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Messages - Ashley

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61
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 13, 2011, 02:50:37 AM »
Resumed work on this. [sorry for the triple post]

Website created, and will now contain all information about the project.
Link put up tomorrow; I need to fix a few things on it, and make more pages... Any more progress reports will be put up on the website as well. [The website may be down from time to time due to my hosting site inspecting various things to make sure everything is legal. Common.]

That should keep people updated well enough!

Also, 6 weapons were posted on the OP. Download if you wish to inspect them.

62
Maps / Re: MMINV Map Project - We need YOU!
« on: March 12, 2011, 02:43:23 AM »
Alright.

63
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 11, 2011, 08:55:34 PM »
Project on hold for a couple days.

[March 11th, 2011 - March 15th, 2011]

Personal issues.

64
Maps / Re: MMINV Map Project - We need YOU!
« on: March 10, 2011, 09:18:40 PM »
MMINV22 accepted; produced by Gummywormz.

65
Maps / Re: MMINV Map Project - We need YOU!
« on: March 10, 2011, 01:57:13 AM »
Quote from: "TailsMK4"
I did Invasion recently when ThatGuy was hosting it. That was a very refreshing experience, so I really wish you guys the best of luck in the project. As for map making, I suppose I could work on one, but let me ask a question: You just want stages that have textured walls and maybe some variety in terrain, but no gimmicks? If so, I could probably do a map using the current ones the pack has as resources.

You can add gimmicks, but depending on the map, keep deadly things limited. Look at the map list info for how many deathly things can be added per size. (Trying to keep enemies from death too easily or from getting stuck OR from being unreachable OR from players being too annoyed)

Pretty much a map with one player spawner (for myself to playtest), all laid out with textures as you think they look good, maybe some holes from enemies to spawn from (seems to be a theme but you don't have to!)..
If you want one of the newly accepted maps to base it off of, I can send you one or two. Just try not to totally rip off the map itself.

Quote from: "Gummywormz"
My map is almost done. I just gotta add MAPINFO and all that stuff and it's set to go. I'll PM it to you once it's done.

You sent me your map and it was a success.
MMINV04 taken.

66
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 09, 2011, 09:12:12 PM »
This gets done as soon as people want it to be! (And I have time to add shit..)

67
And what a Pun it was. This community is totally, slowly, going to hell.

68
MM8BDM Discussion / What is your opinion on the community as of now?
« on: March 09, 2011, 02:07:43 AM »
Inb4 Flame Starts; keep it nice, guys!

So, what is your opinion on the community as of now? Personally, I think it's gotten pretty competitive, and induces bad traits upon players themselves.
Of course, competitivism isn't a bad thing, necessarily, but it's gotten to a point where things are all-too serious for each player who plays this on a daily or bi-daily basis, and that causes some [I suppose] hierarchy in the players' minds.

Then, this isn't my place to judge, so take what's been written and work from there.

69
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: March 07, 2011, 11:58:02 PM »
Aaaaaaaaaaaand, things are done aside from maps!

C'mon people. We still need roughly 23 maps! {Look at the OP To-do list}

70
Maps / Re: MMINV Map Project - We need YOU!
« on: March 05, 2011, 04:44:14 PM »
It's an acceptable idea, though I'm not quite sure how it'll affect enemies that jump or use Z-Thrust... Might cause some issues.

I guess it's okay to use, sure.

71
Maps / Re: MMINV Map Project - We need YOU!
« on: February 28, 2011, 01:26:24 AM »
It's workin' out okay, I assume.

72
Maps / Re: MMINV Map Project - We need YOU!
« on: February 27, 2011, 09:02:14 PM »
Don't suggest these to me! I'm only making one more map at the most... Most likely a boss map to suit what needs done per boss.

Suggest it to someone who's taken on mapping for this.

EDIT: Updated original post with colorized "Maps Needed"

73
W.I.P Forum / Re: Nezumiman Expansion
« on: February 26, 2011, 06:28:58 PM »
Send me any of the weapons you're having trouble with. I should be able to fix them.

74
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: February 24, 2011, 09:08:40 PM »
Health Bars? Please. We're not doing those.

We may do ONE for the Wily Machine I'm making, but it'd be the only thing to use a health bar.

75
Maps / Re: MMINV Map Project - We need YOU!
« on: February 23, 2011, 02:10:17 AM »
We'll see how it plays out, Chugga.

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