Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TERRORsphere

Pages: 1 ... 145 146 [147] 148 149 ... 151
2191
MM8BDM Discussion / Re: Megaman 8-bit Deathmatch - Alpha released!
« on: November 09, 2009, 08:54:00 PM »
Megaman X got nothing on the original. I've got nothing else to say apart from this wad kicks ass.

2192
The Ghoul's Forest / Re: The balance of GvH in my point of view
« on: November 09, 2009, 08:50:30 PM »
Quote from: "Zocker"
Marine: It’s good that you boost him, but now their shotgun is too strong, in melee it can kill almost every ghoul, the machinegun and the pistols are ok. I think grenades also have a bit too high damage radius.
Marine, he's too slow but has too many grenades, I'll say 6 is a good number of grenades.

Quote from: "Zocker"
Hunter: A very evil comrade, if you can control him, all in one he’s ok, but you should make a mana limit for all his magic attacks,so they can’t spam around with fire-magic and freezing-arrows.

I disagree. A good archer never spams and uses all type of arrow. Normal for 1 on 1 with a choke. Fire on sjas med-range and good creepers. Ice on jitters and noob creepers at short range. Lightning for long range and chokes charging their blood ball.

Quote from: "Zocker"
Cyborg: Sure the plasma is slow, but because of the fact that ghouls normally attack in melee, they are hitting so or so (if there’s no noob playing)... I would say let him the power, but decrease his ammo and a bit of his RoFs.

No, no. Just no! Do NOT decrease his ammo. His ammo is fine. I fought a decent jitter with 100 ammo. I ended up with 17. That's fine. His rate of fire is perfect. You have to aim with it and spam with style.
Ghouls:

Quote from: "Zocker"
Sjas: Sometimes very hard to handle, because of his attack delay, but not overpowered. Only reflect isn’t very useful against good players.
Sjas can dodge in the Z direction as well as the X Y directions. Sjas is fine.

Quote from: "Zocker"
Choke: Well, I only play seldom with it, but I think that he could need a little “boost”, how about slow HP-regeneration, if he stands still? Also I would add a little splash radius for the bloodball, but with only 50% of the damage.

I agree with the health-regen. And the bloodball already has splash damage.

Quote from: "Zocker"
Creeper: Currently it’s the weakest ghoul in my sight. Sure on some maps he has some advantages, but the most annoying thing is the time it needs to start his attack.
The creeper is the best ghoul at surviving. He is the strongest. He can go a decent speed with sr50 and bunny-hopping. He can stop enemy's in their tracks and extend the time of them stopping with another creeperball (I am great at hitting with creeper balls :)).


Quote from: "Zocker"
Jitterskull: The most complained ghoul ever, while n00bs say they are OP, pros just rip them off, because of their slowness. In previous versions I liked it very much, because of his “teleport” function, but now he’s just unplayable.
If you attack humans, they mostly got pushed back and afterwards you receive a nice little arrow rain, plasma/machinegun barrage (whatever) and can’t do anything about it because you are stunned, after it attacks. But also while attacking you are very woundable because you can’t evade.
And on big maps humans just run away and shoot you from distance.
Please stop making them weaker, Jitterskulls is only as strong, as the skill of its player is, but most players just want to make them weaker to earn easier frags.
Camping behind walls = survival, teamwork = rape. That's how jitterskull is good.
I recently lost interest in frags. It's about teamwork and assholes stealing my kills when I have 7hp as creeper.

2193
The Ghoul's Forest / Re: Sjas - The flying slaughtering machine
« on: November 08, 2009, 07:46:19 PM »
Quote from: "BloodRaven"
Quote from: "Mobius"
Quote from: "BloodRaven"
Nice Guide -  I pretty much agree with the title: Flying slaughter machine - its true :D
Sjas isnt effective only with his scream attack. Yesterday me and Tai did the same thing in 2 rounds. In GVH11, it was 3 hunters vs me sjas and i killed 'em all with ice arrows reflection, and won! Suck noobs. A round later Tai did it too but with 4 humans vs him (sjas). LOLOLOL Such noobs

Bragging thread is ------->Here
Hum?? I only said why is that title right! Why the mood like someone cut off your nuts?
Did it take you 4 days to think that one up?

