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Messages - CHAOS_FANTAZY

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181
The WWW board / Re: Random Videos
« on: May 17, 2013, 02:03:43 AM »
(click to show/hide)

So a certain someone—someone I'm acquainted with, actually, Loveforever—mashed four different ROM hacks of Mega Man 2 together (Rockman EXILE, Robertman 2, Mega Man in Java Island, and Proto Man in Mega Man 2, if you're wondering).  The result was this abomination, which we have collectively dubbed "Probertmang."
The game is inherently broken in nearly all aspects, but the playable aspects are very interesting (Namely, the Crazy Cannons jumped right past crazy and went to Clinically Insane Cannons).

182
W.I.P Forum / Re: The Idea(s) Topic
« on: May 14, 2013, 02:21:52 AM »
So I had a passing idea for what we can do with all the Rolls we made (And are kind of still continuing to make).  We would need to sprite their necessary rotations as if they were MM8BDM Co-Op enemies, then place them all in an MM8BDM Co-Op stage titled "Roll Fever" (or some nonsense like that), which is themed like a giant building where there are all these Rolls running loose around it.  It would be free-roam kind of like Needle-Man's stage, but instead of finding switches, you would need to defeat Rolls in order to open gates that lead through the building.  Each Roll would act vaguely similar to the costume for the person they wear, but watered down to be fair in enemy form.
Naturally, the stage would have a boss that awards weapons like any other (And possibly minibosses as well, if we could possibly on which Rolls to make them), but what the boss might be is highly up for debate.  I doubt fighting the Original Roll would be a very satisfying battle, so we would need to find some form of powered-up or upgraded form of Roll to agree upon to make the boss of this stage.

183
Anything Goes / Re: Anyone's art thread
« on: May 14, 2013, 01:29:54 AM »
I actually did have an idea as to what we can do with all these Rolls we craft.  I guess I should finally talk about it, since the possibility has been brought up.  Give me a minute or two or possibly more, I'll post it somewhere else.
Meanwhile, I went here.  The image is too large for me to post here, but I'll leave a link and three words:  Press Evert Button.  Thanks to Geno's Yellow DevRoll for inspiring me and giving me ideas and stuff.

184
Anything Goes / Re: What is your avatar from/of?
« on: May 13, 2013, 11:27:25 PM »
Alright, no more Saturn, but not without good reason.  MissingNo2/Mister Gessert made this pretty Chaos Lord Roll mugshot for me!
Thanks again, Gessert!  She's so pretty~!

185
Quote from: "Rozark"
That RaThor Reborn fellow
Ra Thor's theme is shared with that of the SAW movies.

His voice clips are also quotes from Jigsaw, if you're unaware.

186
W.I.P Forum / Re: [Mod/Game Mode] Under Siege (Working Title)
« on: May 13, 2013, 08:47:11 PM »
I cast a vote for Community Characters.  We are a community populous and imaginative enough that we could have some really neat original characters.
Also, I'd be happy to offer any of my characters, for the record (I have 60+), though my skill in making their needed materials will vary.

187
Skins & Bots etc / Re: CF's Small Skin Shop - Who is That...?
« on: May 10, 2013, 08:15:51 PM »
Quote from: "Kapus"
I still prefer Custom Man.
Quote from: "SmashBroPlusB"
I also liked Custom Man but we're stuck with these four laughable names
Quote from: "Beed28"
I don't see Combination Man up there... :cry:
Quote from: "fortegigasgospel"
Why not Master Joe? Or Omni Joe?

Quote from: "CHAOS_FANTAZY"
they all relate to modification (Given that that is the thing for which he is the mascot).
Furthermore, as neat as a name Custom-Man is, there was certainly nothing custom about this fellow (I even listed the parts from which he was cobbled together)!
I'll cut you a deal, though—if you all can agree on a name with more supporters than the winner of the poll gets votes, that's what his name will be, regardless of what it is.


Anyhow, I have gotten started.  I'll post again once I'm done for peer review like I usually do.

188
Skins & Bots etc / Re: CF's Small Skin Shop - Who is That...?
« on: May 10, 2013, 02:05:25 AM »
Wow, what a turnout!  I've picked some of my favorites from the provided, though they all relate to modification (Given that that is the thing for which he is the mascot).  The only reason No-Name made the cut is because...this dude hasn't been given a name after all these years; maybe some people would prefer it that way.

In any case, cast your votes, because there's no way I'll get you to agree otherwise!

