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Messages - Ashley

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121
"Taking" isn't a word you should use.

I'm doing all the weapons I feel like doing.. Though I need to figure out some of the others before doing more MM10 weapons.

122
They now stick to walls...

But why does it bug you? A lot of weapons have no shine on their buster.. Though it's made to look that way.

If it really bugs you THAT much I can change them .-.

123
DECORATE and ACS Modifications / Re: [OTHER|WEAPON] CHARGE RAGE!~!
« on: February 15, 2011, 06:54:16 PM »
When I have enough of them in my other topic, I'll merge.. For now, this really doesn't fit in.

124
Quote from: "Korby"
It doesn't have rotations?

No shine on the buster?

Rotations? Pah. I'm no spriter! I merely edit sprites.. And usually character sprites at the most.

Shine? Minor detail that needs not be fixed.

Quote from: "BradeDude"
Whoa your getting ahead of yourself ivory was doing concrete shot! And im going thave to ask you to stop release 8-10 weapons because it was agreed on the 8-10 weapons thread


Edit: nevermind ivory was cool with it but I say stick to 8-10 weapons thread for less clutter and don't release them

Trying to put a plug on my fun won't work, sir. :L
I'm doing these because I get bored of making maps and enemies for my other projects. (And weapons for other things..)

Nobody told ME I couldn't make and release these weapons. Mike even encourages these.

It's not a crime to release weapons to the public, either. It's more of an improvement to see what needs work. Like SSW's post here...

Quote from: "SickSadWorld"
cool weapons

concrete shots should probably stack on top of each other and stick to walls though. also, their firing rate is quite low given their power (or lack thereof)

in MM9 it was quite a versatile weapon... I noticed it had a freeze/ translation effect on enemies. That might be interesting to put in in some way, even if it just does the translation

Stacking on top of each other doesn't seem to work for me, even though each shot is solid and has a radius that would allow them to...

As for sticking on walls, I can do that.

125
DECORATE and ACS Modifications / Re: 8-10 Weapons
« on: February 15, 2011, 06:39:57 PM »
I'm not "Taking" it from you, Ivory. I'm just doing weapons.

Since this place lacks newer weapons, and I got bored of mapping and thinking of creative enemies, I'm working on projectiles and turning those projectiles into weapons.

I'll do weapons that are and are not taken, just because I want to try and do them.

If yours are better, oh well. If mine are, oh well.
If it's something new, good!

I just figured that having more selection wouldn't be a bad thing.

EDIT: As far as releasing these goes... Too bad.
I'm not releasing your work. I'm releasing mine. So it's perfectly legal.

126
DECORATE and ACS Modifications / [OTHER|WEAPON] CHARGE RAGE!~!
« on: February 15, 2011, 01:44:36 AM »
Made solely because Thatguy74 asked me to make a charge rage weapon.

Sure enough, this is what he gets.

Releasing it for the purpose of lulz. (It's a hilarity weapon; nothing serious)

CHARGE RAGE

127
If someone could just PM me a .zip file with the thunder wool sounds, that'd be fine.

New: I've created the Concrete Shot for great justice!

I'll update the OP with it once we finish testing what few bugs could possibly exist.

128
W.I.P Forum / Re: (Cutman's Track Started) MM8BDM Death Races
« on: February 14, 2011, 09:09:00 PM »
Sounds like a normal race system, to me... Or LMS on jetbikes.

Needs more detail into why it's different.

129
Quote from: "Legofan20"
I think there is a command for coding that can be used that can stop the damage from happening...I don't know what it is though, sorry. Also, you need to give the shock wave animations, sprites incorperated posted the full sheets of all the MM10 Masters today, also, I can proide the proper SFX for the attacks. And there is also a different animation that the thunder wool has in MM10.

It's how the weapon is working, which makes the projectiles "no longer friendly".

