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Messages - TERRORsphere

Pages: 1 ... 5 6 [7] 8 9 ... 151
91
Help & Editing / Re: Mapping stream for Tutorial purposes.
« on: December 11, 2011, 12:17:29 AM »
Can people tell people about this topic if they are interested in mapping?

92
MM8BDM Discussion / Re: Is MM8BDM dead yet?
« on: December 10, 2011, 07:43:31 PM »
Quote from: "CutmanMike"
Hmm yeah that's a bit ghey. I only disable client end stuff that actually wrecks the game (player names on sight for example).
Don't forget R_DrawTrans.

93
MM8BDM Discussion / Re: Is MM8BDM dead yet?
« on: December 10, 2011, 06:40:38 PM »
Quote from: "CarThief"
Ah glad someone supports my way of managing GVH, dont fix what isnt broken they say eh?
Though i've seen worse, they do try... (God awful sound replacements though, seriously.)
It's a shame that NS is more popular than your efforts. The developers of NS can't take criticism at all. Proof: http://www.skulltag.com/forum/viewtopic ... 12&t=30276

The one thing which really takes the piss is that they forced HUD_Scale off. This makes the game unplayable for me because of my high resolution and my shit eyesight. This is the reason they disabled it:
Code: [Select]
(05:57:13)PM <Watermelon> in short: HUD_SCALE was huge on everyones screen who was coming from AOW (and thetis said other mods as well)
(05:57:24)PM <Watermelon> so since people didnt know how to fix it, i fixed it for them myself

94
Anything Goes / Re: Anyone else in the UK caught in the monster storm?
« on: December 10, 2011, 12:41:55 PM »
It was so fucking windy. I just stood on my longboard and went along the seafront  :cool:

95
Anything Goes / Re: How old is this community?
« on: December 09, 2011, 05:43:02 PM »
Quote from: "Trollman"
Do you realize you necrobumped this?
Do you realise I'd hate to see a duplicate of this topic rather than just posting here?

96
General Gaming Discussion / Re: Good Games with bad problems
« on: December 06, 2011, 04:29:13 AM »
Every DDR game you get for a home console. They put songs in the game that are too technical to be played on the shitty pad they give you.

Because THIS is going to happen right?
(click to show/hide)

97
Tutorial Collection / Re: [TUTORIAL] Binding (SR50)
« on: December 06, 2011, 04:14:10 AM »
Quote from: "TheBladeRoden"
This thread requires a picture of Dr. Hax
(click to show/hide)
Last time I checked, this wasn't 4chan.

98
Help & Editing / Re: Mapping stream for Tutorial purposes.
« on: December 05, 2011, 04:36:38 PM »
Quote from: "Fyone"
Could it be in the morning? Maybe 9:00 A.M.
Why?? Wouldn't that be really early for Americans?

Besides, I'd probably be asleep that early on a Sunday :P

99
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: December 05, 2011, 06:12:18 AM »
People interested in this topic might want to check this out quick!

Mapping stream for Tutorial purposes.

100
Help & Editing / (CANCELLED) Mapping stream for Tutorial purposes.
« on: December 05, 2011, 06:09:53 AM »
Old post:
(click to show/hide)

Due to lack of interest, I've cancelled this.

101
Tutorial Collection / Re: [TUTORIAL] Binding (SR50)
« on: December 05, 2011, 05:46:13 AM »

102
MM8BDM Discussion / Is MM8BDM dead yet? And is NS cancer to GVH?
« on: December 04, 2011, 08:20:09 AM »
I personally believe that MM8BDM is dying. The most players I ever see looking through Doomseeker never extends out from 1 server, this is different to how it was 6 months ago at this games peak. Back then, servers were sometimes full with 32 legit players which is actually rare anywhere in Skulltag. I think that the future of MM8BDM is done, there will be no more. It's over, unless people start playing more. Maybe people don't advertise enouph? Even though the Youtube vid on Cutmanmike's channel has a ton of views and the game is easy to setup. There's not many players. Even I don't play MM8BDM, I much prefer Doom, less spamming involved with weapons intended for a FPS game rather than a side scroller.

I personally no longer feel part of this community any more either, I'm not even that active any more. (I'm less active on the Doom side of Skulltag too). It's changed a lot since 2009 where the topics would be about Cutmanmike's mods such as GvH which is now a finished mod thanks to CarThief. (Unfortuatly cancer like the "The Nordic Saga" project is adding shit that GvH doesn't need or add better gameplay).

There's also drama going on in the Doom part of Skulltag too, here's a link: http://www.skulltag.com/forum/viewtopic.php?f=3&t=30314

Another reason I don't feel welcome here: I feel uncomfortable around players that get offended easily.

103
The WWW board / Re: Doodle or Die
« on: December 03, 2011, 12:50:13 AM »
I do not know what this is. Why don't you explain it?

104
Forum Games / Re: Rate the avatar of the user above you
« on: November 30, 2011, 02:12:13 AM »
(click to show/hide)


10/10

Awesome TNT intermission screen.

105
Anything Goes / Re: What is your avatar from/of?
« on: November 30, 2011, 02:11:23 AM »
i opened paint and made it xdxd so cool xd!!11

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