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W.I.P Forum / Re: Nezumiman Expansion
« on: January 30, 2011, 05:07:13 PM »Quote from: "VyseTheLegend96"
i love nezumi man, i could help on maps if i had tiles.
I second the motion of map helping.
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i love nezumi man, i could help on maps if i had tiles.
I have something, that bug me in the Maps. The Jump Speed in Air. It is Probably in MMINV2 a Huge Problem because of the Spawn Points, you start, run down, and than you realize you charge into the Lava. If the Aircontrol also would be like in the MM Stages, it kinda would be easier to play Invasion.
Edit: Its kinda unnice so many People critisize the Mode. Ash & Co. Gave MANY for make it working, and i almost heard only critic, and endless Enemy fix wishes.
I think some of you just take it very hard with the Invasion Mode. Its Undone and still in work, so please dont start Crying if the Enemys beat you, you dislike the Maps because of the Look, or something different. I guess after all they didnt made it for getting pissed off. You would dislike 2, if you Make a Mode and anyone start critisize without end. They also give their best to fix these Problems, but please, please stop spamming the same Wishes, and PLEASE stop Critisize without end. Be Happy this Mode exist now.
Start disliking me for my Edit now, i dont mind.
Eh, I honestly thought this would be WAY better, considering the amount of attention it got. I stand corrected. No offense of course, because I really appreciate the work being done here and it's obvious you guys worked pretty hard. That's great, really, but I need to want to share some of my opinions.
Well yesterday I was hanging at msn with my bud like I always do. We got bored and decided to give Invasion a go since we used to play it on Doom with limited lives and a Megaman themed one sure was interesting. We were feeling high and mighty so we used limited stock on this too for teh lulz. Boy, was that a mistake.
First off, I imagined something way more balanced. You know, weak enemies at first increasing in numbers to finally have a gang of Baron of Hell-like enemies walking to you. As it is now, it's just spamming mobs that hurt like hell so it's pretty much Use Rolling Cutter > Die > Repeat. It isn't enjoyable at all, it feels like it's aimed at an audience with a short attention span that just want to shoot something while chatting, sort of like cheat servers. I think you could have edited a few of the official weapons to be less DM based and more coop friendly to be able to correctly balance the monsters.
Then we have monster variety. I know what I'm talking about here so I understand how their coding works and such. There's plenty of enemy skins out there, you could have easily done a ton of new monsters, with permissions of course. Now, as for the coding, it's not that hard. They don't have to go spazz at the time to spawn to look flashy or to make the game feel refreshing. Something normal like walking and shooting 1 small and normal projectile would be fine, no need to overdo it.
And finally, I just want to agree the maps are too bland. They need to show some kind of variety so it doesn't gets boring after a play or two. But that point was already discussed so I'll leave it at that.
That's pretty much all, I think. And yes, this is a good start, and like I said, it's great someone is working on this so I thank you. I just think the attitude you're trying to hold here is a bit immature. I know what it feels to slave yourself for someone who doesn't appears to give a damn, but it's no reason to act like this.But you do need a rest from all this, so I wish you the best with that.
Quote from: "Nekolord"Its kinda unnice so many People critisize the Mode. Ash & Co. Gave MANY for make it working, and i almost heard only critic, and endless Enemy fix wishes.If they want the mode to be better for everyone they need to know what everyone else thinks about the mode. Critique helps us do that. It's not like we're attacking Ashley and co., at least most of us aren't. Or is everyone supposed to say "Oh, this is great. GG." all the time? In the end, the way they take critique is totally up to them.
They also give their best to fix these Problems, but please, please stop spamming the same Wishes, and PLEASE stop Critisize without end. Be Happy this Mode exist now.
How can you expect something to reach it's fullest potential without considering criticism? It's hard for authors to do this, but if they are capable of stepping away from their work, and looking at it from an objective view. Not to become defensive of their work.
Now please listen to what you say. You want to make a new game mode that people can pick up. How can this be accomplished if you ignore common issues that your audience is having with the game mode? If they aren't enjoying it for similar reasons, then there is a problem and it will hold down the potential.
Nothing will get improved without criticism. Embrace it and learn from it.
i personally would love to see more enemies, like start mm1 up, i would love see picketman especially, and lower their attack power and the amount that spawns
One shot from practically any enemy kills you.
Decrease enemy HP and enemy attack power. Big Eyes shouldn't be able to shoot anything, anyway.
Why don't you model enemies like their in-game counterparts? Big Eyes move fast and have instakill stomps, but can't shoot; Colton spams Needle Cannon in your general direction; Helimets are hard to hit and move spastically but have super-low HP; Hotheads throw Tackle Fires at you (like YD's Flamethrower alt-shot).
Damage? Please. I cannot affect such without making custom weaponry! We all know it's not needed... Translations and damagefactors do work FOR you!
--I cannot be bothered to change their damages because it would just be a whole other pack of code I'd have to work on just to please someone, and then it would be too easy for groups!
In other news, maybe if the enemies did a little less damage and people didn't die every three seconds I'd feel better 'bout this mod.
Otherwise, yeah, it's pretty good. It's a beta map pack which excuses the quality of the maps.
This pack is more of a debug for the mode, not the maps. I have a feeling not many of these maps will survive the official release, and if they do, they'll be touched up.
I would like to clarify here that Oilman's stage failed Minimum Quality Expectations because of it's general openness and emptiness, not because of its look. YD at least tried to make a layout, and the stage actually looked pretty neat.
Supermoby's arena, on the other hand, is literally a single texture used both for floor, roof, and walls, in a circular room. In comparison to maps such as this, Oil Man's stage looks a lot more desirable.
I will have to side with YD on the matter here.
You could add some walls around the edge, so the whole thing isn't just lava. Add some barriers in Moby's as it just sorta ends.
Nobody's told me anything about Oilman soQuote from: "Ashley"Deal with it. :3
Oilman doesn't look bad, apparently the only reason they don't like it is the symmetry
But look at some of your maps, the Metdaddy one is just the same floor, same walls, same ceiling, no height and looks terrible what with the lava walls. The Supermoby one is the same ceiling and floor, there's random shit all over the place and most of the maps aren't 255 lighting.
You could at least try ;/
OP Mobs = No.
Quote from: "Korby"OP Mobs = No.not to mention
10 or more people + rolling cutter + super bigeye/ mini mobys = rape/EXTREAM lagg
They aren't overpowered, you just have to know how to fight them.
Oh? Going near a big-eye = death
Some idiot shooting a big-eye = death
Supermoby/Minimoby = death
Colton = death
I am sensing a pattern here.
Also, some of the stages look realllllllly bad.