A_SpawnItemEx breaks the Parenting law of the projectile, and it because a freelance missile, thus able to hurt anyone and anything. If I could make it do ALL of what it's meant to in just the "Thunder Wool" actor, it wouldn't hurt you. But, I'm working on it either way.

The woolballs do need animation, aye.. But I'll get to that later. -I used sprites-inc for these sprites, and that's all they had for the sparkball (the game itself only uses one, really fast ball).

If you could provide the SFX, I would appreciate it.

As for the animation, it's fine.

130
DECORATE and ACS Modifications / Re: 8-10 Weapons
« on: February 13, 2011, 10:35:00 PM »
Thunder Wool/Concrete Shot.

..I did T-Wool without knowing this topic existed. Awesome.

I did Concrete Shot knowing this existed, since I saw no evidence of these weapons existing at all!

I know Blaze is working on Flash Bomb... And idk about any of the others. I may or may not keep going.

--I'm doing BHB if I don't see proof by tomorrow.  :roll:

131
This is a place for all my weapons, in one .pk3 file.

Currently in the pack:

·Black Hole Bomb {Being worked on at various times}
·Thunder Wool {Needs worked on, to an extent}
·Astro Crush {Complete!}
·Concrete Shot {Needs rotation sprites}
·Rebound Striker {Needs new Criticism/Opinions}

Each weapon works like they do in their respective games, or at least get as close as possible.

Recent Updates:
[2/21/11]
~Rebound Striker updated.
(click to show/hide)
[2/20/11]
~Rebound Striker added to the pack.

[2/17/11]
~The Black Hole bomb was upgraded so it acts as a drill bomb!
(click to show/hide)
~No others..

To-Do:
·Make the Rebound Striker increase damage per walls bounced off by 3.
·Make the Black Hole Bomb suck players into it.
·Fix the Thunder Wool killing you problem.
·Get rotations for Concrete Shot.
·Get Sound Effects for: Black Hole Bomb, Concrete Shot, Astro Crush

Weapons being worked on:
·Water/Bubble Shield {90% Complete}
·Commando Bomb {40% Complete}
·Thunder Claw {95% Complete [Needs General Sprites w/Rotations!]}
·Flame Sword {60% Complete [Needs General Sprites w/Rotations!]}
·Laser Trident {90% Complete}
·Ice Wave {90% Complete}

Screenshots:
(click to show/hide)
---

If anyone can provide sound effects for any of the weapons listed (either done or on the to-do, aside from Thunder Wool), I'd be very grateful!

---
Updated!~ [2/20/11]
Uppit.com Download here
4shared.com Download here
Mediafire isn't working for me at the moment. I'll upload it to there when it allows such.

132
MM8BDM Discussion / Re: Screenshots
« on: February 13, 2011, 04:06:05 PM »
Because 1v1 Roboenza is total chaos.
(Someone'll figure out how I got that fragcount, without him winning.)
(click to show/hide)

133
W.I.P Forum / Re: Nezumiman Expansion
« on: February 12, 2011, 07:19:27 PM »
Alright. No rush. ;o

134
Maps / Re: WANTED:LOOKING FOR MAP JOBS!
« on: February 12, 2011, 06:41:45 PM »
So umm...

We give you a pre-made map, and you make it again? That's what this sounds like.

Quote
K just send me the map layout with everything it needs[weps,items,decorations,sky box textures,etc]

If we send you the layout (linedefs/sectors), we could texture those ourselves...

Weapons and Items probably would be in specific places if we made the layout because of how we'd want it to look in-game and play out.

Decorations are rare in custom maps, but again, we could put those in places we'd see them nicely in-game ourselves if we made a layout.

Skybox is about the only thing I can see people needing help with...

But, this is your thing so yea.. Good luck with it. <.<

135
W.I.P Forum / Re: Nezumiman Expansion
« on: February 12, 2011, 01:13:58 AM »
That's no huge deal.

You can post the 32x32 or the 48x48 sizes and I can work with either. 32x32 is just the preferred "setting" for tile widths. There's no big deal if it's not.

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