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Messages - Ashley

Pages: 1 ... 17 18 [19] 20
271
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: December 22, 2010, 02:56:39 PM »
Quote from: "tsukiyomaru0"
So, upon colision with ground, it should "turn into a pickup" that won't air a message. When picked up, this item should be forced into use, which will cause the player to slide and create something to cause "collision" damage (like Charge Kick's "slash")

Pretty much enable collision that triggers the "get on wavebike" method, like from Waveman's stage; if you step on one of the launchers, it'll send you out.

If you could incorporate it to turn into its own sprite upon hitting the ground when fired, the oil would work..

Touch the oil and trigger the latter event, on a custom jetbike sprite.

Whilst on it, check for collision so that you damage whoever when you run into them.
Charge kick would be a bad example due to it still being a projectile, Tsukiyomaru.

If possible, enable a secondary jump mid-air if on the oil slider. That may require an edit of the jump mechanic itself ("If on oilslider, enable second jump.."), though.

272
MM8BDM Discussion / Re: Screenshots
« on: December 20, 2010, 10:01:48 PM »
(click to show/hide)

Looks like Moby needs a bath... And his two buddies there.

273
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: December 20, 2010, 09:37:03 PM »
I had already done the music, Myroc. I'll send you them later.

The bots are done, too. (Even Megaman?'s)

274
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: December 20, 2010, 01:18:51 AM »
Quote from: "The_Broker"
Quote from: "Ashley"

Alright. May I ask where you find these chats?

I made them and Mr. CutmanMike said he would use them. Well, at least he did for my botchats for MM7, MM8, MM9 and MM10.

So when do you think I could get those?
The bots are done, aside from the text.

275
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: December 19, 2010, 11:23:51 PM »
Quote from: "The_Broker"
Quote from: "Ashley"
Either. Post here, or PM me them.

I will PM them to you in a few hours sir.

Alright. May I ask where you find these chats?

276
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: December 19, 2010, 10:30:59 PM »
Either. Post here, or PM me them.

277
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: December 19, 2010, 10:20:54 PM »
Quote from: "The_Broker"
Well, if you guys are gonna make Time Man and Oil Man bots, then perhaps I'd better give you the official Time Man and Oil Man botchats. Whenever you need them, just let me know and I'll PM them over to you.

Now would be good, Broker.

278
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: December 19, 2010, 10:11:24 PM »
Quote from: "LlamaHombre"
If there's any enemies you want in that aren't already made, lemme know.
Despite never playing this game, I know a lot about it!

Quick question though;
Will a Ghost N Goblins level and a Wierd Japan level be placed in the Expansion?

Assume not. But if someone spontaneously makes one, and it's worth keeping, then it's possible.

279
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: December 19, 2010, 09:38:16 PM »
I'm thinking about basing the Time Slow off Atomic Fire, if I can figure out what this last part of the code means..

Then, I'll just have it act as half a Time Stopper, so the person using it can move at normal speed, but everything around them would be half their speed.

I'm not sure if I could enable weapon switching during, but I could default the megabuster to be used if firing is active during the Time Slow..

Also, I can make the Bots, given the skins are made for me to use.
I'm also attempting to make the Music 8-bit.

280
Tutorial Collection / Re: [TUTORIAL] How to create your own Music WADs
« on: December 15, 2010, 02:30:46 AM »
Quote from: "CutmanMike"
You can also give the tracks the same music names (as seen in music.wad) to REPLACE tracks. I have a castlevania music pack I'm using at the mo, I may release it for christmas.

You mean by default, or by changemus codes?

Because I thought you had to replace them manually in the Megagame.wad, or other WADs for it to be default.. But, I dunno.

281
Tutorial Collection / [TUTORIAL] How to create your own Music WADs
« on: December 13, 2010, 09:47:14 PM »
Well, it's come to my attention that some people don't understand how to make music WADs properly. Some people who've tried have done it completely wrong, or just slightly wrong; wrong, either way.

So, I'm going to assist those who wish to make their own Music WADs, and help those who've been trying to fix their problems.

