Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - CHAOS_FANTAZY

Pages: 1 ... 9 10 [11] 12 13 ... 89
151
Forum Games Archive / Re: What can fit through a green glass door?
« on: June 17, 2013, 05:35:26 AM »
I shoot a rocket at the door.
I mean, at this point, why not?

152
Forum Games Archive / Re: Mafia X2 [SIGNUP]
« on: June 09, 2013, 06:55:16 PM »
> Vote Orange Juice.  Look how he's trying to avoid drawing attention to himself!  Obviously Mafia!

153
Skins & Bots etc / Re: Official Request Thread
« on: June 09, 2013, 03:49:02 AM »
Quote from: "tsukiyomaru0"
Here's a 10-minute sprite of him that I made for fun, but i don't have much motivation to make a whole sheet of him(YET!).

I actually did a similar thing once, though I also am not really that interested in seeing out said request.

Now available with 100% more sword and shield (He used those in EBF4).  Take what serves your purpose, I suppose.

154
/me emerges from the workshop, coughing and sputtering

Alright, I've got four Hale sketches here for you today!

Rubberfruit, acting upon the idea of a GMod-based Hale
(click to show/hide)

Airman James, a glorious bastard and a misunderstood child all in one
(click to show/hide)

The Players, inspired by the desire for more than 2 Multi-Hales
(click to show/hide)

Crazed Grenademan, a sort of continuation of the "Glorified Robot Master" series I had running a while ago
(click to show/hide)

At this point I barely even care if these make the game (And Balrog appears have died just like Silver anyway); I just wanted to have some fun writing them up.  Toss 'em on the stack with the rest, I suppose.

155
General Gaming Discussion / Re: Pokemon Discussion thread!
« on: June 07, 2013, 06:32:58 AM »
Supposedly they agree to truce at 666 turns, though the Replay screen broke at 351.
Seems old Oh Jay has finally fallen off his rocker.  :/

156
Anything Goes / Re: Anyone's art thread
« on: June 03, 2013, 05:41:54 AM »
Oh, look.  The Rolls return with a vengeance.  That reminds me.

So a while ago, I was shot a link to...this piece of art.
How disturbing. Not only freaky, but so impractical. That weapon looks so heavy; how is Mega Man ever going to even lift that to slice someone with it? And how fragile that thing must be!
So deeply disturbing, just so wrong to me. And yet, I find myself unable to look away. The artist does other pieces as such, none endearing and all strangely fascinating. This one in particular, I could not stop staring at for some time. I was so strangely enticed, there was only one logical solution.

Yup.  Prototype Roll.  Keep on Rollin', guys.

I've made a lot of other non-Roll art too but I don't feel like posting anything else right now so blegh

If someone makes the Roll Adaptor into an actual-usable weapon in MM8BDM I'll probably explode of mixed emotion

158
Forum Games Archive / Re: Mafia X2 [SIGNUP]
« on: June 02, 2013, 08:20:37 PM »
Mafia sans sanity?

> Sign up!  It's not like you were busy or anything.

159
"I was playing the Hide & Seek mod before it was cool."

160
YGP asked for my feedback on his class (Not sure why he'd choose me, of all people, considering I've never been associated with CSCC ever) but here I am anyway.
Quote from: "YGP1111"
Armor: 1.7x (Weakness: Ice. FREEZE!)
Speed: 1.1 (0.9 when flying)
I think you're setting yourself up to be too fragile.  Nothing wrong with being a scout-type, but you're over-weakening yourself if you ask me.  Boost your speed or your armor.
Jump: 6 (or whatever is somewhat higher/lighter than the normal Jump)
I don't remember how jump height works numerically, so I'll just pretend I didn't see that.
Damagetype: Grass (primary), Wind (item).
Role: Idk. Scout I guess, maybe? ._.
Weapon Dropped: None
No weapon drop?  Why?  You know, CSCC classes are allowed to drop copywep versions of their own weapons.

