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Messages - LlamaHombre

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91
MM8BDM Discussion / Re: MM8BDM v5 - Weapon Tuning (Atomic Fire)
« on: April 24, 2016, 09:46:38 PM »
Ok, I think we have enough info to work with from here so I'm moving on to the next weapon. One thing I don't think I mentioned clearly enough is that you all can suggest that for more than one weapon to be looked at a time, even if we're only focusing on one individually. This is especially the case because...

Code: [Select]
Search Snake ---- II
Silver Tomahawk - I
Scorch Wheel ---- I
Noise Crush ----- I
Star Crash ------ I

...we have a four way tie for what weapon's gonna be discussed after Search Snake. So for now let's see what everyone has to offer in regards to possible Search Snake tuning.

92
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 24, 2016, 07:40:38 PM »
Hey again Mega Man fans, today we're going over some MM9 content refinements in preparation for some upcoming larger scale updates.

Let's open things up with the QnA session.

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All of the content I want to talk about today can be demonstrated using one map as a base.

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See you all May 8th, and keep those questions coming!

93
MM8BDM Discussion / MM8BDM v5 - Weapon Tuning (Leaf Shield)
« on: April 13, 2016, 02:17:22 AM »
Hello everyone, sorry it took so long to get this up.

By now most of you should be familiar with this thread. We on the team have gotten some great advice from this thread over v5's development and as we approach our final screenings there exists a need to turn our primary focus to weapon balance and retooling. So as a result, we'll be turning to the community once again for their thoughts on how we could make some of the more overwhelming or underwhelming weapons fit in alongside the rest of the game.

Note that the format and rules for this thread are pretty much those of the aforementioned v5 maps thread, meaning that analysis and suggestion are going to give your opinion more weight than vague observation. Something I'd like to try for this thread however is an attempt to globalize discussion towards a given topic for periods of time, and try to cycle through a list of weapons suggested by the community. For example, our first subject will be Atomic Fire. Until we've heard enough to draw a conclusion for action or a consensus in a different direction, discussion should mainly be directed towards the fate of Atomic Fire for v5. That said, I'd like to request that following posts you list any weapons that you would like for discussion to turn to next. If a weapon has a cause, then it'll be next in queue and so on. Hopefully this will give us the productivity we got from the v5 maps thread while also providing some closure to complaints that the thread was too open-ended. If this works, chances are it'll become the staple for things in the future. We'll see.

But for now, let's focus on Atomic Fire. We're looking forward to some discussion, and we'll hopefully be ready to chime in here and there as decisions are made.

Table of Contents:
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94
MM8BDM Discussion / v5 weapon thread going up tomorrow
« on: April 12, 2016, 01:29:35 AM »
Hello again, Mega Man fans. Today's buzz is some more Mega Man 9 content, but before I get too far ahead of myself let's answer some questions.

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Here's a look at one of the new weapons.

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See you all next update, and prep yourselves for some weapon discussion tomorrow!

95
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 11, 2016, 01:36:08 AM »
just stopping by to say I'm going to be a day late on the update - class has been demanding my attention a good bit more than usual recently.

if anyone has questions until then feel free to keep asking, just know I probably won't get an answer out until tomorrow

96
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: March 28, 2016, 01:51:06 PM »
FTM with Dyna Man, sorry.

97
MM8BDM Discussion / it's late
« on: March 28, 2016, 04:31:10 AM »
Hello Mega Man fans! There's been a lot of discussion over the past few days or so about the state of the development team, so I guess I'll try to convey the rationale behind v5 and what the dev team is like on the interior. Before we start with that, though, I have some news that may shock you all.

But first, the QnA.

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Let's get around to what I planned on showing today!

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And as much as I've been reluctant to talk about this subject in the past, I can't help but feel as if my hand has been pushed.

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If you have questions over specific people or pretty much anything I said in the second spoiler please just leave it out of this thread. Quote me and move it back to the Spamthread, ask me personally through like PMs or whatever, do whatever. Leave this thread to discussion of the new content.
I'll be updating the front post a little bit to keep everything standardized and up to date, but I'll see you all next update.

98
Anything Goes / Re: General Offtopic Discussion
« on: March 26, 2016, 09:20:50 PM »
If y'all give me about three hours or so to get home from this competition I've been doing the past three days, I'll do my best to try and answer whatever questions and address any concerns that have been talked about these last like seven? pages or so.

Feel free to keep the discussion going since it is one with merit, but just know you're not being ignored.

99
MM8BDM Discussion / heavy wip
« on: March 24, 2016, 04:38:41 AM »
was doing this as a warmup before realizing it was totally topical

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100
Anything Goes / Re: General Offtopic Discussion
« on: March 13, 2016, 08:40:05 PM »
Happy birthday, Shade!!

101
MM8BDM Discussion / we're like almost done sorry ;-;
« on: March 12, 2016, 03:23:20 AM »
Once I've got my current plate (MM9, DOS) cleaned off I'd personally love to help out with something Rock Force related. Some of the fusion master tiles seem like particular fun to use.

102
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: February 28, 2016, 09:40:37 PM »
Hey Mega Man fans, it's that time again. Today's update is of a smaller scale than the few before, but it should be relatively interesting nonetheless. Today's focus is on updates to maps we've made fairly recently.

Let's begin with the QnA.
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Let's get toasty.

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Ok, no more fire robot masters.

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And finally, to leave you guys off with something to talk about...

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See you all next update!

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103
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: February 16, 2016, 04:46:28 PM »
Quote from: "Max"
Yeah and then you post a screenshot where only the fucking boss corridor is without the glass in the background, when the 8bdm stage is nearly all of the same block wall. Wow, it looks great doesn't it really accurate to the stage

this is my fault
I probably should've just kept screenshots of MM9GAL for another day seeing as the item layout isn't quite finished but after the heartwarming reception from last week I kinda just wanted to keep up with big news. Needless to say I've learned a good bit from the past two or so days.



The other half of the room in the first screenshot, housing the only "traditional" teleporter spot on the map. The red hallway one connects to the red one in the second screenshot, and is the only one that doesn't have an immediate sight line between the two destinations.

We do have a generic plan as to where to go with the map from here, mainly in regards to texture creation and usage.

About Skull Barrier, yeah the video has the weapon overtuned to high hell so we'll be trying to meet our intended plans with it over development. I've personally suggested it work as a one time implement, where if you waste it you're gonna need to spend a lot of time chasing down ammo packets or spending W-Tanks to get the benefit again. However it goes, it's getting gutted from what you're seeing now.

The negative response is somewhat disheartening after numerous instances of positive reception, but it's a reminder that we started this up for community feedback to begin with. Hopefully sometime in the future I'll return to this content when it's better than ever, but for now it's all going back to the drawing board.

Looking forward to next update, and we'll still be taking QnA questions up until then.

104
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: February 15, 2016, 01:21:19 AM »


Space. Surprisingly, not the final frontier.

Hey, Mega Man fans! Sorry about the delay (today was a doozy on my own accord), but I'm here for today's update. Here I have one with a lot of explanation needed, so hope you're ready to read a little bit.

Before we show off our two main points for today, let's get into our QnA.

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Let's start off with the teased map.
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And on to the teased weapon.

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See you all in two weeks, hopefully on time this time.

105
Skins & Bots etc / Re: Official Request Thread
« on: February 09, 2016, 02:12:10 AM »
I know Rukifellth made skins for Star and Junk EXE a while back. I'd search around a little for those.

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