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Messages - BiscuitSlash

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3751
Mega Man Discussion / Re: Music from the hacks of Mega Man
« on: March 16, 2011, 04:21:42 PM »
Yay! I was hoping there would be some easy way to download MM Ultra music :). Thanks for the upload!

3752
Mega Man Discussion / Re: Mega Man 11
« on: March 15, 2011, 04:39:34 PM »
Something I also want for MM11:

-Lots of awesome new concepts and really good stuff just like in Rockman 4 Minus Infinity

3753
I'm going to soon try the Darkman classes. Might need a little help....but I'l try :)

3754
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: March 13, 2011, 08:48:33 PM »
I have one waiting :) UK server too!

3755
Mega Man Discussion / Re: Mega Man 11
« on: March 13, 2011, 12:06:40 PM »
Quote from: "Ivory"
However I disagree about Roll being DLC. She should be unlockable, but not something you purchase.

As long as she's playable, then I'l be happy :)

3756
MM8BDM Discussion / Re: GravityMan only,HeatMan stage classes tourney
« on: March 11, 2011, 05:20:56 PM »
I like the idea....so.....

Name: Michael712
Time zone: GMT
Availability: Often
Contact me where?: Cutstuff, or my YouTube account if you know it (you probably don't)

3757
Mega Man Discussion / Re: Mega Man 11
« on: March 10, 2011, 04:57:41 PM »
Here's what I want for MM11:

-2 player co-op (This would of fitted so well for MM10)
-Maybe some earlier robot masters playable
-Roll as a playable DLC (this is a must)
-Quint should return as a Wily boss but actually being really powerful. (Maybe using a Sakugarne version of the wily machine?)
-Awesome throwbacks. (why not copy robot's return?)

3758
Mega Man Discussion / Re: Your LEAST Favorite Robot Master?
« on: March 06, 2011, 01:36:48 PM »
There arn't that many robot masters I can say that I really hate....apart from shademan. I don't like vampires

3759
Quote from: "CHAOS_FANTAZY"
Quote from: "DRN-000"
Question: Does the Circuit Board have a way to come back into play if someone drops it into a death trap? If not, what do we do?

One can use Rush Coil, Beat, and/or Skull Barrier to snag it from the Death Trap without dying yourself.

If none are available, it is likely that someone will propose a map change.  Go with it.

If you get skull barrier it instantly get removed from your weapon set :lol: (Apart from a time when Kapus managed to use it, but then it kinda screwed up)

3760
MM8BDM Discussion / Re: question about multiplayer
« on: March 05, 2011, 07:03:04 PM »
You don't need the wires, I got a rechargeable attachment set.

3761
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: March 04, 2011, 09:02:54 PM »
I'l host a duel server for Saturday/Sunday if you like (the UK one)

3762
Help & Editing / Re: The "What are you working on?" Thread
« on: March 04, 2011, 07:36:42 PM »
I'm working on my map pack (Maybe I'l call it the M-Pack or something)

M712DM1 - 78% done (needs music fixing and background)
M712DM2 - 5% done
M712DM3 - Not started
M712DM4 - Not started
[Secret Map] - Not Started
Other maps might be included but they're not thought of yet.

3763
MM8BDM Discussion / Re: Adopt a Noob Program!
« on: March 01, 2011, 05:01:08 PM »
If there's anyone who is very new to the game and needs help, I'l be more than happy to help :) (I forgot to say)

3764
MM8BDM Discussion / Re: Player Power Rankings
« on: February 27, 2011, 10:39:07 AM »
We could have some sort of 2500hp LMS game (1 game) as a duel knockout round thing....just an idea....

3765
Needleman is immune to hard knuckle (also Needleman is a ninja)

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