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Messages - CarThief

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826
The Ghoul's Forest / Re: GVHv2b6 released
« on: November 23, 2009, 03:51:49 PM »
Oh come on, even more Hunter improvements!? Seriously, he's the only human class capable of an instant kill and pretty much is an all-rounder too, he's even the fastest. He's fine by now! Any professional hunter could destroy half the enemy ghoul team before being killed, unless the ghouls are quite skilled or plain everywhere.

In short, i find him strong enough. Buff up some other classes, ones that might need it, ghouls havent gotten any love in ages. :P

So far the nerf does its job to reasonable limits. Altrough i'm used to killing rapidly instead of hit and run, altrough instead, i'll stick around and avoid their shots, ussually. And i'm not sure, but when i killed 2 humans in one bite, it seems the munching did not occur after killing the second human. One of the two could have been a ghostbuster.

Lets see how long it takes untill some yells SJASRAPE!!!!! :P

827
The Ghoul's Forest / Re: GVHv2b6 released
« on: November 22, 2009, 04:20:56 PM »
Ah, you ussually just have to put more effort into it in order to win. But wether you win or not depends mainly on who's on your team, then it depends on the map, and depending on how much difference is between the amount of people on both teams.

I always see the same results on the same map. Only times these change is if the team that has the disadvantadge has the skilled players in it. Or for some reason the other team stacks up to unbeatable heights.
Its rather difficult to purely blame the classes these days. There is more strategy to it then meets the eye.

Aside that, it seems, for obvious reasons, Jitterskull doesnt start munching if he kills a Ghostbuster. And the first time i downloaded it i tested it with alot of Jitterskull bots vs lots of Ghostbusters (pretty much the weakest human bot, altrough human bots rape ghouls with their bot aim).
Edit: New lightning ability is said to be considered useless. The effect is also very difficult to spot, some would probaly rather have the teleport back.

828
The Ghoul's Forest / Re: GVHv2b6 released
« on: November 21, 2009, 02:30:58 PM »
I've fought against bot for a bit, but when crunching them i didnt get any delay at all. Hmm... Maybe it just doesnt work on bots.
I could not see the lightning the Hunter spawned either, all i hear is a sound and depending on how long it takes to go down, the hunter bleeds by his own yurei-ish lightning. Dont see any sprites at all.

And what nerf he needs? Meh, he's just on that PARTICULAR edge of being overpowered, if the ghouls actually grew weaker, he'd probaly go over that edge. Any professional hunter player could take down an entire team with all that variation of weaponry to suit the situation. Fortunately they are rare... Or get themselves killed in a stupid way, or just get teamed by several ghouls, else we'd never win.
I'd still vote for the mana suggestion. Power with a damned cost. A vulnerable cost...

Couldnt say how it works out against players, the file said i was like, the first downloader, so there probaly isnt any servers up with it yet.

829
The Ghoul's Forest / Re: GVHv2b6 before Cold Demise - Anything else?
« on: November 21, 2009, 12:49:17 AM »
Hmm... Youtube's being crappy at the wrong moment. But aside from that, are you planning to give the Hunter ANY kind of nerf?
And no, i dont really consider replacing the teleport a nerf. Even if it was completely removed, it still wouldnt affect the Hunter majorly. Would be nice if you could confirm that about the Hunter.

Hmm... Black ghostbuster? Not too sure if there's even sprites out there that would be usable for Doom. Probaly doesnt matter, though.

830
The Ghoul's Forest / Re: GVHv2b6 before Cold Demise - Anything else?
« on: November 20, 2009, 03:28:40 PM »
I'm unfamiliar with this Sith Lightning. Is it like, they hold their hand at their enemy, the enemy then gets hit by an steam of lightning and probaly take on the pose of as if they where floating in the air and DBZ charging/exploding?
Probaly red lightning too. :P I've seen Star Wars, but i dont remember so well.

831
The Ghoul's Forest / Re: Ghouls vs Humans Donation map
« on: November 19, 2009, 09:58:32 PM »
Reminds me of box city or something along those lines. Pure. Jitterskull. Rape. It was awesome. Good old times. :P
That map was in STLMS or something i recall...? Hehe...

Assuming from the picture, the size seems fine, but it could use more detail, though. Hmm... But i'm sure it'll be a ghoul rape party in this current state, still needs some work. :P

832
The Ghoul's Forest / Re: GVHv2b6 before Cold Demise - Anything else?
« on: November 19, 2009, 09:37:50 PM »
Hmm... I would agree with the above suggestion about the Hunter. Hmm... I do like to compare this situation to Jitterskull right now; with this idea he could actually be vulnerable. Pays off considering the firepower he has in general with magic.
Normal arrows dont get much use since they're utterly useless compared to magical arrows. For all i care he has infinite or an oversized amount of normal arrows, the magic is the main thing to balance.

And i'm sure people will hate me for actually agreeing with an reasonable suggestion. (I find this to be comparable to the nerf Jitterskull will be assigned, they're pretty much equal in strenght, i'd say. He gets his delay, Hunter gets his ammo limit.)

I'd make a suggestion myself, but everything else seems fine. And the maps are either really flawed beyond quick repair, or its too late anyway. Not that anyone plays the original GVH maps alot compared to EW. (Unless vote's disabled.)