Primary Weapon: Seed Flare (Its a seed that when it comes in contact with the ground, it explodes into tinier seeds that then eventually explode afterwards)
Sounds kinda unwieldy.  I would choose a more direct method of attack or at least have another one alongside it, but that may just be my playstyle.
I also notice you have no altfire.  Okay.

Item: Fly (Allows for him to have the ability to fly for a limited time, which is intill his ammo gauge is empty, cannot be used again unless the ammo gauge is full again, flying will also decrease his speed slightly, ramming into people while flying will cause 5 damage to the said person per each hit on contact.)
An approximation of how long you can fly consecutively would probably help with balance.  Assuming that the 5 damage is ripper, seems a lot of people would barely even bother with your weapon and just fly into people.  Maybe a damage nerf or something.
Weapon Obituaries:
[Player's Name] was Erased from nature by [Player's Name]'s Seed Flare!
[Player's Name] flew away with [Player's Name]!

Skin: Shaymin by CHAOS_FANTAZY
Please don't use that skin.  It was lazily made and it's one of my worse skins.  All I did was take sprites from PMD!   Doesn't even have proper Pokemon sound effects.  Looking upon it makes me sad, and I regret making it...but I suppose I can't stop you.
Damage Information: Little. but to the point to where it can deadly (Seed Flare would do significantly more than flash bomb)[/spoiler]

That's my two cents.

161
Anything Goes / Re: Spamthread V.1
« on: June 01, 2013, 03:01:17 AM »
First Airman James, then some moron claiming that Mega Man is a ripoff of a boring giant mech anime.  Is CutStuff under attack...?

Probably not.

162
Quote from: "Gumballtoid"
Your coin total has a very minimal effect on your vehicle, from my experiences. It's there, but it's nearly unnoticeable and rarely affects the outcome of the race when you get hit. Coins being used to unlock parts offers an incentive to gather them, rather than just "complete x Grand Prix with y ranking."
Then explain why receiving multiple hits in a row is suddenly throwing off my game so much.  I would vouch to call myself adept at Mario Kart, and I fondly recall a race in Mario Kart Wii where I was slammed with four Blue Shells and still claimed first place as one of my finest hours.  Suddenly, Mario Kart 7 happens, coins appear, and suddenly I can't handle getting hit more than once in a row before losing most of my standing in the race?  Moreover, what was wrong with that incentive in the first place?
I suppose it's possible that it's the courses that are to blame, considering that getting hit by a charging Starred player that knocks me into a pit/lava is the most common way it goes, but I can't help but feel that the coins had something to do with it as well.  They had never tried a gimmick like that before, and in my honest opinion, it didn't work so well.  And letting players that didn't finish first start with more of them?  That was just weak.
I suppose I would not mind the return of Coins—if collecting them has no impact on the specs of the kart.  Otherwise, they can stay out of here.

Quote from: "Gumballtoid"
Not at all. If anything, they improved defensive techniques with the addition of the Super Leaf and the removal of the Fake Item Box. The Super Leaf can knock away any Red Shells that happen to be coming your way, and clearing a minefield of Bananas is a breeze. The Super Leaf aside, when in 1st place, I often find myself with Triple Bananas and immune to everything short of a blue Spiny Shell.

The Super Leaf is fantastic for keeping slipstreamers and Shells at bay, and it's also great for increasing your air time when you happen to have it while gliding. Even when you don't mash the button, the tail is insurance from a single Shell, and upon its destruction, will clear your inventory. Those items aside, a melee item in Mario Kart is nothing new, given we've had both the Star and the Mushroom since the SNES title, as well as Triple Shells acting as sort of a barrier that can be used as a hugging attack or a defensive shield.
Okay, let's ignore the fact that I love the Fake Item Box for a second and focus on the real issues.
Honestly, if you were to ask me, if you're not using a Star/Mushroom for its speed boost attribute, you're doing it wrong.  And what separates Shell Shields from the Super Leaf is one key factor:  timing.  The Shell Shields were good because they required no timing; enemies would often ram into you and hurt themselves like idiots anyway.  The Super Leaf requires timing, and therefore is scarcely a reliable choice.  Despite the warnings, I have never successfully deflected a Red Shell with it, and the fact it can only sustain one hit (As opposed to the Banana Trail's three (Which I never seem to get)) only adds to my negative opinion of it.  These supposed "Banana minefields" are little more than an urban legend, and I've swatted maybe two Bananas away with it in all my time using it.  One of which, I think I intentionally moved out of my path to hit.

