What do you mean horrible
Didn't feel like explaining this earlier, but to nutshell it real quick:
The playable roster/feature count was way off the charts of feasible; The spritework was less than impressive (Last time I was there, Roll's sprite was Roll's head plastered on Proto Man's body); the bosses were too large, bland, lifeless, and not in-style by any standard; everything looked too damn easy to do; it looked like a mess.
Granted, it has been a fair while since the last time I looked, but the last time I did look, I was not impressed.
Anywho:
>
Mega Pony has now released its second "episode," refining upon the original's content and adding the rest of the Robot Master levels. Later, Khao will release the third and final "episode," which will add the Castle stages and thus make the game complete. Technically still in demo phases.
> We've let a real gem get by us this time—
Mega Man Revolution, a completed fangame. Its primary features are mostly unknown to me, given as I'm still working through a good number of other Mega Man fangames before this one, but I can tell you it features both Mega Man and Bass as playable characters, the return of the Mega Arm from MMV, and a slew of new Robot Masters complete with what I can only determine to be an
actual story. The game is complete in the sense that it can be played from start to finish without interruption, but the developer (Whose name I cannot find to save my life) says that the game is still being developed. They say that they plan to add more features to the game, the primary example of such being a co-op mode.
> ...Details are scanty, but
according to the comments in this video, I think Mega Man 9000 might be back in business.
New videos for the new stuff