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Cutstuff Discussion and Feedback / Re: Project Trinity
« on: April 24, 2013, 10:11:02 PM »
If it's gonna have lovely randomized dungeon (room) crawling action then this could be the best thing ever made for Zand/Skulltag. I do hope it is, or atleast allows for people to create their own dungeons if its that kind of game, but the best thing for replayability is good ol randomization, combine that with multiplayer - another high replayability element and you've got PURE GOLD on your hands. GOLD!
I mean, all you need for randomized rooms is make an extremely large grid, of rooms, have a number (like difficulty, room count, whatnot) decide the size of the rooms used and via ACS assign random pathways to various rooms and create rooms randomly, well, perhaps more like partially random, as pure random runs the risk of being unbeatable. This is an absolute ACS nightmare to script though, but i dont really doubt CMM's ACS skills on such matters.
Or perhaps teleportation could play a role instead to ease on room creation (though one might want to make a custom map screen for that scenario, though you might already have done so, judging from the image?).
Man i played too much roguelikes on steam lately, and the odd dungeon crawler, hence these hopefull ideas. :P
I mean, all you need for randomized rooms is make an extremely large grid, of rooms, have a number (like difficulty, room count, whatnot) decide the size of the rooms used and via ACS assign random pathways to various rooms and create rooms randomly, well, perhaps more like partially random, as pure random runs the risk of being unbeatable. This is an absolute ACS nightmare to script though, but i dont really doubt CMM's ACS skills on such matters.
Or perhaps teleportation could play a role instead to ease on room creation (though one might want to make a custom map screen for that scenario, though you might already have done so, judging from the image?).
Man i played too much roguelikes on steam lately, and the odd dungeon crawler, hence these hopefull ideas. :P


