106
MM8BDM Discussion / Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« on: January 11, 2016, 11:26:49 PM »
Hi
I think both sides of this argument have merits and reasoning, but I mostly agree with Bikdark. More importantly, though, I think when it comes to core map design, there's a good middle ground to be had, where the maps are designed primarily for DM, but keep other gamemodes in mind. As an example, when I was making MM8DW2, I mainly tried to just keep general map flow in mind. So while I worked on the map for Deathmatch, I tried to make a layout that wouldn't be too unappealing in other gamemodes. The later result I witnessed is that the map became rather popular amongst some duelists due to the interesting height variety along with the escape tools (wire adaptor). We can design maps for deathmatch in mind without completely disregarding other gamemodes. I mean, it's not hard or anything--deathmatch doesn't really seem like a difficult mode to design for.
An example of another map that (I assume) was designed for deathmatch but is popular in another gamemode is MM5DAR, for TLMS.
That said, I think variety in the core maps is also very important, and we are missing out on more compact maps in later versions (MMBKIN being the best one I can think of offhand, and it's still not that small). Some smaller maps might not be good when the servers are packed full of people, but...the opposite could be said for larger maps. Nobody wants to play on MWS when there's only 4 players or so. There are plenty of well sized maps for populated servers already. Nothing's wrong with a map being small.
In regards to MM1FIR specifically, I agree that the old map should be given more of a chance and more player input should be given on it. I may just be missing out a lot, though, but Bikdark and OJ are the only people I have seen wanting this map back. Do the rest of the players out there really want us to go back to (a possibly refurbished) original MM1FIR? Perhaps we should create a poll on it.
I think both sides of this argument have merits and reasoning, but I mostly agree with Bikdark. More importantly, though, I think when it comes to core map design, there's a good middle ground to be had, where the maps are designed primarily for DM, but keep other gamemodes in mind. As an example, when I was making MM8DW2, I mainly tried to just keep general map flow in mind. So while I worked on the map for Deathmatch, I tried to make a layout that wouldn't be too unappealing in other gamemodes. The later result I witnessed is that the map became rather popular amongst some duelists due to the interesting height variety along with the escape tools (wire adaptor). We can design maps for deathmatch in mind without completely disregarding other gamemodes. I mean, it's not hard or anything--deathmatch doesn't really seem like a difficult mode to design for.
An example of another map that (I assume) was designed for deathmatch but is popular in another gamemode is MM5DAR, for TLMS.
That said, I think variety in the core maps is also very important, and we are missing out on more compact maps in later versions (MMBKIN being the best one I can think of offhand, and it's still not that small). Some smaller maps might not be good when the servers are packed full of people, but...the opposite could be said for larger maps. Nobody wants to play on MWS when there's only 4 players or so. There are plenty of well sized maps for populated servers already. Nothing's wrong with a map being small.
In regards to MM1FIR specifically, I agree that the old map should be given more of a chance and more player input should be given on it. I may just be missing out a lot, though, but Bikdark and OJ are the only people I have seen wanting this map back. Do the rest of the players out there really want us to go back to (a possibly refurbished) original MM1FIR? Perhaps we should create a poll on it.








































