Well, why not, there's one for the Ghostbuster too. :P
The way i added arrows and such to images is kinda inspired by the Ghostbuster topic, heh.
Well, hope its somewhat usefull, some might see it as common sense while using Jitterskull, while others may be like "Wow, wish i thought of that". This guide thingy assumes you atleast know the controls to play Jitterskull and how to attack.
Last updated: 29 Okt 2009
Lets start with one of the important ones, moving with Jitterskull.
Since Jitterskull has an usefull unique movement system, you can do interesting tricks with it, and very helpfull for making a suprise attack.
Example: You notice a human running into the alleyway, but you can teleport on the roof in this case, and will thus have an easy kill if you dont mess up. So instead of following him on his own path, stalk him on the roof! Height differences mean nothing to Jitterskull!
Same goes in this camping situation, the humans will fire at any airborne ghouls coming at them, and even keep an eye on the cave as well are capable of hearing when the elevator is used. With Jitterskull's movement you can go very close to the edge but not too far to get to their height, aim, teleport, and crunch! (Just beware of powerfull weapons like ice arrows and plasma, altrough its better then nothing to use on these situations. :P)
In case attacking is difficult for you in open area's, since Jitterskull's attack has good chance to push people away if they can be pushed, try attacking humans that stick to walls, charge infront of the direction they're running at if they're next to a wall, look at them, and splash!
(Humans that are litterally cornered shouldnt be too hard, either.)
And here's a usefull tactic too, normally, Jitterskull has difficulty getting to targets aware of his presence and moving away all the time, but if they're concentrated on (and running from) an different ghoul, you could have an easy kill if you crunch at the right time and spot. Else, you could wait at an exit for an human to expectedly come out of, perhaps with a ghoul chasing them, and close in for the kill when they dont expect another ghoul coming at them.
And some things to avoid. Like long, long hallways that eventually turn around, or such, chasing them into one ussually results at being hit by a hard to avoid attack, unless there's good reason to get them, you may want for an better oppertunity. And there are plenty of other spots that could result in the same.
Attacking; Jitterskull's attack is fairly unique, he's the only ghoul so far that uses himself for attacking. Tricky part is he cant move after having attacked/charged, making you a sitting duck a moment, if you can help it, plan your attacks that you land on higher/lower ground or behind obstacles after charging, they cant shoot at you then.
You dont have to directly aim at the humans either, if they're facing you and shooting at you, you may want to try to charge next to them, especially if plasma is being fired at you, it hurts to charge directly into that. :P
Charging could also be used as a slightly faster form of movement, but be wary of being shot in case you do it in a human's presence.
It also helps if the humans cant see where you ended up after you attacked them, thus giving you another free go. Creative uses of attacking and moving could give interesting results, but there's so many possibilities i couldnt list them all (or the list would just end up being gigantic).
You could keep teleporting around the target untill there's a good oppertunity, as attacking makes you vulnerable, this is in particular usefull against enemies with strong weapons. But catching them by suprise is always oh so more effective, hehe...
I cant think of anything else right now. But if anyone has an interesting tactic or so, why not share it here?
And i wonder as well, was it any bit helpfull at all? I atleast hope it encourages more useage of Jitterskull in GVH, hehe...
Other things:
-Jitterskull can move immediatly after using a teleporter, if you crunch as soon as you have teleported. Ussually not expected by humans, and else scares the crap out of them. :P
-Jitterskull has trouble moving underwater, while the official maps do not have deep water, most likely, some other servers might have those, try to avoid it.
-Jitterskulls can launch creepers by charging into them (while not completely Jitterskull related, it can be usefull. :P)
-Suprise attacks are your friend! Try to catch the humans when they dont expect it or in places you got the advantadge, 150 HP doesnt last forever, after all, and Jitterskull is guaranteed to take a hit 95% of the time.
-You can use Jitterskull's alt-fire and hold it to move slow, like checking around a corner. - by Xorpedo
(I guess its also usefull to put yourself in a right position to attack anything that passes by, or hug yourself as tight as possible into a corner.)
-Jitterskull is ussualy more difficult to play with higher ping, you find your attacks to be less accurate on bad ping, most likely.
-A fast mouse can make for quick kills after eachother, or doing other things such as moving trough a tight space easily. Keyboarding is rather slow, but an option for Jitterskull.
-To maximise your attack range, crunch right after having moved! This works around corners too, if you have a fast mouse! And it makes for easy kills if you have surround sound of some kind, just hear where they are, and come crashing across the corner! And there's plenty of other uses for it, but its a killer with good ping and a fast but accurate mouse.