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Messages - T3H PL4Y3R

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46
MM8BDM Discussion / Re: Screenshots
« on: December 09, 2010, 08:03:34 PM »
Ohhhh, I've got some  ;)

(click to show/hide)

47
I found out. What you need to do is create a 'Unknown' lump, and call it 'ANIMDEFS'.Then, by using Centaurman's code, do it like this:

Code: [Select]
texture CENTFAL
    allowdecals
    pic CENTFAL1 tics 4
pic CENTFAL2 tics 4
pic CENTFAL3 tics 4

texture CWATER
    allowdecals
    pic CWATER1 tics 12
pic CWATER2 tics 12
pic CWATER3 tics 12
pic CWATER4 tics 12

I'm not sure what the 'tics' are, but thats how it should be done.

48
I think you need to make the tiles which you want to animate in an order, like the water in Centuarman's stage:
CWATER1
CWATER2
CWATER3
CWATER4
Then you will have to make a copy of CWATER1, and remove the number, making it CWATER like the PNG files in Centaurman's stage

49
Skins & Bots etc / Re: Official Request Thread
« on: December 08, 2010, 07:33:43 PM »
A Tonberry from Final Fantasy 5/6. Here's a tonberry:

50
MM8BDM Discussion / Re: Roboenza Frendly Maps
« on: December 07, 2010, 05:15:12 PM »
Agreed. I always hate it when I get killed when I'm a zombie due because of the stage.

51
Projects & Creative / Re: megaman racing project
« on: December 06, 2010, 07:20:05 PM »
Wow I feel rather dumb, but now since I found out how to 'import' them I will do so and send it soon.

52
Projects & Creative / Re: megaman racing project
« on: December 05, 2010, 11:15:48 AM »
Quote from: "Yellow Devil"
Bots lag it. You can play Mr. X's racemap with 1 bot and it's unplayable, yet 5 people and it's perfect.

I say make them like Waverunners. That way we won't have me in a car driving about everwhere like some sort of pimp.

If what Yellow Devil says is true, then I agree to make them Waverunners.

How do I load them from my Folder?

EDIT: While I wait for an answer I'll start Bombman's Stage.

53
Projects & Creative / Re: megaman racing project
« on: December 04, 2010, 07:36:50 PM »
Hmm, that seems like a good idea.

I am pleased to say that Fireman's track is almost finished. All i need to add is the spectator 'seats', the starting room and the the accelerator strips and the decelerator strips and its done.

EDIT: Fireman's Track is 90% and complete and only needs the accelerator and deceleraot strips. Only this is, I dont know how to add them in.

54
Anything Goes / Re: What is your avatar from/of?
« on: December 04, 2010, 01:13:55 PM »
My avatar is from Starcraft of a unit called a 'Ghost'.

55
Anything Goes / Re: You know you've played too much MM8BDM when...
« on: December 04, 2010, 01:12:35 PM »
You know you've played too much MM8BDM that you blame every mistake you make on lag.

56
Anything Goes / Re: Where did you get your name?
« on: December 04, 2010, 01:09:29 PM »
I got my name because in offline and sometimes online I jump around like a freaking maniac and dodge getting hit. From that point on was was ' T3H N1NJ4 '. I then realised that since I was so fast I attracted a lot of attension, then name myself 'T3H T4NK'. Afterwords, I said 'Screw it, im not always either.' So i just settled for 'T3H PL4Y3R'.

I use numbers because nobody wants numbers in their names, and since we use Skulltag, anyone can call himself anything he/she wants which means nobody use numbers. I wanted to be a tad different so I used numbers instead of verbs.

57
Anything Goes / Re: The last video game you played
« on: December 04, 2010, 01:04:08 PM »
Megaman ZX Advent

58
Projects & Creative / Re: megaman racing project
« on: December 04, 2010, 11:59:56 AM »
Quote from: "ice"
I also noticed mass amounts of waverunners caused bas lagg ie. waveman

bas lag?  :|

As for the poll, I can't decide which would be better. If we have car skins, then people would run around with them in other stages apart from the race tracks, but if code each car, as you said it would cause quite alot of lag. So as for me, im not sure.

EDIT: Good luck with Rush roadstar, and i can't sprite because I think i would fail badly if I did.

59
Projects & Creative / Re: megaman racing project
« on: December 03, 2010, 06:45:22 PM »
A racing Project seems quite interesting, and I might be able to help out with some ideas and some stages. As for stages, I can do Fireman (I started it already) and as for ideas, since Cutman is a basic robot master, hows about a recoloured Sniper Joe's car with a pair of scissors in front?

60
Skins & Bots etc / Re: Ryuga_Knight's House of Skins
« on: November 30, 2010, 06:25:57 PM »
Nice work on Grey and Ashe  :p

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