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Messages - CarThief

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886
The Ghoul's Forest / Re: Camping with ThaMarine (a guide to Ghostbusting)
« on: October 12, 2009, 12:02:27 AM »
Hmm... Unfortunately the 3-Bet server LAGGS, what makes it very difficult to play as Jitterskull, even without the nuisances the other server has, if it ruins my gameplay, it just aint worth it. Wish Supergod hosted servers again, great ping.

Hmm... And camping is only a problem if they do it in such manner that victory is GUARANTEED, like, a hunter waiting on a perfect spot holding those overpowered instant kill ice arrows, or a fire arrow in case the last ghoul is a creeper. Camping fine as long as it is not abused, but it nearly always does get abused, thus people generally dont seem to approve of it.

887
The Ghoul's Forest / Re: Jitterskull guide/tips
« on: October 09, 2009, 07:49:07 PM »
Yes, always a nice tactic, hiding up high and charging at them when they pass by, hehe... People dont have a tendacy to look up unless they hear a Sjas. I'll edit the post a bit.

Edit: This topic doesnt seem to get many posts. Guess Jitterskull isnt a popular choice. :P

888
The Ghoul's Forest / Re: players spamming GHV11 map
« on: October 09, 2009, 06:59:21 PM »
This topic looks like its changing into a wanted list for trolls, spammers, and other types encountered in GVH! I dont think we'd have much use for this here, though. Will be happy when those kicking changes occur, since making your name a random gibberish thing just to avoid getting kicked gets quite annoying.
Reminds me, doesnt Skulltag have an ignore function in the console these days? It's better then using F8 unless you dont want to be disturbed at all.

Of course it would also be helpfull if more server owners changed voting settings to only allow simple things such as map changes and kicking.

889
The Ghoul's Forest / Jitterskull guide/tips
« on: October 09, 2009, 06:55:24 PM »
Well, why not, there's one for the Ghostbuster too. :P
The way i added arrows and such to images is kinda inspired by the Ghostbuster topic, heh.
Well, hope its somewhat usefull, some might see it as common sense while using Jitterskull, while others may be like "Wow, wish i thought of that". This guide thingy assumes you atleast know the controls to play Jitterskull and how to attack.
Last updated: 29 Okt 2009

Lets start with one of the important ones, moving with Jitterskull.
Since Jitterskull has an usefull unique movement system, you can do interesting tricks with it, and very helpfull for making a suprise attack.
Example: You notice a human running into the alleyway, but you can teleport on the roof in this case, and will thus have an easy kill if you dont mess up. So instead of following him on his own path, stalk him on the roof! Height differences mean nothing to Jitterskull!
(click to show/hide)

Same goes in this camping situation, the humans will fire at any airborne ghouls coming at them, and even keep an eye on the cave as well are capable of hearing when the elevator is used. With Jitterskull's movement you can go very close to the edge but not too far to get to their height, aim, teleport, and crunch! (Just beware of powerfull weapons like ice arrows and plasma, altrough its better then nothing to use on these situations. :P)
(click to show/hide)

In case attacking is difficult for you in open area's, since Jitterskull's attack has good chance to push people away if they can be pushed, try attacking humans that stick to walls, charge infront of the direction they're running at if they're next to a wall, look at them, and splash!
(Humans that are litterally cornered shouldnt be too hard, either.)
(click to show/hide)

And here's a usefull tactic too, normally, Jitterskull has difficulty getting to targets aware of his presence and moving away all the time, but if they're concentrated on (and running from) an different ghoul, you could have an easy kill if you crunch at the right time and spot. Else, you could wait at an exit for an human to expectedly come out of, perhaps with a ghoul chasing them, and close in for the kill when they dont expect another ghoul coming at them.
(click to show/hide)

And some things to avoid. Like long, long hallways that eventually turn around, or such, chasing them into one ussually results at being hit by a hard to avoid attack, unless there's good reason to get them, you may want for an better oppertunity. And there are plenty of other spots that could result in the same.
(click to show/hide)

Attacking; Jitterskull's attack is fairly unique, he's the only ghoul so far that uses himself for attacking. Tricky part is he cant move after having attacked/charged, making you a sitting duck a moment, if you can help it, plan your attacks that you land on higher/lower ground or behind obstacles after charging, they cant shoot at you then.
You dont have to directly aim at the humans either, if they're facing you and shooting at you, you may want to try to charge next to them, especially if plasma is being fired at you, it hurts to charge directly into that. :P
Charging could also be used as a slightly faster form of movement, but be wary of being shot in case you do it in a human's presence.
It also helps if the humans cant see where you ended up after you attacked them, thus giving you another free go. Creative uses of attacking and moving could give interesting results, but there's so many possibilities i couldnt list them all (or the list would just end up being gigantic).
You could keep teleporting around the target untill there's a good oppertunity, as attacking makes you vulnerable, this is in particular usefull against enemies with strong weapons. But catching them by suprise is always oh so more effective, hehe...