You'll need three things for this:
1. SlumpED, or XWE (I'll be using SlumpED for familiarity) [SlumpED Download Here]
2. Music you want to have in the WAD.
3. A few minutes of time.

Step 0: Making sure you can do this with what you have.
~For those who didn't know, you need actual music files for this to work. By actual music files, I mean files in a .mp3 or .ogg format (preferred).
They can also be in .wav format, for those who wish to use that. If you do not have such, I suggest finding some, or someone who can make you the music in such formats.

Aside from that, understanding simple tasks helps. I would hope we can all read.

Remember, Google can be your best friend here.

If you have music in this format and it doesn't work at the end, reply with your problem.

Step 1: Making sure your music can work.
~Now, since we have music that can work, let's open your WAD creator and editor of choice. For me, that's SlumpED. From there, let's make a new WAD.



Okay, now we need to add your music. To do so, go to Lump > New From File, to add one from a specific file.



..And pick your music out.



Important Note: Your music MUST be 1-8 characters long in length, name-wise. 9 and longer makes the 9th+ characters get cut off, and some of your music codes will be misusable. It helps to have your music named something simple, that fits the criteria. Also, make sure none of your music will conflict with OTHER music that can be changemus'd, such as Cutmus, or a custom song's name from another WAD.

Step 2: Saving the WAD.
~Since you have the music ready to be saved, why not save it? To do so, simply go into File > Save All.



After that, place it somewhere you can remember, with a simple to find name. The name doesn't matter that much, really.



There. Now you have your WAD.

Step 3: Test.

~Before releasing the WAD, assuming all works out, you should really test it.
If you didn't know, you need a "Skins" folder with all your MM8BDM stuff, like the launcher, and probably your game WADs.

In order for the music WAD you've created to be playable, you must have it in your Skins folder.

Image:
(click to show/hide)

Once you have it in your Skins folder, open up MM8BDM, in either singleplayer or a server, and try one of your changemus codes.



If your music plays, it worked, and you can release the music WAD, or keep it for yourself. Either or.

If it doesn't, go back and figure out where you messed up.

If you've tried this at least twice and problems persist, reply to this topic with your problem, and I or another forumer will try to fix it for you.

Remember: YOU have to put in some effort!

Hopefully this helps you all make such files.

282
Glad to see you finally got these up, Lakibro.

Keep up the good work. :3

283
MM8BDM Discussion / Re: Screenshots
« on: December 03, 2010, 08:44:38 PM »
Quote from: "PressStart"
Is there anything Eddie CAN'T do?

Yes.

Quote from: "Kapus"
Quote from: "Crazy Koopa"
I did something similar to this once. Only I used a Summon Eddie cheat and well...


And THAT was just the lower area! The area behind me was also loaded.
Also this made me realize how fun it is flooding stages with weapons like this.

STILL no Rolling Cutter.

Give out Rolling Cutter, apparently.

284
MM8BDM Discussion / Re: Screenshots
« on: December 02, 2010, 11:59:47 PM »


After an Hour's work of playing with Eddy by myself on MMCTF06, I created this!

Go figure the only weapon I was missing was Rolling Cutter. EVERY other one, I had gotten.

Jafar had joined me when I was 10 minutes from done. Then the server picked up a bit later. Two other people came in and took the stash, so it didn't last long.

2 Sakugarne, 19 Power Stones, 3 Freeze Crackers, 22 Elec Beams, and 5 Rain Flush's would be the highlights.

I also had 7 M-Tanks, 4 E-Tanks, 3 W-Tanks, and 1 Tango that were spawned..
A lot of weapons were stuck under others.

~Ashley_(Lily)

285
MM8BDM Discussion / Re: Advertising Server: Laki's Fast-Paced TLMS!
« on: November 20, 2010, 10:25:14 PM »
A lot of the maps we use aren't loading friendly. Just let it sit for a minute or two and it works.

After a match when a new one is loaded, sometimes you'd have to close and re-open the game to let the new one load.

Though these maps aren't normal, they're hellish and fun! (3x speed :3)

~Ashley_(Cheeeeeen)

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