2194
Anything Goes / Re: The Ads that play sound or automatically play
« on: November 08, 2009, 02:34:50 PM »
Quote from: "CarThief"
Meh, too lazy to install an add blocker of sorts myself. I do things manually. :P
What? That doesn't really make much sense.

2195
Anything Goes / Re: What's your name on Skulltag?
« on: November 05, 2009, 03:54:59 PM »
Metalhead isn't a guy. She's female.

2196
Cutstuff Discussion and Feedback / Re: Poll ideas
« on: November 03, 2009, 04:56:24 PM »
Do you think the Creeper should be able to Creeper ball jump?

Yes,
No,
I don't know i.e. I shouldn't be voting.

2197
I knew that. And in GF3 it gave you a puke code. Cutman's head should be in every map! But in my map my avatar as well as Cutman's head would be awesome.

2198
The Ghoul's Forest / Re: Yurei Batlle bugs
« on: November 03, 2009, 04:33:19 PM »
It only works fine if your ping is under 70. If it's 140 then you're fucked.

2199
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: November 03, 2009, 04:32:18 PM »
Quote from: "CarThief"
Oh, and 150 HP is fine for Jitterskull. He takes hits, alot. Not to mention, he's slow...
The Jitterskull is far from slow. All he has to do is camp behind a wall and then lose like no health at all because the human is dead and all other humans aren't ready.

2200
Anything Goes / Re: Music!
« on: November 02, 2009, 10:11:57 PM »
Quote from: "Frits"
Quote from: "ThaMarine"
I love 80s music.

Never gonna give you up, never gonna let you down, ...
No,
TTAAAAAKKKKKEEEE OOONNNNNN MEEEEEEEEEEEEEEEE!!!!!-(Take on me)
TTAAAAAKKKKKEEEE MEEEEEEEEEEEEEEEE OOONNNNNN!!!!!

2201
The Ghoul's Forest / Re: Yurei Batlle bugs
« on: November 02, 2009, 10:08:45 PM »
Cutman could test it with +CLIENTSIDEONLY and see if it works fine online with a ping of +200.

2202
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: November 02, 2009, 10:04:40 PM »
Creepers are perfectly balanced.

Chokes are almost balanced, they need slightly more health because they seem do die after 2 melee frags. 150 anyone?

Cyborg is balanced (alias djump "+altattack;wait 1;-altattack;wait 2;+altattack;wait 1;-altattack" FTW!! makes dodging a lot easier).

Marines I would say are balanced. Grenades are so powerful!

Hunter's power is fine. Just the speed. I'll say make the hunter as slow as the marine. The marine slightly faster and the Cyborg slightly faster. When ever I'm a creeper and see a cyborg it's so easy to get a frag. Hide behind a wall, hear their steps, as they run past ball from behind, FRAG!

Jitter has too much darn health, 120hp please.

Sjas are balanced without fly-up fly-down jittering.

Ghostbuster is slightly underpowered. Just needs more ammo and more damage or faster projectiles. Faster projectiles will give him a machine-gun, awesome! More damage would give him a plasma-rifle kind of weapon.

2203
The Ghoul's Forest / Re: Yurei Batlle bugs
« on: November 01, 2009, 10:01:28 PM »
Quote from: "BloodRaven"
- The flame vortex (lag vortex) is overpowered
- The sjas summon attack is a bit too hard

The flame vortex is fine... in single player.

The Sjas can't fly so you can fly over then with the Cyborg, get then into 1 pack then spray 'em.

2204
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: November 01, 2009, 08:03:22 PM »
Quote from: "pucy100"
not again people vs me, he commented first about hp and i commented second!
he commented about same thing! i didn't nothing wrong or maybe i commented about sjas more hp!
why me?
Because you provide shitty reasons and shitty comments.

2205
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: November 01, 2009, 04:14:29 PM »
Jitterskulls need 110 health, chokes need to have 150 health.

Think of 2 Jitterskulls. They both have 150 health, that's 300 health, double the firepower and they aren't easy to hit either.

Now if they were slighty slower to jitter and had let's say 115 health each then that's 230 health, still double the fire power and actually possible to land a hit.

Chokes are hard to hit because of speed but actually possible to hit them. Their attack is weak, they are the ones that need more health.

Pages: 1 ... 145 146 [147] 148 149 ... 151