I cant think of anything else right now. But if anyone has an interesting tactic or so, why not share it here?
And i wonder as well, was it any bit helpfull at all? I atleast hope it encourages more useage of Jitterskull in GVH, hehe...

Other things:
-Jitterskull can move immediatly after using a teleporter, if you crunch as soon as you have teleported. Ussually not expected by humans, and else scares the crap out of them. :P
-Jitterskull has trouble moving underwater, while the official maps do not have deep water, most likely, some other servers might have those, try to avoid it.
-Jitterskulls can launch creepers by charging into them (while not completely Jitterskull related, it can be usefull. :P)
-Suprise attacks are your friend! Try to catch the humans when they dont expect it or in places you got the advantadge, 150 HP doesnt last forever, after all, and Jitterskull is guaranteed to take a hit 95% of the time.
-You can use Jitterskull's alt-fire and hold it to move slow, like checking around a corner. - by Xorpedo
(I guess its also usefull to put yourself in a right position to attack anything that passes by, or hug yourself as tight as possible into a corner.)
-Jitterskull is ussualy more difficult to play with higher ping, you find your attacks to be less accurate on bad ping, most likely.
-A fast mouse can make for quick kills after eachother, or doing other things such as moving trough a tight space easily. Keyboarding is rather slow, but an option for Jitterskull.
-To maximise your attack range, crunch right after having moved! This works around corners too, if you have a fast mouse! And it makes for easy kills if you have surround sound of some kind, just hear where they are, and come crashing across the corner! And there's plenty of other uses for it, but its a killer with good ping and a fast but accurate mouse.

890
The Ghoul's Forest / Re: Camping with ThaMarine (a guide to Ghostbusting)
« on: October 09, 2009, 04:36:07 PM »
Heh, indeed, or a bloodball should do well too, wether it hits or not, the Ghostbuster might either use the traps, pick up his gun and chase Choke, or move away to a new position. Else Choke will most likely continue untill either change their minds.
Hmm... Maybe i will make a guide for Jitterskull, if i ever do i'll probaly first make one before i ever make a post to put it into.

This seems to have turned into a from how to use ghostbuster to how to utterly destroy ghostbuster topic. :P But any ghostbuster could consider the tactics we posted against them and hope for the best, its like betraying your strategy. :P

891
The Ghoul's Forest / Re: Camping with ThaMarine (a guide to Ghostbusting)
« on: October 09, 2009, 02:20:31 PM »
Interesting, but i either wait or choose another target if a ghostbuster is trying to keep himself safe, as thankfully traps dont exist forever. :P
Moving REALLY close should scare them into triggering traps or if your Jitterskull perhaps you could scare them by charging near them yet not too close. :P

I wonder if people are gonna make any guides for other classes, perhaps i should make one for Jitterskull. :P

892
Anything Goes / Re: Where did you get your name?
« on: October 09, 2009, 02:07:43 PM »
Ah, i've used this name for the old times when i played GTA2.
Hey, why not, you steal cars in Grand Theft Auto 2(GTA2), as well as other criminal activities. Had great multiplayer, great possibility for tricks, but unfortunately very unstable, too.
Thought why not, nobody else was using CarThief as a name in any of the Grand Theft Auto series i've played.

People sometimes shorten the name to Car, or CT, too. :P
I'll probaly keep using this as a nickname regardless of what game i'll bump into in the future.

893
Anything Goes / Re: I hate...
« on: October 09, 2009, 02:00:39 PM »
Oh, trust me... I've seen the most HORRIBLE admins in servers for other games.

Meh, might be the kind of thing i can handle myself in. I prefer servers where there's basically no law, except no cheating.
Ah, good times, they messed with me, i gave them a good beating untill they gave up. :P
Sure, having some admins around is usefull, removes the spammers more easily, but since the behaviour in skulltag can be... rather rude, conflicts of the likes of discussions or claims of someone cheating could be ignored. Else it removes all the freedom i'd say.

Hmm... I'd stay on topic but i cant think of a thing to add to the list. Except maybe lousy admins, and people abusing the rcon. :P

894
Anything Goes / Re: I hate...
« on: October 08, 2009, 04:27:25 PM »
Interesting. I can be such a hatefull person at times, GVH sometimes gets the blood boiling, hmm... what can i think of.

Creepers!
Screamers
Needles (those things used in hospitals, etc)
Admins that never think about themselves or their rules being a problem
Hmm... Hunters too
Wasting time (i prefer to use it as much as possible for games)
Dieing by cheap ways (mainly GVH related)
Changes to programs/things/etc that just makes things worse for me
(Protozoid) Slimers (Duke Nukem 3D related)
Any other kind of facehuggers and screenrapes

Hmm... Nothing else comes to mind, for now. I'm sure someone might have hated me in GVH for one or another reasons. :P
Hmm... People seem to hate WoW for the people it has. It is way more enjoyable if you have a good friend or two on it.

