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Messages - CHAOS_FANTAZY

Pages: 1 ... 77 78 [79] 80 81 ... 89
1171
Please elaborate--when I hear "Launch Octupus," the first thing I think of is the enemy in Splash-Woman's stage.

Pics would be helpful, or, if these are just chats, just some elaboration of who they are would be helpful.

Also, FOR THE THIRD TIME OVER:  Please PM me the Repairman chat you're written.  I will compound it with the Repairman skin once someone has done it.  Remember, the sooner something is sent to me, the sooner it can be checked off of the list.

1172
Help & Editing / Re: How Do I Make A Server
« on: February 23, 2011, 01:06:53 PM »
It's actually really simple.

Simply add your Dueling (or should I say Dualing) Wad to the game itself, then--instead of booting up normally--click something along the lines of "Host a Server."  Customize all the junk in there, and you should be good-to-go.

1173
Anything Goes / Re: Google shot themselves in the foot again
« on: February 23, 2011, 04:34:51 AM »
Quote from: "Trigs"
If only I was that far in singleplayer T_T Can't you just give me a high powered sniper rifle and the addresses for googles development team?

WAT

Getting to Gamma's the easy part...and arguably, killing him is, too.

Anyways, HOORAY FOR NOT HAVING A YOUTUBE.  :mrgreen:

1174
W.I.P Forum / Re: Nezumiman Expansion
« on: February 23, 2011, 03:50:28 AM »
They all need more blue.  I recommend "separating" the ears or head from the rest of the body by coloring them solid blue.

Also, for Perfect Fashion--I think that's perfect fashion--, you could color the star and cape blue as well.

1175
Maps / Re: Cutstuff community CTF pack!
« on: February 23, 2011, 01:39:56 AM »
I won't bite unless this proves to be affiliated with the DM Cutstuff maps.
...Although they really do need other categories.

1176
W.I.P Forum / Re: [Expansion Pack] Mega Man Rocks!
« on: February 23, 2011, 12:28:54 AM »
BUMP.  No way in Hell am I letting this get buried.

I did some Repoman sprites while bored--because, as already mentioned, nobody likes Repoman, and he has to get done eventually--but, since I suck at walking animations, these are unlikely to be finished.  It's missing all side view and back/side view sprites, and also most of front/side.
I have a few concerns again, but nothing's going to change about his design unless you speak up.  Also, feel free to finish if you would rather do so yourself.

(click to show/hide)

My main concern is more ways to determine being hurt from behind.  I'm thinking of adding the yellow bars there, too, but, again...
Another issue is his front-firing:  I wanted the look of the Claws detaching from him and shooting, but right now, it looks horrendous.  Leave them as empty barrels, or...?

I love the attention this has received so far, but...we need mappers!  :?

1177
Maps / Re: My Late Dual Wad
« on: February 22, 2011, 10:15:00 PM »
NINE maps?  You only had to make one...

Only a couple of these did I really enjoy.  Strange thing--I hated Crystal Field, a symmetrical map, but I loved Star Base, another one.  I still dunno why everyone be hating on symmetry.

A few textures look offset, but my main peeve is the weapons.  Seems to me like "Pick your favorite broken weapon and rape their face with it!"  The entire point is quote-unquote "higher-tier" weapons are more difficult to get.  Make us work for our Knight Crush 'n' such, with an Item 1 staircase or something.

Also, the Gutsman Arena is too small/bland to me. But it's probably just me.  :ugeek:

1178
Quote from: "Kapus"
Nah, request away before you forget. I'll just add it to my list and see when I can get around to it.

If you insist, but I find a large list of things to do can be intimidating.

I want you to take your normal Chao skin and create one based off of what results from raising one as the villains of Sonic Adventure 2:  In short, a Dark Chao.

What are the differences?  Most are in its face.  The Dark Chao sports a spiky emotion ball instead of just a sphere.  Its cyan-teal-ish eyes are smaller than that of a normal Chao, and it sports a wicked, devious, triangle-teeth grin.  There are probably more that I've forgotten, snoop around for some screenshots.

1179
INB4CATPLANETEXPANSIONPACK

I don't think one can get tired of Cat Planet--especially after watching Raocow's playthrough of it.  It's just a silly little thing on the internet that everyone can relate to.

I was coming in to launch a request, but, if you're swamped already, carry on.  I can wait.

1180
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: February 22, 2011, 12:23:03 AM »
If I've said it once, I've said it a million times...

USE ICE'S ROBOT MASTERS.  THEY WERE PRACTICALLY BUILT FOR THIS.

Also, I'll see if I can't cook up an idea for the mappers to use.  Again, unlikely; I tend to stay out of the world of landscaping.

EDIT:  The Camo Mets--seen in Mega Man 9 as a disguised extra life--would make for an awesome enemy.  Obviously, it would have to be disguised as something else, but still.

1181
I'd like to request Repo Claw, a weapon from Mega Man Rocks! that I find unlikely to be done otherwise.  Everyone hates Repoman =(

Hopefully this won't become a clone of Thunder Claw.  How this would work is it would shoot out a claw that, upon running into a pick-up or person, would close and pull them to you.  About the fire rate of Magnet Missile.  If it's a person, minimal damage may be inflicted while being pulled.  Distance may be limited if needed.  I have no idea how you'd get the items to "stick" to the Repo Claw.  Sorry!

Check my skin topic or the MMR Expansion topic for sprites of the Repo Claw.  Also, since you asked for us to make the HUD, here you go.

If you have something against MMR, or are just swamped with work in general, that's cool too.  Please PM the results to me when you are finished.

1182
W.I.P Forum / Re: [Expansion Pack] Mega Man Rocks!
« on: February 21, 2011, 10:55:19 PM »
Quote from: "Obelisk"
Hey Chaos when anyone is done making the Repair Man skin can I make the bot?

Go ahead and get started now--like I already said, I'll be merging all the files together myself, and if the sprites in question are unavailable--if my understanding of how Doom works is correct--it will default to Megaman.

1183
W.I.P Forum / Re: [Expansion Pack] Mega Man Rocks!
« on: February 21, 2011, 01:10:06 PM »
Quote from: "MagnetMan497"
I wanna do Police Shield please

Yeah, good luck with that.  As I'm sure you are aware, Police Shield was already attempted.
We had no idea how to make it not a clone.

1184
W.I.P Forum / Re: [Expansion Pack] Mega Man Rocks!
« on: February 21, 2011, 04:55:13 AM »
Quote from: "Blaze"
I shall see if i can do Anchor Man and his weapon whenever it's possible.

Aren't you busy enough, with your Castlevania expansion pack?
But whatever, I'll put you on the list.  :roll:

1185
Quote from: "Mr. X"
I think that's what it's going off of now.  It has too many bounces, and since it moves slower with each bounce, each projectile hangs around for a looooong time.

Canonically, a Rebound Striker--when thrown by Strike-Man--lasts a total of 6 bounces before dissipating.  How many do these last?

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