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Messages - LlamaHombre

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Projects & Creative / Re: Minecraft Classic - Nostalgia in 8BDM
« on: May 07, 2019, 01:30:03 AM »
This is hilarious and extremely impressive. Looking forward to trying it in a server!

W.I.P Forum / Re: Mega Man Unlimited - Fanmade Campaign (Idea?)
« on: May 02, 2019, 12:01:59 AM »
I personally have kinda middling opinions of MMU but would love to give mapping for one of the stages a shot someday. MMU has style in abundance, and none of my complaints about the source game would have to apply for a couple of deathmatch maps.

Getting a full expansion complete is extremely difficult, but still doable! Rozark mentioned RF and Dos Reborn, but even before that came Rockman no Constancy and Mega Man Powered Up. The precedent exists, it's just no one's really gotten it down to a science how to keep the ball rolling from project start to project end for the other projects.

SONMUSR - Sonic Man
VOLMUSR - Volt Man
DYAMUSR - Dyna Man
KNFMUSR - Knife Man
BRAMUSR - Braze Man
SHRMUSR - Shark Man
BUOMUSR - Buoy Man
PETMUSR - Petrol Man
DRDW1MUS - Skull Skyscraper
DRDS1MUS - CRORQ's Fortress

Mega Man Discussion / Re: Mega Man V Remade
« on: March 07, 2019, 03:49:08 AM »
I've listened to the playthrough a couple of times by this point, and Wily Star stuns me every single time. The rest of the covers are pretty sweet, too - I love how Mercury and Saturn in particular turned out!

Great job again, looking forward to hearing your future projects.

Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V2)
« on: March 04, 2019, 10:03:37 PM »
They just never ended up getting made. They're really big guys, and we didn't have a lot of manpower.
If decent skins showed up, it wouldn't be too hard to add them in.

General Gaming Discussion / Re: Name the most obscure game you know
« on: January 21, 2019, 10:27:54 PM »
Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2

for the Nintendo DS.

W.I.P Forum / Re: [EXPANSION] Rockman & Forte 2
« on: January 17, 2019, 03:22:24 AM »
As someone distant from this (assumed dead) project, what's held me back from being interested in bringing it to life in MM8BDM is the surprising lack of original assets. The robot masters and weapons are well defined, but the stages are bizarrely unmemorable. Like you've said, tilesets are largely interchangeable between maps and the music in these stages are directly ripped from Mega Man and Bass - oftentimes in ways that don't fit the robot master at all.

I'd imagine working on skins or weapons or classes for RMF2 would be fascinating, but from a map perspective it's a wasteland. The robot masters and weapons probably wouldn't have to change much at all, but nothing short of a total replacement would get me to work on RMF2 maps.

Maps / Re: Ducktales NES Moon Map
« on: January 13, 2019, 05:34:16 AM »
Best of luck!

Maps / Re: Ducktales NES Moon Map
« on: January 11, 2019, 10:47:50 PM »
To my knowledge, it's never been done before. Maps from Ducktales have appeared in the past - Transylvania and the Amazon come to mind, but not the moon.

If you're interested and motivated, I say go for it!

I didn't leave put one here because I assumed it would be a common spot for people to hide from combat, completely hidden from sight lines.
That said, that's a pretty lame reason, especially considering you can hug the ledge there anyways and accomplish almost exactly the same thing.

For MM8BDM v6 I'm gonna edit this map to help remove little quirks like this, so look forward to that.

Mega Man Discussion / Re: Do you prefer the name "Megaman" or "Rockman" ?
« on: October 28, 2018, 02:50:50 AM »
"Mega" and "Roll" doesn't make me shake in anger but I do think the old dynamic was a little better.

I'm biased, but "Mega Man" is iconic. I'd never be able to call him Rockman at this point.

Forum Games / MM8BDM: Time Plus One
« on: October 24, 2018, 11:56:03 PM »
There are a lot of stupid ideas but I offer one that's a little stupider.

Open up MM8BDM, run around a map for a little while. Or maybe a lot of while.
Keep your finger glued to that Tab key to bring up the leaderboards.

You're looking to upload a screenshot of you having exactly 1 more "Time" than the user above you.

For example, I'll be posting a screenshot on MM2MET with Time 0.
The user below me will post a screenshot on some random map with Time 1.
Then the user below him will post a screenshot on some random map with Time 2.
We'll keep going until it becomes physically impossible to quantify how much time you spent running around on MM4TOA.

Map doesn't matter, how old the screenshot is doesn't matter, what you're doing doesn't matter. Online, offline, classes, vanilla, custom map, core map, Saxton Hale Roboenza, all equal here.

Try to include a screenshot with specifically your time as the focus, but I'm not gonna rip your head off for including someone else's Time.

Let's regret this.

(click to show/hide)

MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 23, 2018, 06:13:04 PM »
Here's to another heart-pumping development cycle! I've got high hopes for the future, and I can't wait to see the greatest MM8BDM version yet.

Yeah, it's not the best solution but Joy2Key works fine. Most Mega Man fangames have the same control scheme, so find one you like, set a decent dead zone for your controller so ladders and sliding don't annoy you, then enjoy.

Unfortunately, the only fangame I've enjoyed that had a Wily Capsule was Mega Man: Super Fighting Robot. I guess that becomes my default answer.
Rock Force and Rokko Chan end on fights that are similar to a Wily Capsule, but with different antagonists. Rock Force's final boss is a little underwhelming imo, but I remember Rokko Chan's being alright.

Guess people are kinda sick of them in general? I'm not sure.

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