Edit: As i pretty much fought a few Jitterskull bots with Hunter while bored, i did find ammo disappears rather quickly (not that in a real match they survive long enough). But ammo is the least of my problems when chased by a big hungry bot. :P Altrough ice arrows pretty much owned them, its like god mode! (Blame bot AI, i suppose. :P)

Edit2: Agreed on darkness. Creeper whispers did seem less, even i dont notice them as much anymore. Darkness is annoying, i need to know what i am attacking, else i'll end up with plasma or ice in my face. Or i might just end up with that because i hesitated... Never give them a chance...

833
The Ghoul's Forest / Re: GVHv2b6 before Cold Demise - Anything else?
« on: November 19, 2009, 03:09:06 PM »
Meh, unfortunately indeed, as i wouldnt mind a nerf on the Hunter, as Jitterskull is going to get more vulnerable, the currently strongest human class is only getting minor changes. In my view replacing the teleport with a free attack is nothing but a minor change, if not an improvement. I wouldnt be picky WHAT the nerf would be though, there's countless things to choose (unless its multiple choice by us).
Just my opinion on the Hunter, really. Do you think he's fine currently, Cutman?

I'll see if i can find anything non-hunter related too. I am curious about the exact amount of time that has to pass after killing a human. Hope its not too high.
Hmmm... Thinking of classes, all the others are probaly fine. There where suggestions of giving Creepers an high jump with the cost of using a curse ball, to reach humans hiding at high up spots (no, not just cyborgs, others do it too!). But many would say he's strong enough, i still find that his mobility and escape methods are rather limited, though.

834
Ah, i probaly misunderstood it for having a cooldown upon causing damage. Then again, such nerfs would just make him too weak. :P
It should work fine with a cooldown upon killing, yeah. You didnt mention humans dieing in that post at all, assuming damage instead.

835
I can imagine this makes Jitterskulls completely useless in open area's unless you're a living Jitterskull bot. Then again, depending how long those precious few seconds take, he'll suck anywhere. I liked the concept of killing more, even if it means a larger delay.
I predict Jitterskulls will probaly end up being underpowered, Hunters on top of the food chain, and who knows what else. Sjas will probaly take over as mass murderer and be next to be nerfed.

Seriously, how am i supposed to take a target down that shoots at me if i can only damage it minimally by charging next to it. Meh, will require some REALLY EXTREME testing. Altrough it might make things more fair against bots, altrough exploiting their AI is strong enough. In short, Jitterskull can be REALLY inaccurate (damaging without killing).

Future suggestion in case he sucks too badly: 1. More HP. 2. Use the cooldown on kill method instead.

836
More of a matter of personal taste, but i prefer Cutman's one. The others are just... Meh, hard to say really, hard to read and it doesnt suit the rest of the image as well as Cutman's title image. And i find it also a bit better looking, if you compare them.

837
Ah, but that takes a mere moment to change, and he can run like hell while changing his arrow types, too. Of course that doesnt make a situation of being attacked by Jitterskull and Sjas too easy, but thats where speed kicks in, well, if there's an escape, atleast.

838
I think the point of giving the Hunter a cost on his abilities has completely been evaded. Seriously, why not? He has arrows for EVERYTHING, he has 30 arrows as standart ammo and picks them up as well. Just about everything about him is free and yet he has all the good qualities.

All the other humans pretty much have some weakness to them. In the Hunter's case at most it depends if you catch them in a bad timing.
This remains a suggestion in any case, but there's sure alot of rage when it comes to Hunter nerfs when he was the most powerfull for oh so long, and in so many versions.

Edit: Wonder if Cutman will do anything more then removal of the teleport (altrough it gets replaced by something that sounds EVEN MORE usefull, though). Oh, and i dont mind he has it all either, but, well, yeah, its free! Thats just too much for movement and power, really. He's even going to get a new anti-sjas attack probaly, and people say he doesnt need a nerf, meh. (In case someone does, more suggestions wont harm, if they're not afraid of Hunter fans chasing them with pitchforks and torches.)

839
That teleport is quite little, really, especially compared to the attack power the Hunter has, and the various weapons, even the best speed in GVH!

I would have a suggestion myself, make anything magic related (aside of the normal arrow flash perhaps) use up mana, what would come back like energy for the cyborg over time. I suppose you could give something a larger cost if it has more attack power, and when out of mana it would make the normal arrows actually usefull. In short there wouldnt be any large amounts of fire/ice spam, and if the instant kill on ice was expensive, people would be more carefull with that too.
Simply put, he has power, he needs it, but he gets it at no cost, a cost would be nice.

I really dont see the removal of teleporting impacting the hunter significantly, he remains an very powerfull all-rounder, any suggestion would do, but a cost like the above suggestion might work too.
Hmm... Atleast ice can be dodged but people abuse it so frequently...

840
Well, lets hope that'll work out. Besides all JITTERRAPE!!!!! related things, what about the Hunter? Maybe make a topic about what kind of nerf the people feel that would be needed? Unless of course you already have an idea in mind.

I suppose taking down entire groups is going to be a bit hard but the teleporting makes for a decent run away tactic, just hope the cooldown before he can chomp again isnt too large, either. :P Altrough if everyone was Jitterskull, only one would be unable to act, and another would finish the job, so i'm not sure if it'll impact the Jitterrape that largely.
Interesting tactic i could use though, teaming up with another Jitterskull in case of attacking groups, heh.
Wonder how the sound will end up to be, Jitterskull has the most epic sounds (when it comes to humor) so far. :P

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