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Messages - Ashley

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166
MM8BDM Discussion / Re: Rush Jet Adapter and Power Mega Man
« on: January 25, 2011, 08:46:00 PM »
Mike has created the Super Adaptor for the MM7 release. (Or at least, it was in his MM7 secret weapons stream) -Clarity

167
DECORATE and ACS Modifications / Default skin color translation?
« on: January 24, 2011, 09:56:40 PM »
I was wondering if anybody knew the Translation code for the default colors of a skin, for DECORATE. (The Blue and Cyan)

Code: [Select]
Translation "???:???=191:191", "???:???=179:179"First being blue, second being cyan.

Thanks in advance.

168
Maps / Re: Ashley's Things - Now with OHGODWHAT? A TOUHOU BOSS?
« on: January 24, 2011, 12:41:07 PM »
Quote from: "theanjo"
I saw you guys testing out the touhou invasion map on Doomseeker. How do you even make invasion servers?

With a bit of knowledge. The game mode is automatically set to Invasion upon the map's load, thanks to the CMPGNINF lump of the WAD. Other than auto-setting, you can type "invasion true/1" in a server console and map switch to make it invasion.

Quote from: "Flandre Scarlet"
Quote from: "theanjo"
I saw you guys testing out the touhou invasion map on Doomseeker. How do you even make invasion servers?

Cooperative mode ftw.


And Ash, i approve of Touhou Bosses.

Well, I made it for you because you asked.
Even though it's the only Touhou boss map I plan on making, you're welcome.

Quote from: "LlamaHombre"
If there's a touhou boss in one level, I'm fine with it. Just try to stick towards Megaman-Related bosses to attract a larger audience.

But of course, sir Llama.

169
Maps / Re: Ashley's Things - Now with Super Moby/BigEye bosses!
« on: January 23, 2011, 07:01:48 PM »
Another Super enemy added. :3

170
MM8BDM Discussion / Re: Gameplay videos
« on: January 23, 2011, 04:58:26 PM »
Video of my run against SuperMoby, debugging test for a boss fight.
Seems too powerful in the release, but I'll whither it down ... Greatly.

Video here.

171
Skins & Bots etc / Re: Metdaddy 2.0 Skin
« on: January 23, 2011, 02:56:08 PM »
Quote from: "Alucard"
Think you could get a download link? The color problem can be solved, but not if we have the skin.  :geek:

Bah, I forget the most important thing of the thread! Sorry.. My mind's not where it should be lately.

Download link up.

..And as for the "size being bigger than moby" problem, think again. It's actually smaller in comparison.
The boss fight's Metdaddy has a scale going on within the DECORATE of it all, so it's far bigger than the skin is. I'd say it's 1.4x bigger than the skin, but it's a guess.

172
Maps / Re: Ashley's Things - Now with SUPERMOBY!
« on: January 23, 2011, 03:38:31 AM »
Updated OP with the godful Super Moby.

How many times will you be blessed?.. Or shown up, in most cases.

173
MM8BDM Discussion / Re: Screenshots
« on: January 23, 2011, 03:37:51 AM »
Some HNNNNGH-worthy screenshots from the latest MMINV tests...

(click to show/hide)

174
Maps / Re: Invasion test/template/thing
« on: January 22, 2011, 03:47:20 PM »
We had our own spawners, that work exactly like yours.. But there's some things in there we didn't know about and use. XD

Thanks, Mike. :3

175
MM8BDM Discussion / Re: Screenshots
« on: January 21, 2011, 03:42:20 PM »
Happened every time it jumped, but it could've been me.

176
MM8BDM Discussion / Re: Screenshots
« on: January 21, 2011, 02:16:51 AM »
(click to show/hide)

If you see a rogue Metdaddy, let it be.
If you see a rogue Metdaddy 2.0, KILL IT BEFORE IT MULTIPLIES.

Jumping things multiply. Lovely.

177
Skins & Bots etc / Metdaddy 2.0 Skin
« on: January 20, 2011, 10:31:59 PM »
Recolored the Metdaddy for MMINV4, and turned it into the skin so it'd work.
Because of this, I'm releasing it for the fun of being a Grey Metdaddy, and the fact that we need such a skin. (I will not recolor it to the standard Blue/Cyan)

It only has 4 frames in use. Didn't feel like making more.

Walking:
(click to show/hide)

Standing:
(click to show/hide)

Shooting:
(click to show/hide)

Taking Damage:
(click to show/hide)

Download.

Let's not get all whiney about colors, please. Credit to Mike for the original sprites, or credit to the original creators from which Mike got them from.

178
W.I.P Forum / Re: ACHIEVEMENT CHALLENGE!
« on: January 20, 2011, 09:27:53 PM »
Cheating is totally legitimate.

Because turning on God before it starts, and off to take damage, then on again after for a screenshot, isn't cheating. It's just a way of succeeding.

179
MM8BDM Discussion / Re: Pride: MMINV Debuggers' Logs
« on: January 20, 2011, 08:51:33 PM »
I thought it just supercombo'd two of you and landed in the lava slightly next to the wall, and was like NOPE NO RESPAWNS and uber jumped onto all four of you, while I and Your Sister watched from afar... Then telefrags.


Not really sure. Either way, it happened.

180
MM8BDM Discussion / Re: Pride: MMINV Debuggers' Logs
« on: January 20, 2011, 01:29:38 AM »
Good idea, Brade, but I'll leave someone else to do it.

No need to request work if we have no ideas!

People can contribute basic enemy sprites to this at their will, and I'll post their names as Contributors, and what they did.

Related:
I joined a server where MMINV_Build5 was being hosted, to see what would go on...

During the MMINV4 match... This happened.

(click to show/hide)

Hard to understand picture short... The Metdaddy 2.0 went around the spawn barrier, jumped onto 4 freshly respawned players, and stayed there for one more jump. Upon its land, "Team Flanny" spawned and telefragged it, to everyone's surprise.

This, kind people, deserves an award! Regardless of this not being debugging or testing, that was truely an awesome feat to see.

Let's see how many of you can telefrag the Metdaddy 2.0...

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