Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Meme Man

Pages: 1 ... 5 6 [7] 8
91
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 29, 2015, 05:34:36 PM »
a suggestion: change junk man's junk cube ammo usage.
i feel its second meter should be exclusive for its junk shield,while the first meter should have 2 abilities that use it,since it recharges so quickly.

92
Help & Editing / Re: Help with Doomseeker
« on: March 29, 2015, 12:34:20 AM »
ok,thanks for helping me again,lego :)

93
Help & Editing / Help with Doomseeker
« on: March 28, 2015, 11:06:32 PM »
I have a question:

There are some servers in doomseeker that appears as "NO RESPONSE",meaning that i can't play on it.
is it normal?

94
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 27, 2015, 08:49:52 PM »
cool! i don't play DM that much,but it does not hurt to check it out

95
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 27, 2015, 12:14:43 AM »
also,why people are not playing JC that much nowadays? i only see people playing bot apocalypse with JC and even then not that much people join (and sometimes it can get pretty annoying and boring fighting the bots)

96
Projects & Creative / Re: Class based modification (v7cbefix)
« on: March 26, 2015, 04:45:15 AM »
BEES




STRONG




NERF

also,why ice man ice slasher can't rip though shields?

98
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 25, 2015, 02:49:42 AM »
so when i was playing bot apoc with JC,i find somebody who abused this glitch:
he was frost man. he kept spamming the ice wave,but with one detail:the ice wave went so slow it looked like it wouldn't move (i have some pics but i don't know how to post them.help me  :?

99
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: March 22, 2015, 12:06:59 AM »
MY TURN!
In-Game Name: Meme Man (Poker Man before)
Preferred Stock Skin(s): Gyro Man
Preferred Custom Skin(s): SANIC

Favorite Game Mode(s): TLMS(vanilla or justified classes),Single Player Survival and CO-OP
Least Favorite Game Mode:The Saxton Hale Type Modes (SH,unholy)

Favorite Weapon(s):Mirror Buster,Pharaoh Shot,Burner Wave(especially underwater),Dive Missle(im evil >:) ),Flash Bomb
Least Favorite Weapon: Sorch Wheel,Top Spin,Pharaoh Shot(yeah,i love and hate it),Super Arm

Favorite Upgrade: Bass Buster
Least Favorite Upgrade: No One

Favorite Stock Map(s): MM2WOO, MM8SEA(Mostly For The Music),MMBMAG.
Least Favorite Stock Map(s): MM1ELE, MM4PHA,MM4DIV.

Favorite Custom Map(s): Isolated Fear,Jagged Pass,Sewer Surfers,Storm Eagle.(all from Knux)
Least Favorite Custom Map(s): The Ones With Nasty Traps or Pits,or those who i always die early

Favorite Map Pack: Knux Maps
Favorite Classes: Gyro Man,Venus,Pharaoh Man(JC)

Greatest Rival(s): Nobody...yet :v

Reputation: The one With the Dankness

Things you can yell at me for: Nice Dank Memes

Anything else?: COPY THAT!

100
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 21, 2015, 06:36:05 PM »
Quote from: "Fyone"
Quote from: "Meme Man"
aqua man spam his special moves a lot,making very frustrating to either duel or have a deathmatch. tone down flash man's,doc's and bright's time stopper/flash stopper ability.as beed28 said,drill and ground spam their digging moves too quickly,making unbeareble to fight against.tone down centaur man invisible technique and centaur flash.tone down a bit heat man's heat tackle.tone down Pluto's dash and ledge grab abilities.tone down wind man and tengu man flying ability.feel free to disagree with me on something.

also,another thing:sword man's "flying sword ability" is different with the bots. instead of going forward and backward,it keeps going forward until it stops. and when it stops,it always teleports the bot to the area it stopped.

EDIT:something needs to be done with wood man. i don't like the god mode idea
I only agree with the bot fixes, I don't feel any of the classes you named are overpowered with their abilities personally.

i was meaning only by bot fix,not the classes theirselfs (except with the part of wood man)

101
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 18, 2015, 07:59:38 PM »
Quote from: "Fyone"
There are actually intervals between when bots can use special moves like Buster Rod G's illusions, so I'll raise the interval for Buster Rod G. If there are any other bots that spam special moves please post them in the topic so I can fix them too.
aqua man spam his special moves a lot,making very frustrating to either duel or have a deathmatch. tone down flash man's,doc's and bright's time stopper/flash stopper ability.as beed28 said,drill and ground spam their digging moves too quickly,making unbeareble to fight against.tone down centaur man invisible technique and centaur flash.tone down a bit heat man's heat tackle.tone down Pluto's dash and ledge grab abilities.tone down wind man and tengu man flying ability.feel free to disagree with me on something.

also,another thing:sword man's "flying sword ability" is different with the bots. instead of going forward and backward,it keeps going forward until it stops. and when it stops,it always teleports the bot to the area it stopped.

EDIT:something needs to be done with wood man. i don't like the god mode idea

102
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 18, 2015, 03:27:04 AM »
honestly,the only thing that i hate about bots having infinite ammo is aqua man spamming his junk. so frustrating...

103
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 17, 2015, 03:48:11 PM »
just found out why a bot with the clown man class gets stuck in some areas(probably) . i used the thunder carnival on a barrel in mm2dw1,and i wouldn't bounce off it. i think the reason a bot gets stuck in it is because of the infinite ammo they have(which IMO should get removed :P)

104
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 16, 2015, 12:02:39 AM »
i have a question : why bright man's bright pound is a ripping damage? heck,why it's in the game?
IMO,bright's alt should be the copywep version of flash stopper

105
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 11, 2015, 05:15:24 PM »
i just found out that if the bot is using hyperstorm h, he is unable to hit me (he keeps shooting just above my head (at lease in the bot rush mode)) and he won't use his alts (inhale,stomp 'n summon mets)
also,just for curiosity,is there any speculated time for the possible mega man 9 classes? (if there's any plan on a update)

EDIT: speculated =/= stimulated  :?

Pages: 1 ... 5 6 [7] 8