anything Goes / Re: Horse4ce!
« on: June 20, 2011, 02:15:14 AM »
Quote from: "Nuy"
Quote from: "Mrguy891"
it shall thrive and end the ponies!
The odds of that are 1 in 10000000.
Sadly that is true, thank you 4chan.

82
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 12:30:56 PM »
Agree with Llama here. The whole point of this mod is kill everyone until you kill the assassin. If you kill an innocent you were suspicous of, whoops, too bad. Killing is too extreme.

83
W.I.P Forum / Re: [EXPANSION] Megaman & Bass - We're not dead!
« on: June 19, 2011, 03:00:25 AM »
Complete redo of Dynamo Man's stage! Still need mai textures, and someon to code the exploding blocks (explode 3 seconds after contact)

84
Anything Goes / Re: Spamthread V.1
« on: June 19, 2011, 02:43:37 AM »
Roden, are you having a child?

85
Mega Man Discussion / Re: A fanfic nauw
« on: June 19, 2011, 12:44:03 AM »
MD told me on a server his parents blocked Cutstuff. So no.

86
Anything Goes / Re: Spamthread V.1
« on: June 18, 2011, 09:16:27 PM »
Kids and their rap these days  :ugeek:

87
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: June 18, 2011, 09:06:40 PM »
ok, make the layout and stuffs, i'll give you the textures ASAP

88
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 18, 2011, 07:48:22 PM »
This mode is fun, but needs some changes.

On MM7DW4, the games bugs and says the assassin killed everyone, yet noone died. :/

Frags should not count towards the assassin, therefore backing up Jack's point. The spectator mute is also pointless. There must be some server control or code to not allow coopspy.

89
MM8BDM Discussion / Re: Map Competition #2 - "Can you do better?"
« on: June 18, 2011, 05:20:49 PM »
I'll make a map! I'll do Freeze Man.

90
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: June 18, 2011, 05:14:57 PM »
Go ahead!

Sorry for the delay guys. My internet just got fixed and I have over 9000 topics to read.

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