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Messages - Ashley

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136
DECORATE and ACS Modifications / Pokémon Projectile for fun~
« on: February 12, 2011, 01:02:52 AM »
I made a "Pokéball" projectile that summons a Glaceon and that pokémon uses Ice Beam on your enemy. (Fairly weak attack; change the 5 damage to 10 for a more reasonable hit)

I really made this out of boredom.

Notes:
This is nowhere near perfect, and I don't plan on working on it anymore. Feel free to leave comments, though I probably won't read them. Just a silly experiment.
Whenever the Glaceon appears, stand wherever you want it to shoot AWAY from.
The ice beam is shot at you, normally, for some unknown reason.. And it would hurt you. Due to this, I had to angle the shot at 180 degrees away from the target, which would be the player. So stand away from the pokémon to make it shoot "accurately".
This is not a weapon.. Just a projectile.

In order to use this, load the WAD with the launcher and go to any map. (sv_cheats must be enabled)
In the console, type "Summon Pokesummon" or "Summon Poketrainer".
Pokesummon is the projectile.
Poketrainer is a 3000 hp enemy I made that uses this. It's a fairly simple enemy to kill, even with all that health.

Credit:
Gummywormz for the Glaceon Sprite.
xColdxFusionx for the Pokeball/Ice Beam sprites.
Myself for tying it together.
Mike for writing GeminiLaser's trail, which was used to make this look "beamy".
--Feel free to look around inside the WAD.

Download: Clickity Click.

Screenshots:
(click to show/hide)

137
MM8BDM Discussion / Re: Screenshots
« on: February 12, 2011, 12:45:06 AM »
Kapus was the Roll, Alucard.

138
MM8BDM Discussion / Re: Screenshots
« on: February 11, 2011, 10:09:46 PM »
(click to show/hide)
Tower of Camp.

(click to show/hide)
Me showing off.

(click to show/hide)
Roboenza has taken over?.. (I was the Alpha zombie that match, but Messatsu changed some settings right as I was being infected, so buggery happened. [My elecbeam was in fact the Infected Weapon])

139
W.I.P Forum / Re: ACHIEVEMENT CHALLENGE!
« on: February 10, 2011, 09:08:52 PM »
Quote from: "SmashBroPlusB"
Dude.... I love you. (Don't worry, it's platonic bro love)

Anyway, with your awesome bolts and lives engine, I think you should take a look at this: viewtopic.php?f=31&t=2022

With your engine and modding skills, plus his bosses and maps... it will be UNSTOPPABLE. :cool:

He was already doing something quite similar to this, in his spare time. ;o

..And I had been working on MM2 stage remakes of this, but designed for multiplayer.. And other features. Oh well. Nobody said we can't all work on a similar project.

140
W.I.P Forum / Re: Nezumiman Expansion
« on: February 08, 2011, 09:50:02 PM »
I can do weapon projectiles, but not the weapons themselves, too.

Any weapon is fine. (I never messed about with WCOLORS, and all that jazz, but I AM good at projectiles)

If you could, fix the tilesets to 32x32... Please. ^^"

141
W.I.P Forum / Re: Nezumiman Expansion
« on: February 08, 2011, 12:38:23 AM »
The "Perfect Fashion" skin would be the one used in the special stage (unlocked for beating the game).

It's pretty much the full outfit you acquire for being all 8 nezumi's.

142
Help & Editing / Re: Thought: Touhou Dogfight mod
« on: February 07, 2011, 08:57:07 PM »
Even though I'm a Touhou fan (kinda.. Not really INTO it; I enjoy the gameplay), I'll have to agree with Myroc.

"Get your Touhou out of my Megaman!"

143
MM8BDM Discussion / Re: Screenshots
« on: February 06, 2011, 05:38:26 PM »
When will people realize that high Ping doesn't equal funny? Meh.

(click to show/hide)
--When Coltons become bosses, spam happens. (This is suprisingly easy to dodge, though)

144
W.I.P Forum / Re: Nezumiman Expansion
« on: February 05, 2011, 04:20:16 PM »
Alright.

I suppose only the first three Gyoniku stages would matter, since the last two are small and silly.

145
DECORATE and ACS Modifications / Re: MM8BDM UN-official Enemy Template
« on: February 03, 2011, 08:47:07 PM »
ACS_Execute functions.

..And you know more than I do, SSW. Stop being a noob on the interwebs!  ;)

146
MM8BDM Discussion / Re: Screenshots
« on: February 03, 2011, 02:07:55 AM »
200th page, woo! Now, this is the 1994th post. Lettuce reach 2000! (Legitimately, with pictures)

147
DECORATE and ACS Modifications / Re: MM8BDM UN-official Enemy Template
« on: February 03, 2011, 02:00:12 AM »
Quote from: "Ivory"
Eh? What was wrong with this?
http://zdoom.org/wiki/Action_functions

Oh look, a time saver. Thanks~ ._.'

148
DECORATE and ACS Modifications / MM8BDM UN-official Enemy Template
« on: February 03, 2011, 01:28:43 AM »
I made this for a friend who wanted to make enemies, when I wouldn't let them use my Adventure Mode's enemy code, so they could LEARN.

Because of this, I'm releasing it to further help out the future coders of cutstuff!
(I may or may not have left out important, general parts.. And I know there's a LOT I could've added in)

Since this is too large to post here, I think, I'll upload it for all to see, themselves!~

Download the WAD by clicking on this line.

I hope this all helps you. :3

--There's a buttload of comments in there so even the novice coder may be able to understand!

Useful things (From the DECORATE Assistant; Can be found here):
Action Functions
Actor Flags
Actor Properties
Action Specials

~~Generic Templates Below~~

Inventory:
(click to show/hide)

CustomInventory:
(click to show/hide)

Monster:
(click to show/hide)

Projectile:
(click to show/hide)

Weapon:
(click to show/hide)

Ammo:
(click to show/hide)

PlayerClass:
(click to show/hide)

Edit: The 360 degree attack works wonderfully, with an edit I've made.
I will update the template tomorrow (after work) with the revised version.

Screenshot of the fixed one:
(click to show/hide)

..It's pretty overpowered up close, but in a wide area, it wouldn't be so bad!

149
W.I.P Forum / Re: Nezumiman Expansion
« on: February 01, 2011, 01:03:34 PM »
I can do Dr. Gyoniku Stages 1-5..

But a question. Will these maps be Deathmatch-style (Like, say, cutman), or actual game style (Start at one end, go to the end and be in a boss room, more ample for fighting, with some gimmicks)?

150
Help & Editing / Re: A question about the in-game music.
« on: January 31, 2011, 08:46:49 PM »
Nice ~15 day bumps. :L

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