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Messages - LlamaHombre

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181
Forum Games Archive / god damn it
« on: July 22, 2015, 05:28:33 PM »
Sure why not

182
General Gaming Discussion /
« on: July 13, 2015, 02:12:40 AM »


I really don't have any words I'm sorry

I guess I can say he was my favorite out of everyone at Nintendo to begin with. He's leaving some massive shoes to fill.

183
List in the first, explanation in the second. Elaboration on request.

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184
Rejected / Re: [Suggestion] Charge weapons auto-release
« on: July 09, 2015, 10:19:12 PM »
Wrote these for the dev chat to try and explain my own personal reasoning as to why a change like this would be beneficial to the game as a whole. Haven't modified them at all, so some stuff might seem out of context, but my points stand either way.

In regards to why I feel it wouldn't damage Deathmatch balance, and would help a majority of the supported modes in the game:
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In response to being questioned as to what makes weapons like Atomic Fire worthy of change to begin with:
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Feel free to respond or point out any corrections/opinions you may have to any of this, though I know some of you have already.

185
Anything Goes / Re: What is your avatar from/of?
« on: July 04, 2015, 02:55:48 PM »
Zero Escape 3 was confirmed yesterday, so I figured I'd change my avatar over to Dio from Virtue's Last Reward for a little while.

186
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187
Mega Man Discussion / Re: A "new" Megaman game is coming.....
« on: July 02, 2015, 06:12:35 PM »
I'd assume the 3DS version would have the 3D effect given to games on that platform, similarly to how it was used in the 3D Classics line, Mutant Mudds, and Shovel Knight. That alone seems like it would take a little while longer to fine-tune and ensure the quality of the visuals.

188
Anything Goes / Re: Post your desktop!
« on: June 22, 2015, 11:35:40 PM »
1920x1080
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189
Forum Games / Re: Rate the avatar of the user above you
« on: June 21, 2015, 02:04:42 AM »
The dog is about 73%
Combined I'd give it a 35%

190
Events / Re: Cutstuff Mapping Jam 3: Peanut Butter and Jam
« on: June 20, 2015, 04:06:34 PM »
Solid, guess I just missed that.
Either way, I'll be participating.

191
Events / Re: Cutstuff Mapping Jam 3: Peanut Butter and Jam
« on: June 20, 2015, 01:56:31 PM »
So do we sign up or what

192
Rejected / Re: [Suggestion] Charge weapons auto-release
« on: June 18, 2015, 09:11:21 PM »
By that extent a 1.5x to 2x multiplier on ammo consumption upon release might be a more reasonable punishment from an ammo standpoint.

193
Rejected / Re: [Suggestion] Charge weapons auto-release
« on: June 18, 2015, 08:07:36 PM »
I don't know if an "auto-release" is the best way to handle overcharge, but I'd say that the concept of weakening a weapon if held for extraneous periods of time might be something to look into.
That said, I can only really imagine this applying smoothly for Atomic Fire and Pharaoh Shot by reverting them to say a mid-charge or something if held for ten seconds or so. Homing Sniper could also be applied to this philosophy by making it fire like 3 snipers instead of 5 (which I think is still a buff from the mid-charge?? I think the mid-charge is 2, but correct me if that's not the case).
I feel something similar could be applied to the buster upgrades with charges, but a number of them may lose their identity in the process. (Laser Buster and Arrow Buster in particular, though Duo Fist might also end up suffering).
The grey area for here comes with weapons like Noise Crush, Magma Bazooka, and Wild Coil. All of them have weaknesses built into their projectiles beyond just the standard noise they give off when moving around (cough sans Pharaoh Shot cough), be it through awkward ways of acquiring said charge or by the lack of effective range given to their shots.

In short, I'm in favor of capping the potential of charge weapons over time, but I don't know if an auto-release is the best method of enforcing said handicap.

194
General Gaming Discussion / Re: Super Smash Bros. Series Discussion
« on: June 16, 2015, 11:20:57 PM »
I think he means the guy in the actual back of the photograph

195
Anything Goes / Re: New to Cutstuff? Post here.
« on: June 16, 2015, 10:15:41 PM »
Yeah hey man I noticed you were gone!
Welcome back.

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