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Messages - Ashley

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16
The WWW board / Re: Megaman 8-bit Deathmatch Skype Family
« on: May 29, 2012, 12:57:55 AM »
Quote from: "SmashBroPlusB"
Just don't try to slaughter everyone with Thunder Beam spamming Mobies again and I'm sure you'll do fine, heh heh. Come on in, the water's fine.
No promises ;w;'

Quote from: "Everyone Else"
Some stuff and things.
Ha, thanks guys. ^^;

I'll do some freelance work, sure. Maps, weapons, whatever. Most of the people who knew me might remember I was a great player, but didn't often play..
[..when it came to coding MMINV *shudder*]

But yeah, I'll be back more actively now. Maybe. Certainly maybe.

There is one thing I'd like to see more of from this community, but I'll let that slide until somebody asks (PM?). owo

---

Edit: How dafuq do I configurrrrrrrrr ;w;'
My controls.. WHAT ARE THEY eAe

17
The WWW board / Re: Megaman 8-bit Deathmatch Skype Family
« on: May 29, 2012, 12:19:06 AM »
And here I thought this was done? Or announced done... *cough* Anywho; I don't run this anymore.

You'll have to find someone who does run the 'family', or what I can presume is one, or make a new one yourselves.

Now to wait and see who actually noticed I did something back in this community... Hrm.

[Should I come back and DO something? Where would I even begin? Great questions, I'll wait on answers. --Am I even wanted back?]

18
W.I.P Forum / Re: Touhou class Mod, by xColdxFusionx
« on: May 22, 2011, 02:04:39 AM »
Alrighty, then.

19
W.I.P Forum / Re: Touhou class Mod, by xColdxFusionx
« on: May 22, 2011, 01:44:40 AM »
My favorite part is the "Ashley" class. I've not tried this out myself, but apparently it uses my invasion weapons, which was never authorized. At least TRY and get permission to use things like that.
*shrug* I say take it out.

20
I shall indeed need more maps, Jack.

21
Oh, the world outside my computer kidnapped me for XX~X days, so.. Yus.

Regardless, work will be done, maybe. Kinda second-guessing and considering handing the project over to someone more responsible. I can't do it alone, and I'm slightly rusty.

22
*cough* Resuming work on Invasion soon. Got some more music finished, at least.

23
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: April 10, 2011, 03:31:15 AM »
It's nothing to concern yourself with.

24
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: April 06, 2011, 08:09:52 PM »
We plan on making all the music used ourselves, as a good number of them are already done.

As for the SlumpED/Slade issue, you're wrong.
There's ways of compressing the pk3 so that some files are entirely hidden, or protected with a password. In this case, we'll be hiding the music and possibly SFX folder(s), as well as locking 'em up.

Have fun getting in there.

--As a note on my moving situation, this was cancelled due to personal and government issues. I needn't explain.

25
Here's my dillema.

(click to show/hide)

Not to be off-topic or anything.. Sorry.

26
Some of the Invasion maps have major texture/land glitches that only occur in OpenGL, but never in Software..
Clearly all maps need testers whom use both.

27
I have some screenshots of two texture glitches I found while roaming around the I-pack V2. Not sure if you caught these or not.

(click to show/hide)

For the second one, look around the fanfiends.

28
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 29, 2011, 07:52:46 PM »
Sorry, no. The music is meant to be only for the Invasion project, and I'd like to keep it that way since we're making the music ourselves. Privacy-type deal.

29
To fix Bass' dashing issue:

When time stop/stun occurs, use A_GiveTargetInventory to supply the players with some kind of inventory item. After some time it should be taken away (for effectiveness and less bug due to death, use ACS to take it away).

In the Dash altfire, check for if any of those inventory items exist on the player. If so, disallow dashing. It's simple and can't fail unless you're not giving the fake item properly.

30
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 26, 2011, 05:28:17 PM »
We can only hope so.

--I'm busy in real life for a couple of weeks, so progress will be drastically slowed down. Moving countries. =w=

--Progress might be even slower since I lost most of the files I had during computer swaps. I'll probably just re-set my old one up and put the files somewhere for download.

We still need maps people, c'mon! (I know the Map List page on the website isn't finished, but the topic still works!)

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