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Messages - LlamaHombre

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106
MM8BDM Discussion / Re: Megaman 5 Gameboy?
« on: February 03, 2016, 06:38:46 PM »
To my understanding they dropped off the face of the earth

107
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: January 31, 2016, 05:50:42 PM »
Hello again Mega Man fans! It's that time again. I've got a bunch of screenshots here showcasing some more changes made to older MM8BDM content, as well as something that'll blow your expectations out of the water.

But before all that, it's QnA time!

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Alright, let's take some of the meat off the grill.

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I don't think anyone actually confirmed that this is finished yet, so...

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I've also got a weapon to show you all!

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Last but not least, I have a new map to show off!

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We'll see you all next update. Thank you all for being so patient!

108
W.I.P Forum / Re: Mega Man Cross X SP [WIP]
« on: January 30, 2016, 01:28:25 AM »
Alright, seems fair enough. I'd like to give Shadowman's stage a shot, then.

109
W.I.P Forum / maybe could try out coding too
« on: January 30, 2016, 12:46:28 AM »
What exactly are you gonna need for stages? They seem simple enough to work on, but if you could provide some guidelines, I'd be willing to help out.

110
MM8BDM Discussion / Re: Megaman 5 Gameboy?
« on: January 26, 2016, 11:15:22 PM »
MMV has been slated to be v7 for a little while now, so no worries about that.

111
General Gaming Discussion / Re: Undertale, how it's ?
« on: January 18, 2016, 05:35:19 PM »
Nah, I spared her too. I didn't think it was too confusing, but I guess there is some room for misinterpretation.

112
Quote from: "Bikdark"
only thing that concerns me is teleporter bunkers being sealed off in mm2dw1. because of how easy it is to get caught out in the map, the teleporters were greatly appreciated as a way to escape certain death or juke enemies

To be honest the teleporters were not the driving force behind this decision, but rather the isolation of the rooms containing the teleporters. Would it be beneficial to carve out the entrances of the bunkers to fit teleporters, but leave it in open sight lines? This way, the fast travel is still there but there's less strain placed on an attacker.

113
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: January 17, 2016, 05:44:28 PM »
Hello again, Mega Man fans! Thank you all for the questions over this past week, and note that we're continuing to take questions beyond today, so feel free to send them in!
Today we'll be demonstrating some of the content I spoke of last Sunday, though said content has changed a little bit in light of a recent testing session. Big thing being Burner Man's back to the workshop for some smaller tweaking, but aside from that we're good to roll!

Before we start up with the content, let's answer some questions!
Note that anything I answer here is subject to change, but a good bit of that is why I'm doing this to begin with.

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We'll be here listening to your questions, so send in more and we'll see what we can do.

That said, let's move on to the main event.

First off, the Powered Up content.

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On to a map that's seen continual change since v4's release.

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Now for the one I had hinted at last week, MM5GRA.

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Let's move on to our final map of the day, and a showcasing of our attempts to revitalize the MM7 content.

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Thank you all, and see you guys in two weeks.

114
Anything Goes / Re: General Offtopic Discussion
« on: January 17, 2016, 03:46:46 AM »
You could actually play the game with other people

115
didn't mike ask for a mapinfo flag for that kinda shit and get turned down or

116
Closed / Re: [Suggestion] Randomly-chosen Skyboxes
« on: January 12, 2016, 03:59:08 PM »
Knight Man does not. I had thought it does as well, but the shade of purple used for most of the textures is slightly different in the alternate run.

117
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: January 10, 2016, 08:05:27 PM »
Good afternoon, Mega Man fans. I don't have any new screenshots today (those are for next Sunday) but I figured today would be a good day for an info dump.

Next update will feature a smorgasbord of numerous smaller changes to maps currently in core, an example being minor changes to MM5GRA based on reception in the v5 map thread. I'd like to emphasize that these upcoming screenshots will represent maps whose layout has remained largely unchanged, but has received a few changes in the interest of building upon an idea or dynamic that the map already had.

Additionally, I'd like to start up our official v5a QnA! Alongside each screenshot update, I'll return to you all with upwards of 10 answers to questions asked in this specific thread. There are a few guidelines I'd like to put down in advance, but I hope they won't be too restrictive.

1) Don't ask about who is developing an aspect of the game, be it a skin, map, weapon, etc. You'll know following release anyway.
2) Note that there is content in v5 we cannot discuss simply on the virtue that it is a secret. This includes the campaign boss, secret maps, or skins (like Wily Tower). Questions even prodding for such will not be answered.
3) To build up backlog, please understand that I'll probably only answer one or two questions per person. If you want to wall of text us with questions I guess I can't stop you, but I'll be answering them very slowly so it might be beneficial to space them out.

That said, let's get this show on the road, and see you all again in a week!

118
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: January 03, 2016, 09:10:46 PM »
there isn't because they're dumb and unreasonable to convey to someone playing for the first time

119
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: January 03, 2016, 04:19:25 PM »
Hey, Mega Man fans. Pardon the double post, but I'd like to go ahead and follow up on my announcement from yesterday by providing some meat. It's been a good while since we've unveiled a Mega Man 9 map, but I feel like said wait has only proven to help allow some of our newer maps to marinate.

For example, today we have...

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120
Anything Goes / Happy new year, everyone!
« on: January 02, 2016, 09:50:12 PM »
no bass


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