Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ashley

Pages: 1 ... 12 13 [14] 15 16 ... 20
196
Maps / Re: Ashley's Things
« on: January 14, 2011, 08:59:49 PM »
It will not, VGS.

Only if there were, say, 400 mobies, would it lag worse. (On anyone with 200- ping)

197
Maps / Re: Ashley's Things
« on: January 14, 2011, 01:09:05 PM »
Quote from: "Alucard"
I think you should put this with your music pack, not 2 separate topics.

I was planning on adding my Music WAD here.

I'll do that now.

198
W.I.P Forum / Re: [Half-EXPANSION]: D2MM Maps - MMLMS Updated with Music!
« on: January 14, 2011, 01:08:13 PM »
Yes, Anjo.

199
Maps / Ashley's Things - Touhou Boss Map revision done; Better map!
« on: January 14, 2011, 02:09:23 AM »
Stuff goes here.

MOST RECENT: Touhou Boss Arena ~Revised!
Credits:
Myself for work.
Flandre for telling me to do it.

In the spirit of Touhou, I've created this hellish Danmakufest, for all the Touhou fans. This is yet another simple 3-wave invasion mode, consisting of bosses from Touhou.

Good luck, Touhouians.

Screenshots:
(click to show/hide)

Download here.

"Ashley's Beach" Map.

Only one screenshot because I'm lazy tonight. There's two rooms, though.

(click to show/hide)

Note: This was my first map created myself, and took roughly one hour. Derpish teleports are derpish.
Moby Climbing fun for all.

Download here.

Super Moby Battle Arena (For the advanced battlers)

Credits:
Sicksadworld for inspiration, support, and special thanks in general..
Everyone who gave their multiple lives trying to kill this bastard.
Myself for work done.

Note: I KNOW this is ridiculously hard to do, sometimes even in a large group.. Note that when this is actually implemented in a MMINV map, it won't be as hard.. If anything, 10x easier.

Think you're tough? Think you're a good player? These mobies disagree!
Created for Invasion, this map was to test out the infamous SuperMoby, an Invasion-Class boss just waiting to blow your bolts apart.. But it's really the little ones you have to worry about!

Video for clarity:
http://www.youtube.com/watch?v=pPe47pVYA4s

Download here.

Super BigEye Battle Arena (For the advanced dodgers)

Credits:
Myself for work.
SuperMoby for having an awesome template.

Note: This is not as difficult as the Super Moby. I've made sure of it.

To follow up the boss-making for Invasion, I've created yet another fanciful enemy. (Though he remains red, he's noticably larger and more dangerous)

The Super BigEye shoots rapid-fire crystal eyes at its enemies, in a large scale room. Hit it? Well, if you hit it, it shoots right on back! Rapid-fire weapons and constant movement to the left or right makes this fight easy.. Until there's more of them. Good luck!~

I hope to recolor the Super Bigeye a nice golden touch, or perhaps a green, for the official release. This is pretty close to being official, though!

Screenshots:
(click to show/hide)

Download here.

My Music WAD.

Not much to say except that over a few years as a programmer, I needed music. So, because of this, I made some. Some, but not many.

Since I've made music, and some people tend to enjoy listening to the songs, I've put them in a WAD.

Since these are my songs, they're all legal, and I'm fine giving them away.

Download link: Here.

Music List:
(click to show/hide)

200
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: January 13, 2011, 08:51:44 PM »
Quote from: "Korby"
I'm not sure if you guys are still making Cut man and such stages, but if you aren't, you could just replace all of the textures with 8-bit powered up textures!

We're making them our own way. As far as original stage textures from MMPU go.. If nobody gets them for us, then it's staying the textures used in the normal stages in the official game.

Quote from: "SmashBroPlusB"
YES.

I loved the woodsy look of Cutman's MMPU stage. The trees, the wooden stumps, the bright colorful look just seemed to fit the stage perfectly. Plus I loved Elecman's Tron-like neon city stage.

