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MM8BDM Discussion / Re: Megaman 8-bit Deathmatch - Alpha released!
« on: November 09, 2009, 08:54:00 PM »
Megaman X got nothing on the original. I've got nothing else to say apart from this wad kicks ass.
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Marine: It’s good that you boost him, but now their shotgun is too strong, in melee it can kill almost every ghoul, the machinegun and the pistols are ok. I think grenades also have a bit too high damage radius.Marine, he's too slow but has too many grenades, I'll say 6 is a good number of grenades.
Hunter: A very evil comrade, if you can control him, all in one he’s ok, but you should make a mana limit for all his magic attacks,so they can’t spam around with fire-magic and freezing-arrows.
Cyborg: Sure the plasma is slow, but because of the fact that ghouls normally attack in melee, they are hitting so or so (if there’s no noob playing)... I would say let him the power, but decrease his ammo and a bit of his RoFs.
Sjas: Sometimes very hard to handle, because of his attack delay, but not overpowered. Only reflect isn’t very useful against good players.Sjas can dodge in the Z direction as well as the X Y directions. Sjas is fine.
Choke: Well, I only play seldom with it, but I think that he could need a little “boost”, how about slow HP-regeneration, if he stands still? Also I would add a little splash radius for the bloodball, but with only 50% of the damage.
Creeper: Currently it’s the weakest ghoul in my sight. Sure on some maps he has some advantages, but the most annoying thing is the time it needs to start his attack.The creeper is the best ghoul at surviving. He is the strongest. He can go a decent speed with sr50 and bunny-hopping. He can stop enemy's in their tracks and extend the time of them stopping with another creeperball (I am great at hitting with creeper balls
).Jitterskull: The most complained ghoul ever, while n00bs say they are OP, pros just rip them off, because of their slowness. In previous versions I liked it very much, because of his “teleport” function, but now he’s just unplayable.Camping behind walls = survival, teamwork = rape. That's how jitterskull is good.
If you attack humans, they mostly got pushed back and afterwards you receive a nice little arrow rain, plasma/machinegun barrage (whatever) and can’t do anything about it because you are stunned, after it attacks. But also while attacking you are very woundable because you can’t evade.
And on big maps humans just run away and shoot you from distance.
Please stop making them weaker, Jitterskulls is only as strong, as the skill of its player is, but most players just want to make them weaker to earn easier frags.
Did it take you 4 days to think that one up?Quote from: "Mobius"Hum?? I only said why is that title right! Why the mood like someone cut off your nuts?Quote from: "BloodRaven"Nice Guide - I pretty much agree with the title: Flying slaughter machine - its true
Sjas isnt effective only with his scream attack. Yesterday me and Tai did the same thing in 2 rounds. In GVH11, it was 3 hunters vs me sjas and i killed 'em all with ice arrows reflection, and won! Suck noobs. A round later Tai did it too but with 4 humans vs him (sjas). LOLOLOL Such noobs
Bragging thread is ------->Here
Meh, too lazy to install an add blocker of sorts myself. I do things manually. :PWhat? That doesn't really make much sense.
Oh, and 150 HP is fine for Jitterskull. He takes hits, alot. Not to mention, he's slow...The Jitterskull is far from slow. All he has to do is camp behind a wall and then lose like no health at all because the human is dead and all other humans aren't ready.
No,Quote from: "ThaMarine"I love 80s music.
Never gonna give you up, never gonna let you down, ...
- The flame vortex (lag vortex) is overpowered
- The sjas summon attack is a bit too hard
not again people vs me, he commented first about hp and i commented second!Because you provide shitty reasons and shitty comments.
he commented about same thing! i didn't nothing wrong or maybe i commented about sjas more hp!
why me?