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Messages - TERRORsphere

Pages: 1 ... 141 142 [143] 144 145 ... 151
2131
The Ghoul's Forest / Re: GvH got a Cacoward.
« on: December 11, 2009, 10:16:11 PM »
Quote from: "Firewolf"
How on earth did it beat Greenwar 2, Legacy of Suffering, Tribute, and UDMX?
Because of the map gvh26.

2132
MM8BDM Discussion / Re: Megaman 8-bit Deathmatch - Alpha released!
« on: December 10, 2009, 10:39:42 PM »
Quote from: "Mikk-"
You could make this into a co-op sort of thing, where players have to fight the robot masters to proceed.
Co-op sucks. Just play normal MegaMan if you want that.

2133
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 09, 2009, 07:05:18 PM »
Quote from: "CarThief"
I guess it would be nice to be able to hear with surround sound where the creeper is.
That's bad. Because with headphones, in GF3 I can kill a Sjas with my eyes closed. If I can do that. I just throw a grenade at where I hear the creeper and I get a cheap kill. I would even be able to hear them through walls thus removing their stealth.

2134
MM8BDM Discussion / Re: Megaman 8-bit Deathmatch - Alpha released!
« on: December 09, 2009, 07:02:01 PM »
Quote from: "pucy100"
Quote from: "CutmanMike"
we may have skins...

Cutman Class?
don't do that you break the layout this way -Wartorn

2135
The Ghoul's Forest / Re: Bragging Thread
« on: December 09, 2009, 06:56:37 PM »
Quote from: "Mobius"
Gvh29

Took out 4 humans in the beginning of the game with blood ball. I think this is becoming one of my favorite maps now.
No, it's your 2nd favourite. Your favourite is the superior GVH26.

2136
The Ghoul's Forest / Re: Ghoul Life Consequences
« on: December 09, 2009, 06:54:00 PM »
Quote from: "pucy100"
OK but in this thread Meatlog used bad words and Hetor used the bad words in this thread: viewtopic.php?f=9&t=158&start=10
Who cares?

2137
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 08, 2009, 08:32:18 PM »
Quote from: "CutmanMike"
I'll remove a couple for the sake of those still running skulltag on amigas.
I installed windows XP on my Atari 2600 and my map works fine.

2138
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 08, 2009, 03:54:48 PM »
The effects don't lag me. I'm in software btw.

2139
The Ghoul's Forest / Re: Bragging Thread
« on: December 08, 2009, 03:54:17 PM »
In GVH29 I was choke. I saw Cutmanmike camping on the beams as cyborg. Launched a chokeball just out of the cave. Then I see a message appear on my screen. "You fragged Cutmanmike"

Cutman, don't you remember?...

2140
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 07, 2009, 10:17:38 PM »
Quote from: "Frits"
Most CD maps are really terribly balanced.
But not GVH26 because that maps is flawless and has freeken' Tetris on the ceiling.

2141
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 06, 2009, 03:44:34 PM »
Out of 5 ?'s I am giving the gammas a rating.

1.0 ?
1.1 ?
1.2 ???
1.3 ?????
1.4 ????
1.5 ???
1.6 ???
1.7 ??
1.8 ?
1.9 ?
2.0 ?
2.1 ?

If you can't see shit then the map's shit.

2142
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 06, 2009, 03:06:27 PM »
Quote from: "Frits"
i meant it looks ugly
only if you have your gamma way up.

2143
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 06, 2009, 11:18:38 AM »
WTF are you talking about? 5 pixels? I actually have less pixels on the screen in OGL to get a good FPS rate rather than in software where I can have it 1600 x 900 70fps.

2144
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 06, 2009, 10:28:43 AM »
Quote from: "Frits"
Every game I play I configure for optimal gameplay/advantages rather than graphics.
Can't do that in software. Also not all software users has shit computers. Some just like that it feels like DooM. Such as myself.

2145
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 05, 2009, 07:02:42 PM »
Quote from: "CarThief"
And an interesting effect to it is that the opengl lights are not affected at all, you can make them as bright/large as you please. Well, as for software users, they can bump up their gamma to increase view. I keep mine on 2.1. :P
Bumping gamma on software doesn't increase view. All it does is make the pallete look crapper. It also doesn't brighten the darkest shade of black. Which covers most of the GvH maps.

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