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Messages - TERRORsphere

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76
MM8BDM Discussion / Re: Is MM8BDM dead yet? And is NS cancer to GVH?
« on: December 18, 2011, 10:47:43 PM »
Quote from: "AquaRaider64"
Are there any tutorials on how to host Servers and what the requirements are?
Gtfo my topic. This has nothing to do with the state of MM8BDM or NS.

Make a new topic in the Help & Editing section or something.

77
General Gaming Discussion / Re: Minecraft related shiz.
« on: December 17, 2011, 05:35:32 PM »
Quote from: "Joseph Collins"
Dirt is brown.  Rocks are brown.  Wood is brown.  Glass is also brown.  If it's a beer bottle.  :B (Or a cold, cold bottle of IBC Root Beer.  Yum!)



Of course, because everything is brown.

78
General Gaming Discussion / Re: Minecraft related shiz.
« on: December 17, 2011, 01:32:45 PM »
Quote from: "CarThief"
Eh, think i'll stick with default, yours is like the same, but more brown. Though i was honestly expecting swastika's (or whatever you call em, the german nazi cross symbol thing) to be littered throughout your texture pack, heh.
Brown because rock is brown and wood is brown. There are a lot of colours in my pack :P

Also, my pack only contains 2 swastikas. 1 on the Mojang logo and another to replace char.png.

79
General Gaming Discussion / Re: Minecraft related shiz.
« on: December 17, 2011, 01:44:49 AM »
Quote from: "CarThief"
Made a fairly basic Spleef arena in the snowy area near my house, turned out pretty well, took me two forests to put together but in the end its quite functional.

Dont even need to replace the blocks either, because its all ice that kinda grows back.

So that might be interesting to check out, dont think there's one in the server yet.
Default texture pack sucks donkey arse.
Use this: http://www.mediafire.com/?6wfxh7f7h6vru2g


Default vs My pack
(click to show/hide)

80
Quote from: "chuggaafan1"
Sorry, what

 IDontplayonthebrowser.avi
... Relogging on the client works too.

81
Quote from: "chuggaafan1"
No, Some idiot built a 1 wide, Down-to-bedrock hole. in the middle of nowhere.
You do you know you can just reload to prevent fall damage?

82
MM8BDM Discussion / Re: Is MM8BDM dead yet? And is NS cancer to GVH?
« on: December 12, 2011, 11:00:25 AM »
Quote from: "Joseph Collins"
Also, how did this topic get so far off-topic?  I request a topic split to the appropriate forum.
It's my topic and the title is: Is MM8BDM dead yet? And is NS cancer to GVH? but then again this is in MM8BDM Discussion :/

83
MM8BDM Discussion / Re: Is MM8BDM dead yet? And is NS cancer to GVH?
« on: December 11, 2011, 10:57:35 PM »
Quote from: "CarThief"
I might join in with the map removal if it gets popular, heh, spread the word, i suppose.
I say you all request your maps to be removed asap.

Code: [Select]
2 <TERRORsphere>I don't care, please remove my map.
22:52 <IvanDobrovski>fine
22:52 <TERRORsphere>Thank you.
22:52 <IvanDobrovski>after december 16th.
22:53 <TERRORsphere>The next update?
22:53 <IvanDobrovski>the next time when we update ns_core
22:53 <IvanDobrovski>it can be excluded from map rotations
22:53 <IvanDobrovski>but not in the wad
22:53 <TERRORsphere>No.
22:53 <TERRORsphere>Remove it from the wad.
22:53 <IvanDobrovski>I've heard enough, I gave you an answer.
22:53 <IvanDobrovski>deal /w it.
22:53 <TERRORsphere>Dude.
22:53 <TERRORsphere>It's my map.
22:53 <IvanDobrovski>I understand
22:54 <TERRORsphere>I never wanted it in NS.
22:54 <IvanDobrovski>WE CANT MAKE A 140 MEG UPDATE FOR ONE MAP
22:54 <TERRORsphere>It's in GVH.
22:54 <IvanDobrovski>gvh = gvh : ns
22:54 <TERRORsphere>Remove it from the next update.
22:54 <Rin|TRC>You really have no right to put other people's maps in your wads like that
22:54 <IvanDobrovski>cutman approved.
22:54 <IvanDobrovski>he owned this
22:54 <IvanDobrovski>and he approved.
22:54 <Rin|TRC>Well, you'll have to make an update, since it appears that you put the map without asking for Terror's permission
22:54 <Rin|TRC>He owned the project, not the map
22:54 <TERRORsphere>"NS_Core.pk3" this isn't "GVHv3b5"
22:55 <Tornado>wait gvh map 26
22:55 <IvanDobrovski>I said dec 16th
22:55 <IvanDobrovski>after it.
22:55 <Tornado>being removed why
22:55 <IvanDobrovski>basically, that.
22:55 <IvanDobrovski>but sure he may have other reasons and we will remove it
22:55 <TERRORsphere>Removed from the wad?
22:55 - Ralphis` quit ("Leaving")
22:55 <IvanDobrovski>for now it has to be limited to map rotations.
22:56 <TERRORsphere>Ok.

84
MM8BDM Discussion / Re: Is MM8BDM dead yet? And is NS cancer to GVH?
« on: December 11, 2011, 10:11:11 PM »
Also, GVH26, my map... it's in their project? AWW HELL NO!

I recommend everyone active on this forum who dislikes NS to request their map to be removed from NS.

85
Help & Editing / Re: Mapping stream for Tutorial purposes.
« on: December 11, 2011, 10:07:26 PM »
Lol cancelled due to lack of interest :ugeek:

86
Help & Editing / Re: Mapping stream for Tutorial purposes.
« on: December 11, 2011, 09:47:06 PM »
Didn't happen. No one showed interest. It's still not too late though.

87
MM8BDM Discussion / Re: Is MM8BDM dead yet? And is NS cancer to GVH?
« on: December 11, 2011, 05:29:10 PM »
Quote from: "LlamaHombre"
Nordic Saga is to GvH as Rage Roboenza was to MM8BDM.

In other words, yes. It's a good mod, but every server has it and the spirit of the original GvH barely exists anymore.
I actually completely disagree. NS is a horrible mod, bad sprite replacements, new classes that are done horribly. Seriously, I'd rather let it die than let GVH turn into this.

88
MM8BDM Discussion / Re: Is MM8BDM dead yet?
« on: December 11, 2011, 05:10:31 PM »
Quote from: "CarThief"
Edit: How did i miss these last 3 posts!?
Anyway, yeah, they cant take criticism worth shit. They're also overly eager to kick for any negative reasons. I think they keep making coding mistakes as well... I keep seeing a new 'codepack' file, and the music bug took forever, so... Meh. Not that i would ever aid them if they're being so hostile to me in particular and plenty of other players just voicing their opinion.
But that might be going a bit off topic now... :P
Changed the title of the thread so we can continue the GVH discussion.

89
Help & Editing / Re: Mapping stream for Tutorial purposes.
« on: December 11, 2011, 04:52:06 PM »
Yeah, this hasn't seemed to of sparked much interest.

90
Help & Editing / Re: Mapping stream for Tutorial purposes.
« on: December 11, 2011, 09:51:10 AM »
Quote from: "Fyone"
I missed it, didn't I.
It's friggin 9AM in the morning, I just got up. It hasn't started.

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