Quote from: "Gumballtoid"
Coins should return, but add a Sonic Riders style shop that allows you to purchase karts (parts?) of your choice using those coins.
What is wrong with just unlocking things the way we always have?  The shop was always one of the things I disliked the most about Sonic Riders, as there comes a point when you've accomplished everything else in the game but you still have like 25,000 Rings to go before you've bought all the Extreme Gear.  So suddenly playing the game becomes something you have to do in order to 100% the game, and that's when playing a game stops being fun.  Moreover, unlockables double as a way of proving yourself to the game and then having something to show off (Now that I think about it, that's another thing I didn't like about MK7, how unlocking was either farming or stupidly easy).  I suppose I wouldn't mind a hearty blend of both, but for a shop to replace unlocking things would be criminal.

163
You know what I hope they do in Mario Kart niverse or whatever?
Coins were the stupidest thing ever.  They need to be gone.
Okay, so there are now coins on the track, and picking them up increases your top speed, right?  But you can only hold up to ten of them so you can't drive down the track at supersonic speeds and just wreck everything.  Then, whenever you get hit, you drop some coins Coin Battle style.  Not too bad, no more than three at a time...but now, not only are you dealing with the stun of the attack itself, but your decreased top speed, so you have to intentionally aim for coins again.
Now, factor in the fact that it's very common to get hit with more than one thing in a row.  A charging Starred foe can knock you into a pit as they drive by; a Blue/Red shell easily opens the window for another Red Shell; tripping over a Fake Item Box leaves you wide open to a stage hazard; et cetara.  Any of these events would lead to you dropping six coins (Not to mention everyone passing you while you're stunned) and therefore leaves you crippled.  By the time you've regathered your coins the race will be over, and you were not its winner.  Not to mention the fact you were probably pummeled with other things along the way.
This, combined with First Place's ever-dwindling defensive techniques, made Mario Kart 7 a game that screwed first over too hard.  I was sincerely disappointed, and these mistakes need to be fixed.

Also its items were dumb.  Super Leaf (A melee item in Mario Kart, I mean, what) never fails to do nothing and Lucky 7 was both lazy and useless due to the fact that the items were fired in an utterly random order.


Anyway, in a nutshell, here's my wishlist for niverse:
> Dry Bones returns as a playable character
> Remove the Coin system
> New items that appear in the front (Seriously, every new item is built for those floundering about in the very back of the pack, give the people that can actually drive something new)
> A course based off of the Galaxy games, so Rosalina has a more befitting home-field course
> Add Tick Tock Clock (DS) to the Retro lineup (...Please?)
...And I guess that's about it.  The rest is so obvious I don't even need to say it.

164
Mega Man Discussion / Re: Ask a robot master! *new art tumblr blog*
« on: May 30, 2013, 01:37:40 AM »
Thanks for making them all one blog so I don't have to hunt around for them.

Anyways, I went ahead and left a note for Fake-Man.  I always love seeing your art, Dusty.

165
Anything Goes / Re: Spamthread V.1
« on: May 30, 2013, 01:30:24 AM »
Quote from: "Zerokk"
As I watch it, I notice nothing that's a big deal. What was such a big deal?

There was a scene where one of the airships had to maneuver between two towers, IIRC.  At the time 9/11 had just happened, and the censors thought some people might be offended by the imagery.
Oversensitive pricks.

Pages: 1 ... 9 10 [11] 12 13 ... 89