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Messages - LlamaHombre

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181
Mega Man Discussion / Re: A "new" Megaman game is coming.....
« on: July 02, 2015, 06:12:35 PM »
I'd assume the 3DS version would have the 3D effect given to games on that platform, similarly to how it was used in the 3D Classics line, Mutant Mudds, and Shovel Knight. That alone seems like it would take a little while longer to fine-tune and ensure the quality of the visuals.

182
Anything Goes / Re: Post your desktop!
« on: June 22, 2015, 11:35:40 PM »
1920x1080
(click to show/hide)

183
Forum Games / Re: Rate the avatar of the user above you
« on: June 21, 2015, 02:04:42 AM »
The dog is about 73%
Combined I'd give it a 35%

184
Events / Re: Cutstuff Mapping Jam 3: Peanut Butter and Jam
« on: June 20, 2015, 04:06:34 PM »
Solid, guess I just missed that.
Either way, I'll be participating.

185
Events / Re: Cutstuff Mapping Jam 3: Peanut Butter and Jam
« on: June 20, 2015, 01:56:31 PM »
So do we sign up or what

186
Rejected / Re: [Suggestion] Charge weapons auto-release
« on: June 18, 2015, 09:11:21 PM »
By that extent a 1.5x to 2x multiplier on ammo consumption upon release might be a more reasonable punishment from an ammo standpoint.

187
Rejected / Re: [Suggestion] Charge weapons auto-release
« on: June 18, 2015, 08:07:36 PM »
I don't know if an "auto-release" is the best way to handle overcharge, but I'd say that the concept of weakening a weapon if held for extraneous periods of time might be something to look into.
That said, I can only really imagine this applying smoothly for Atomic Fire and Pharaoh Shot by reverting them to say a mid-charge or something if held for ten seconds or so. Homing Sniper could also be applied to this philosophy by making it fire like 3 snipers instead of 5 (which I think is still a buff from the mid-charge?? I think the mid-charge is 2, but correct me if that's not the case).
I feel something similar could be applied to the buster upgrades with charges, but a number of them may lose their identity in the process. (Laser Buster and Arrow Buster in particular, though Duo Fist might also end up suffering).
The grey area for here comes with weapons like Noise Crush, Magma Bazooka, and Wild Coil. All of them have weaknesses built into their projectiles beyond just the standard noise they give off when moving around (cough sans Pharaoh Shot cough), be it through awkward ways of acquiring said charge or by the lack of effective range given to their shots.

In short, I'm in favor of capping the potential of charge weapons over time, but I don't know if an auto-release is the best method of enforcing said handicap.

188
General Gaming Discussion / Re: Super Smash Bros. Series Discussion
« on: June 16, 2015, 11:20:57 PM »
I think he means the guy in the actual back of the photograph

189
Anything Goes / Re: New to Cutstuff? Post here.
« on: June 16, 2015, 10:15:41 PM »
Yeah hey man I noticed you were gone!
Welcome back.

190
Events / Re: ULTIMATE CHRISTMAS TOURNAMENT
« on: June 13, 2015, 02:10:35 AM »
Yeah, do Lego's.
I wouldn't expect an answer from OtakuAlex tbh so if you wanna get another guy in to fill his slot feel free (hasn't been online in five months)

191
Events / 9/10 post stonefunk
« on: June 12, 2015, 11:27:00 AM »
What a concept.

In-Game Names: LlamaHombre, The Regal Funyarinpa
Times available: Every day post-4 PM EST

192
General Gaming Discussion / Re: Touhou discussion.
« on: June 11, 2015, 01:18:37 AM »
Keep it Sane, Keep it Friendly.

(click to show/hide)

193
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: June 06, 2015, 09:23:03 PM »
The core game has been planned since its inception to only be official main series Mega Man Classic games. No X, no Zero, no BN, SF, ZX, fan-games, etc.
All of that can be handled in side expansions created by the community, but none of that is planned to enter the core anytime soon.

Mega Man 9 is v5. Later versions will be discussed later on as they are needed, but there's no reason to immediately assume we're gonna start rolling out v5b, v5c, v5x until there exists a reason for such.
I mean, we never had a v3c after all, and we've never had a v2d, v3d, v4d (hopefully not anyway), so on.

194
Mega Man Discussion / Re: Mega Man romhacks
« on: June 06, 2015, 04:01:05 PM »
Welcome to the forums.

Just remember to keep things legal - rom hacks tend to be rather ambiguous by legal standards so it's better to be safe rather than sorry as far as pointing out directories for them.

I don't exactly play a lot of Mega Man romhacks, but I do find the aesthetic and music choices for some of them interesting. I think my favorite in that regard would probably be Burst Chaser x Air Sliding, but I'm probably missing out on a good amount.

195
Events / Re: The Brothers Mapping Jam [FINISHED]
« on: June 06, 2015, 02:40:55 PM »
Perhaps it may be worth looking into maps that weren't finished by the deadline, and try to get maps added in that meet the original theme. We've got all the time in the world it seems, and this event was both relatively popular and seems to be hosted frequently so I don't necessarily see a reason why not.

Alternatively maybe down the line we could do a re-roll? Give each person (who wants to participate anyway) another partner to work with? Something like that.

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