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Messages - Kapus

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106
Hi

I think both sides of this argument have merits and reasoning, but I mostly agree with Bikdark. More importantly, though, I think when it comes to core map design, there's a good middle ground to be had, where the maps are designed primarily for DM, but keep other gamemodes in mind. As an example, when I was making MM8DW2, I mainly tried to just keep general map flow in mind. So while I worked on the map for Deathmatch, I tried to make a layout that wouldn't be too unappealing in other gamemodes. The later result I witnessed is that the map became rather popular amongst some duelists due to the interesting height variety along with the escape tools (wire adaptor). We can design maps for deathmatch in mind without completely disregarding other gamemodes. I mean, it's not hard or anything--deathmatch doesn't really seem like a difficult mode to design for.

An example of another map that (I assume) was designed for deathmatch but is popular in another gamemode is MM5DAR, for TLMS.

That said, I think variety in the core maps is also very important, and we are missing out on more compact maps in later versions (MMBKIN being the best one I can think of offhand, and it's still not that small). Some smaller maps might not be good when the servers are packed full of people, but...the opposite could be said for larger maps. Nobody wants to play on MWS when there's only 4 players or so. There are plenty of well sized maps for populated servers already. Nothing's wrong with a map being small.

In regards to MM1FIR specifically, I agree that the old map should be given more of a chance and more player input should be given on it. I may just be missing out a lot, though, but Bikdark and OJ are the only people I have seen wanting this map back. Do the rest of the players out there really want us to go back to (a possibly refurbished) original MM1FIR? Perhaps we should create a poll on it.

107
Anything Goes / Re: Anyone's art thread
« on: January 10, 2016, 06:06:09 AM »
<3 Splash Woman!


I'm trying to get myself to do some speed drawing for practice. I wasn't planning on coloring this but it just kinda happened

(click to show/hide)

108
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: January 07, 2016, 06:46:15 AM »
(click to show/hide)

it's a cat fight

109
Anything Goes / Re: Look who's back.
« on: January 04, 2016, 02:22:13 AM »
who are you

110
Anything Goes / screw photobucket also I'm probably lying
« on: January 01, 2016, 11:05:37 PM »
My new years goal is to not use a single roll avatar for the entirety of 2016

Avatar History:
(click to show/hide)

111
Events / Re: THE HOUSE OF BUTTCHEEKS TOURNY
« on: December 30, 2015, 11:08:16 PM »
guts man

112
Anything Goes / Re: Anyone's art thread
« on: December 29, 2015, 05:08:58 AM »
I doodled 28 Rolls for Mega Man's anniversary

(click to show/hide)

113
and THEN just today Medley and I were playing MM6 and a similar incident occured!



This big stompy buy was blue on my end, but on Medley's screen (to the right) he showed up as purple! This is especially odd to me because we were using the same roms this time. Maybe it's an emulator thing, I dunno.

114
Anything Goes / Re: What is your avatar from/of?
« on: December 24, 2015, 11:34:44 PM »
that's so adorable, oh my gosh

115
Funnily enough, I was just playing MM5 together with Medley the other day, and I noticed that Medley's game had the purple palette when we reached the Dark Man stages while my game had the blue palette (neither of us had died, it was at the beginning of the stage). I think might have been playing with different roms, but it was still interesting to me nonetheless.

116
MM8BDM Discussion / Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« on: December 24, 2015, 09:48:18 AM »
I'm with bikdark 100% in regards to MM5GRA

just throwing that out there

117
Anything Goes / Re: General Offtopic Discussion
« on: December 20, 2015, 06:04:12 AM »
I had some sucky times everywhere this year, but I also landed a job, came up with many fond ideas, attended one of the best college classes I could have hoped to take, furthered my skills as an artist amongst other things, and just feel like I made overall progress with my life.

The biggest downside is that I've been so busy for the majority of the year that I don't feel I've been able to really "experience" or appreciate it much. Also Iwata died. : (

118
That's bizarre

I wonder if any other stage does that.

119
General Gaming Discussion / Re: Super Smash Bros. Series Discussion
« on: December 16, 2015, 01:08:17 AM »
Quote from: "Bikdark"
Woo000www nin10dough no GENO???????? DDDX wheres my smrpg characters???? DDDX
laughing at this now

120
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: December 13, 2015, 01:19:35 AM »
i remember that part of the movie

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