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Events / MaGMML2 (Make a Good Mega Man Level Contest 2!)
« on: October 02, 2016, 06:40:42 PM »
Hey Mega Man fans! Who's ready to prove they're better at game design than I am?

Official Thread on Sprites Inc
I'm the messenger here but I'll try to summarize this as best I can.
Once upon a time the first Make a Good Mega Man Level Contest came out and brought a unique flavor to the fan game scene. Over thirty unique levels to explore with a strong set of robot master weapons, and a bunch of nods and clever ideas that both paid homage to the classic series and aimed to expand on it in a few ways. The coolest part about the original MaGMMLC was how much there was for the outsider to do - the player was given enough through a shop, hub world, and nonlinear progression to help make the player feel invested in the competition.
That said, it wasn't perfect. The weapon selection wasn't particularly well rounded, and the engine itself had a number of bugs.
However, the sequel aims to fix on these issues with the introduction of the new Mega Engine! Written by the user WreckingPrograms for easy use in Game Maker 8.1 and Game Maker Studio, the new engine will iron out the performance issues and provide a more authentic experience than the engine MaGMMLC1 ran on.
In addition, weapon selection ran on numerous polls to ensure the player's arsenal would be more well rounded throughout the levels.
They are as follows:
Hornet Chaser
Jewel Satellite
Grab Buster
Triple Blade
Flash Stopper
Slash Claw
Wheel Cutter
Sakugarne
Rush Coil, Rush Jet, Super Arrow, Wire Adaptor
So in order to jump in, I'd recommend keeping an eye on the Official Discord for news on how the project is coming along and to get help with designing your level.
I'll make another post again when the devkit has been released, because by then all contestants will have exactly one month to make a level!
From that point I assume you just send everything to SnoruntPyro but I'll keep you all informed.
So get to brainstorming, and let's help make the largest fangame in Mega Man history something to remember!

Official Thread on Sprites Inc
I'm the messenger here but I'll try to summarize this as best I can.
Once upon a time the first Make a Good Mega Man Level Contest came out and brought a unique flavor to the fan game scene. Over thirty unique levels to explore with a strong set of robot master weapons, and a bunch of nods and clever ideas that both paid homage to the classic series and aimed to expand on it in a few ways. The coolest part about the original MaGMMLC was how much there was for the outsider to do - the player was given enough through a shop, hub world, and nonlinear progression to help make the player feel invested in the competition.
That said, it wasn't perfect. The weapon selection wasn't particularly well rounded, and the engine itself had a number of bugs.
However, the sequel aims to fix on these issues with the introduction of the new Mega Engine! Written by the user WreckingPrograms for easy use in Game Maker 8.1 and Game Maker Studio, the new engine will iron out the performance issues and provide a more authentic experience than the engine MaGMMLC1 ran on.
In addition, weapon selection ran on numerous polls to ensure the player's arsenal would be more well rounded throughout the levels.
They are as follows:
Hornet Chaser
Jewel Satellite
Grab Buster
Triple Blade
Flash Stopper
Slash Claw
Wheel Cutter
Sakugarne
Rush Coil, Rush Jet, Super Arrow, Wire Adaptor
So in order to jump in, I'd recommend keeping an eye on the Official Discord for news on how the project is coming along and to get help with designing your level.
I'll make another post again when the devkit has been released, because by then all contestants will have exactly one month to make a level!
From that point I assume you just send everything to SnoruntPyro but I'll keep you all informed.
So get to brainstorming, and let's help make the largest fangame in Mega Man history something to remember!



