I'm voting YES to Korby.

@Above

--Ideas are encouraged, but keep it simple.

201
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: January 12, 2011, 06:05:27 PM »
It shouldn't take too much longer, really. Only thing we need to get done is stage gimmicks and the rest is a given.

202
W.I.P Forum / Re: [Half-EXPANSION]: D2MM Maps - MMLMS Updated with Music!
« on: January 12, 2011, 06:04:05 PM »
We take full responsibility, Mike. No worries on your part. ^^
I doubt they'll have a problem with it.

203
W.I.P Forum / Re: [Half-EXPANSION]: D2MM Maps
« on: January 11, 2011, 08:28:49 PM »
We know, YD, but we're redoing them all, our own way.

EDIT: MMLMS mapset pk3 put up.

204
W.I.P Forum / Re: [Half-EXPANSION]: D2MM Maps
« on: January 11, 2011, 06:03:18 PM »
Good to know, DTD. :3

The MMLMS maps should be done within today.

205
MM8BDM Discussion / Re: Screenshots
« on: January 11, 2011, 05:29:24 PM »
(click to show/hide)

Darkwing Duck commands you!

206
W.I.P Forum / [Half-EXPANSION]: D2MM Maps - MMLMS Updated with Music!
« on: January 11, 2011, 05:24:31 PM »
Well, anyone in the Skype family's heard of the project Lakister and I have been working on. (With some help from SickSadWorld, too!)

We're retexturing the Doom2 maps that are around MM8BDM, so they don't take as long to load, and load for certain.

We plan on doing all of the mapsets, even INV (I'll be doing those with mets as enemies; various strengths to such mets!), so the maps of MM8BDM aren't so limited to robot masters! People who've seen our maps claim they're outstanding for retextures, but most of the credit goes to the original mapmakers.

As of now, we've only done the MMLMS mapset, and MMDMSEC. To complete MMLMS' mapset, we need skyboxes and a few tweaks to be done on three of the maps. Should be completed by today or tomorrow.

MMLMS .pk3: Here.
Updated! Now with added songs for MMLMS42, MMLMS43, and MMLMS72.
(All songs for the above are of my own creation)

(click to show/hide)

MMDM .pk3: Being Worked On

MMCTF .pk3: Being Worked On

MMDUEL .pk3: Planned..

MMST .pk3: Planned..

MMINV .pk3: Planned..

Credmap retexture: Possibly?

--If you find any problems with the maps, music-wise, texturewise, skybox wise, please inform us in a reply to this thread.

207
DECORATE and ACS Modifications / Re: 8-10 Weapons
« on: January 11, 2011, 05:18:35 PM »
I could get you the sprite, YD.

What do you need for it? The actual projectile?

208
MM8BDM Discussion / Re: Screenshots
« on: January 10, 2011, 02:12:39 AM »
The results of incredible spontaneous Server Lag:

"Flanny's Hide 'N' Frag Server"

(click to show/hide)

Deathwind's Roboenza Server #2

(click to show/hide)

209
MM8BDM Discussion / Re: Extreme Robot Master List - Completed in 4 hours
« on: January 10, 2011, 02:05:38 AM »
Quote from: "VGS2"
Quote from: "Korby"
Erm, VGS2, I think they mean Dynamo from X series.
...That's probably a sign that I need to get more into Megaman X.  :?

Anyways, more on topic, I can't help but notice that Torch Man's missing from the list.
Are you missing out the shitty DOS bots?

Oh derp.. I may! Though, I thought Bitman and such were DOS...
I'll look into that.

Also, thanks to "Bunny Must Die Yo" for giving me the EXE attacks.
I'll post his information as-is on the OP.

210
MM8BDM Discussion / Re: Extreme Robot Master List - Completed in 4 hours
« on: January 09, 2011, 02:00:39 AM »
If you want a Dynamo skin, go to the request topic in the Editing forum, Neko.

Pages: 1 ... 12 13 [14] 15 16 ... 20