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Messages - Ashley

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46
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 20, 2011, 03:41:15 AM »
MMINV08 was a map recently sent to me.. I tweaked it a bit and is pretty good overall.

It's in the MMINVMAPS.pk3 on the website, but it's not the same as what we're using. Ours is more updated... I'll update the mappack later.

47
My opinion as of v4a:

It lags too much with more than 4 players on many a-server, ala Heatman.

48
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 20, 2011, 01:57:27 AM »
Quote from: "Gummywormz"
Something really weird is going on. What happens is that it starts to download normally, then it suddenly completes. When I look at the file, it seems to be only partly dowlnoaded. I think either sitcking them all in a pk3 and maybe mirroring it elsewhere is the best thing for now.

That doesn't make sense. I can't mirror it because it's on my webserver.. It's being directly downloaded from the website itself so there's no middleman... But I guess I can add them all into one .pk3. Keryth suggested this, but had no problems.

Will do.

NOTE: Updated MMINV weapons download.

49
MM8BDM Discussion / Re: Rules for Deathwind's Servers
« on: March 19, 2011, 11:32:29 PM »
Quote from: "~Sheena~"
Quote from: "Keryth"
Ashley Xei Boraine - Epicancient:

<<< See, I don't spectate or suicide as an alpha.
I just play my part as the zombie who doesn't want to get killed.
I just don't abuse the no knockback and massive health buff.

She wanted me to post it for her.
^This
So It's no Rulebreak and i can't be kicked or Force Spectated if i dont Infect other's as Alpha.

It's breaking his rule if you spectate because you got infected without trying whatsoever.
It's breaking his rule if you suicide because you got infected (and within some time of being), without trying whatsoever.
It's breaking his rule if you get infected and immidiately tell someone to kill you. This counts as suicide.

I'm not breaking his rule because I will occasionally try and infect people as an Alpha.
Most of the time, I don't, and run around trying not to die. I don't just sit there and tell people to kill me; I do my part as a zombie to not-die.
If people item-1 spam me, I'll try and infect them for being daring.. But then the match carries on.
People think I break his rule because I don't infect people.. But I give people a challenge by being that "moving target" enemy, if you will. Some people enjoy it, but some don't. It's not a bad thing. (I rarely get Alpha status)

My reasoning: As an Alpha, you get no Knockback before infecting somebody else, and a full 1200 health in your health bar. Secondary+ zombies get 400 health, which doesn't last long. Now, I find it somewhat abusive to be an Alpha (moral), and I don't necessarily TRY as one. I'll be perfectly fine ruining some camp spots and going after people as a secondary.. Though sometimes I barely get to move.

Either way, I don't like "abusing" the status of being an Alpha. People whine about it, but I don't care. It's just how I play the role; moving target practice.

50
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 19, 2011, 05:46:08 PM »
Quote from: "Gummywormz"
For some reason most of the map downloads appear to be corrupted. Most of the maps can't even load due to there being some problem with mapinfo or something. MMINV07 says invalid data for texture, and some just don't work at all, even mine. I can't even open any of the maps in slade.
Really? The only problem I ever had with them was SOME texture problems, the music files being too large in size generally, or some MAPINFO's not existing.
They work for me, but I'll try downloading them from the site and using them.

If anyone else has problems with the map downloads, please tell me.

Note: Some maps (MMINV02 for example) had blatant texture errors that I neglected to fix.
They'll be fixed at some point when I add enemies and items around. For now, just ignore it.

Edit:
I downloaded MMINV07 from the site, and tried it in SinglePlayer. It seems to work perfectly fine for me; nothing wrong about textures or anything. I'll try your map since you seem to have issues with that as well.
Who knows. It might just be your downloads. :
Edit2:
Your map seems to work fine as well.
How did you play these maps? Did you load just one at a time, or all at once? If it continues to be a problem, I'll just put them all in the MMINVMAPS.pk3 and upload that to the site. It usually never failed when all in a pk3.

Quote from: "tsukiyomaru0"
You know... The Railgun weapon doesn't seem to fit the 8 bits style.

Also, check the Self Destruct. It didn't kill the user here.
Sigh. Self Destruct doesn't kill people if you use "Give All", sometimes. It's because Give All gives you armour, too.