189
Skins & Bots etc / Re: CF's Small Skin Shop - Who is That...?
« on: May 09, 2013, 11:55:52 PM »
I don't always make two skins this close together...but when I do, it's because I suffer from boredom.

No, it's not done yet, but I am working on a new skin.  Now, you might be wondering, "CF, shut the hell up and get to the point who's the skin of."  Oh, it's someone you're very familiar with.  In fact...
He's been lurking...under your nose...the whole time.


Yes, it's our yet-unnamed modification Robot, who's been lurking on our Mega Man 8-Bit Death Match Wiki since we had a Wiki on which he could lurk.  The reason I am posting about this skin so early in its development, however, is because we need to brainstorm a name for this dude before we go any further!

I brainstormed some names, the one in red is my favorite.  But I'd love to see your additional suggestions and hear which names you like!

190
W.I.P Forum / Re: [EXPANSION] Rokko Chan - Need a Test Server Here!
« on: April 29, 2013, 11:44:31 PM »
It is true that I have no Skype.  I could not manage a Skype group, nor could I be there to manage what goes on there.

As for the OP, it was executively decided that there would be 2 Dr. Mad stages, and I have no idea what you mean by color errors.

191
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: April 28, 2013, 08:38:29 PM »
Quote from: "ServantofCygnus"
What do you mean horrible

Didn't feel like explaining this earlier, but to nutshell it real quick:
The playable roster/feature count was way off the charts of feasible; The spritework was less than impressive (Last time I was there, Roll's sprite was Roll's head plastered on Proto Man's body); the bosses were too large, bland, lifeless, and not in-style by any standard; everything looked too damn easy to do; it looked like a mess.
Granted, it has been a fair while since the last time I looked, but the last time I did look, I was not impressed.

Anywho:
> Mega Pony has now released its second "episode," refining upon the original's content and adding the rest of the Robot Master levels.  Later, Khao will release the third and final "episode," which will add the Castle stages and thus make the game complete.  Technically still in demo phases.
> We've let a real gem get by us this time—Mega Man Revolution, a completed fangame.  Its primary features are mostly unknown to me, given as I'm still working through a good number of other Mega Man fangames before this one, but I can tell you it features both Mega Man and Bass as playable characters, the return of the Mega Arm from MMV, and a slew of new Robot Masters complete with what I can only determine to be an actual story.  The game is complete in the sense that it can be played from start to finish without interruption, but the developer (Whose name I cannot find to save my life) says that the game is still being developed. They say that they plan to add more features to the game, the primary example of such being a co-op mode.
> ...Details are scanty, but according to the comments in this video, I think Mega Man 9000 might be back in business.
(click to show/hide)

192
W.I.P Forum / Re: Fanmade Co-Op Map List
« on: April 27, 2013, 12:26:17 AM »
Quote from: "TheDoc"
Shock Traps (electric moving circles on the ground)
I didn't really feel like this guy needed rotations but whatever.

That should be everything you need, right?  The lightning effects can be copy-pasted as needed, and I didn't feel the need to add the alternate palette because quite frankly it's so simple.
1/3.  If I finish another I'll edit this post.

EDIT:

Ignore the random floating tire.  I did all I could but the Back-Right still kind of sucks.
2/3.  Now someone else do Nutton and Bolton, because I am not slogging through all 34 frames of his.

193
W.I.P Forum / Re: Fanmade Co-Op Map List
« on: April 26, 2013, 10:05:09 PM »
Quote from: "TheDoc"
When you sprite the poses of an enemy, skin, etc.'s front (or back or side. Something that isn't given), do you have to draw it yourself? I'm not good at that kinda stuff....at all, so it'd really help if people sprited some of the enemies for me. I'm comfortable with my coding abilities, but I'm iffy on spriting.
What do you need sprited?  I'd be happy to help.

194
Projects & Creative / Re: [Expansion] Mission Mode V1C Released!
« on: April 23, 2013, 11:42:23 PM »
Honestly, the Tellies drift through the air so slowly that I have no problem spotting them before they're right on top of me.  It's like a fair trade, actually—the Bladers get to move faster but they make noise too.

195
Anything Goes / Re: Anyone's art thread
« on: April 21, 2013, 09:58:56 PM »
Since I don't think it occurred to anyone else to do this yet, let me just...sneak in here...

I dunno, I'm still having fun.  Tossed in Fran and Lan too since they're the best.

Thanks, Geno, for making the Rokko Roll so I could steal it and get all the credit
I AM PREPARED FOR ALL THE ROLLING ROLL JOKES YOU CAN THROW AT ME

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