Oh, another thing comes to mind:
I dont like exessive moderating on servers either. Vote kicks keep the trolls/spammers out, but admins tend to keep the fun out.

895
Hmm... Damage tends to be randomized in some cases, in the old days i've seen creepers survive direct lightning arrow impacts!

That second screenshot is odd, in particular the whole model stuff, just makes them even MORE visible, and more ugly, too. :P

I would agree with having a setting in the server for, perhaps disabling models and either specific GL settings or... err, normal ones.
I dont think messing with the gamma is gonna help alot compared to what OpenGL is capable of.

896
The Ghoul's Forest / Re: Stuff I need to do
« on: September 25, 2009, 05:40:37 PM »
Ah, you know, this does give an great oppertunity if Misty was added, or would be great for any new ghoul, i'd say.
Make the ghoul capable of spitting out an, err, ball of mist, perhaps even have several in stock that spawn mist on impact that stays a moment, other ghouls could rush in trough the mist and try to get the humans that cant get a good view (provided openGL doesnt ruin it).

Oh, and DONT give the ghostbuster an instant kill weapon would you, it would be kinda cheap if he could mimic creeper's instant kill grab move.
Err, in particular unfair against Jitterskulls i'd say, they cant move after attacking. I could imagine it shooting out an handy reflecting damaging blast in the case of say, absorbing a sjas.

If you havent made a solid plan on how exactly the ghostbuster is gonna work, perhaps you could give him his usual weapon and an device(that switches and acts as a weapon? (or such-like?)) that he could use to stop using the drained power?
In such a way you could give him alt fire on his main gun then in case it, who knows, might be more of an defensive thing (like sjas's reflect scream), if there's no good reasonable offensive ability to copy. (Hopefully not any instant kills, the cheap hunter has them, one is enough!)
Hmm... Do hope the cyborg will be more popular after these updates. He's underused and rare these days. People prefer the instant kill hunter and accurate marine.
Hmm... Just some idea's, wonder when it'll be done. :P

897
The Ghoul's Forest / Re: Bragging Thread
« on: September 24, 2009, 04:44:32 PM »
Hmm... I only see the kind of camping thats near impossible to get rid of, or the kind that requires teamwork, or simply a mass of ghouls going at one spot.

Hmm... As for teamwork, my kind of teamwork is to go take a bite at humans that are distracted by other ghouls and run away from them, if the oppertunity is there, and else i might follow a ghoul around, none of those require much talking. :P

These days there's camping and anti camping tactics, first one to get to the camping spot tends to have the advantadge, or could even set up a trap. Meh, wish it had to be something else then camping, maybe that one suggestion would be of use.

Maybe we should form a team could play either whole as ghoul or human (altrough dont expect me to go human, blasted creepers :P).
Would be usefull to experiment on how an team with a plan would work, especially with attacks requiring teamwork, or surrounding an area, then attacking, for example. :P

898
The Ghoul's Forest / Re: If anyone wants to become Jitterskull
« on: September 17, 2009, 07:00:25 PM »
Maybe you could ask whoever here has/gets the mask, to make pictures of it at several spots/rotations. :P
Since halloween isnt being held here, i doubt i'd ever bother with costumes or maks. And i tend not to order anything by internet, i just see if the store has it.

Ghoul rotations seems interesting, but the usual staring at you from anywhere has its creepy effects too, hehe... Especially in close encounters, and gives the ghouls a minor advantadge of not knowing what they're looking at.

899
The Ghoul's Forest / Re: Ghouls vs Humans Suggestions?
« on: September 14, 2009, 05:51:47 AM »
Before he ruined everything? Must be some human team/hunter fanatic, the hunter class was majorly overpowered in the currently hosted non beta versions. Altrough i do see some (unused) servers hosting the beta's.

Altrough this is kinda getting off topic. About the bloodball around corners thing, its pretty much the same as hunter's ice arrow tactics! There's always someone trying that cheap trick on hollywood holocaust, thankfully a Creeper or Jitterskull could suprise attack them, if not too far away. Guess a human cant teleport or sneak in, but they can throw grenades!
Or if the ghostbuster gets a weapon with area damage, that would probaly work too. :P

900
The Ghoul's Forest / Re: Bragging Thread
« on: September 12, 2009, 08:18:14 PM »
Hmm... I can remember something fun, hehe...
Once in the Hollywood Holocaust map(known for being ghoul-sided), being Jitterskull, obviously, i stormed into the bathroom area where pretty much the entire human group was camping and ate them quickly one by one before i even died. :P

And i certainly wouldnt mind seeing more beta servers around. Today i've been playing and hell, the hunters where overpowered as always, even more due to it being the normal version before the beta's, the damned version with lightning arrows that do often 100 damage and up.
One REALLY good reason to host the beta's is because they're more balanced! Hmm... Now i remember, that even allows for exploiting known bugs that where fixed in the beta's. Like the Jitterskull slide. :P

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