Although, if you're just using the normal fire, it's not meant to kill you. The AltFire of SelfDestruct will kill players no matter what (unless they have guardsphere on for whatever reason). If you're using the AltFire and not using Give All, I'll just have to tweak it a bit so it just takes health, rather than using A_Explode to hurt the player. Doesn't seem like it'll always work.

As for the Railgun, don't blame me. You wanted a railgun and you got it. That's pretty much all we can get in terms of it, without being overdone graphically.

51
Maps / Re: MMINV Map Project - We need YOU!
« on: March 19, 2011, 02:47:05 AM »
You wouldn't have to, Ryuga.

If you're making a map, all you have to do is make the layout, texture it, and add ONE player spawn. Nothing more.

---

Unrelated, maybe, note: If you want to look at these maps, check out the Downloads Page on the official MMINV website.

52
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 19, 2011, 01:48:02 AM »
But that would mean releasing all the weapons I've made! I released the first six, albeit edited since... But meh. If you give me the weekend, I'll have all the weapons done and released on the website.

TEASE OF WEAPONS LIST:
(click to show/hide)
All of these weapons recharge each others' ammo (except for HealOrb) extremely slowly.
That way, you don't have to use the same weapon to get ammo back all the time!

---

Hope that clears your heads!~

Oh fine, download here.

53
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 19, 2011, 12:33:47 AM »
xColdxFusionx sent me a railgunesque weapon, and it works well.. Just needs some minor tweaks and it'll be fine.

You guys get a railgun after all.

54
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 18, 2011, 07:44:20 PM »
Because you clearly know what these new enemies act like.

55
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 16, 2011, 08:54:51 PM »
Still, we need no railguns. The current weapons should suffice!

56
Maps / Re: MMINV Map Project - We need YOU!
« on: March 16, 2011, 08:18:40 PM »
Sure thing. Go for it.

57
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 15, 2011, 08:12:44 PM »
The reason railguns won't work is because we'd have to use A_RailAttack.

This is a premade class-based attack that would require inheritance to use, and even if we do that, it'd keep the sound and graphics, which is unwanted overall.

58
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 14, 2011, 07:57:25 PM »
Quote from: "theanjo"
Enemies I want to see:
Squirt
Lantern Fish (Is it possible to summon Squirts from this thing?)
Giant Escargot (Aim for the eyes!)
Jumbigs (I guess weaker Big Eyes that does more damage.)
Killer Bullet (Never kill one near you)
Suzak & Fenix (This would be a challenging boss fight)

Also, wouldn't 30 maps crash Skulltag?

Squirt. Sure.
Lantern Fish. Maybe. Yes it's possible to summon Squirts from them.
Giant Escargot. D'awww.. A cuddly wuddly snail! Maybe.
Jumbigs. Nope. Not gonna bother.
Killer Bullet. Done.
Suzak & Fenix. -confusion- Probably not.

30 maps? Covered.

Quote from: "SmashBroPlusB"
Invasion weps, huh.

Well I thought I'd just re-post my crap give a suggestion.
Spoilered to save space in the thread.

(click to show/hide)
D'awww... A railgun. Not happening.

59
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 13, 2011, 11:27:32 PM »
Possibly, but wouldn't that get a bit much? It'd have to be an overly large map, with at least 100 waves. :p

60
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 13, 2011, 04:37:27 PM »
Quote from: "tsukiyomaru0"
Weapons, eh? If you want one of mine, feel free to ask and modify at will.

I try to make all these weapons of my own accord. I just wanted Rage Pillar to be similar to YD's Fire Pillar from classes, so... I looked at that and edited as necessary.

Quote from: "Gummywormz"
I sent the feedback for the first 5 weapons through pm for now.

As for rage pillar...

First off, it seems VERY overpowered, but maybe that's just me. Secondly, I managed to slightly lag single player with it. Not a good sign at all.

Note to people who want to test the weapons:
You have to type "give all" in the console and then type "use bassbuster" in order to switch weapons.
Ehh.. Rage Pillar's not that overpowered, honestly. It had a few nerfs already. It might seem that way on Bots because they have no invincibility frames, where a good few invasion monsters WILL have some invincibility. (And it doesn't hit most flying ones)

As for the lag, I guess I can just speed up the animation of it all. Less frametime, less lag.

Also: http://www.mminv.herobo.com/

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