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Messages - Muzaru

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121
When we had many class servers up, I started to get good with heat, and his hit and run style...
It seems that you cant hit them head on, but you have to try to graze them with it.
You have to hit them with one of his fists while he does it...

Heet, and his takk'L that is.

122
Quote from: "CHAOS_FANTAZY"
*Cough*

Quote from: "CHAOS_FANTAZY (MM8BDM Chat)"
Woodman would be a lot better if leaves fell around him while his Leaf Shield is up.
*Wheeze*

/Pats your back, and offers you some medicine.

You could also allow them to pierce, increase the hitbox size of the leaves... in a thunder beam/pharoahshot/atomicfire type way( Where part of it can skim the ground or walls and not dissapear...), increase the knockback of it, by alot, have them scatter after a certain distance, and change to ripping as they fall and... lets boost his def against all blunt non-fire weps.

Okay..... That may have been a bit much, but whenever he runs out of ammo hes pretty much derped up his wooden derper.

123
/eats the cookie happily.

Thank all of youse for the complements!

I dont like how wood feels as if he has low dps and how he feels all around slow.
What is wood supposed to counter again?

124
/me is being green by saving space.. I want a cookie.
Someone give me a cookie.
(click to show/hide)
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/saves that in notepad now.

Edit...... Color error thing..

125
/Points at...
-page 204 http://www.cutstuff.net/forum/viewtopic.php?f=31&t=1743&start=2030
-page 206 http://www.cutstuff.net/forum/viewtopic.php?f=31&t=1743&start=2050
Most of my explanation for the defendant are on these pages, if it will please the jury.
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And I still don't quite get it... Top is Farrrr op, but Needle is.. Balanced? From what I've seen needle has far less trouble wiping out crowds than top.
I didn't want to imply that needle is op... but..............Um... I'm sorry, needleman...
Though he is only slightly past the o and the p zone of love.
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Another way to dodge the topspin is to move perpendicular to them, most of the time, if you dont get predictable that is, you wont even get hit by the spin... Thats also how you can survive a mega topspin.

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Magnet has alot of trouble vs any class that is around mega speed, on a small to medium sized map... mags dont home in well on the faster classes... or any class if they strafe run... Even hardman can straferun past mags.
As for dust V ring... dust loses to skull... I guess that ring would beat dust if he just kept moving.

126
Quote from: "Bluebrawl"
Can I request to be in the same group as Muz? I still have a grudge over that Top Man incident and I know that Muz is a pretty cool guy.
Aw... But I am new here.
This will be my first duel match...
How i shot?

127
I'd say... Either way he's still the best at what he does, so a nerf like that wouldn't change alot.
Something else needs to be done.... Liiiike no stun on his alt's shots and less gain from using the primary.

128
Iiiiiiiiiiii'lllllllllllllllllll join!
-Umm I be in that, there central time.
-I'm available late at night... like 10 or 11pm central to around 1 to 2am central, but on the weekends I'm alot more free.... Just not on saturday.
-As for tier, Id say 500... Put me in the lowest of the low, how I shot, oh how I shot.

129
Teeeeeeem!
Whats the status on v5c?

I has candies for whoever answers first.

130
Help & Editing / How do I keep bots from running off?
« on: May 22, 2011, 10:09:13 PM »
How do I set the linedef thingies to prevent bots from falling?

131
Oh damn, lotsa text.
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132
Quote from: "Rawk Hawk"
Well Muzaru, both Elec Man and Top Man have to get close to their oppenents to successfully use a potential OHKO move. However I have been successfully Top Spinned as Hard Man, yet on the same idea, as Hard Man, I don't recall being killed by lightning from Elec Man. Not to mention while Top Man has to jump, he doesn't have to be facing his oppenent. He just has to be nearby. Other than needing to jump, Top Spin is multitudes better than Lightning.

The main problem I find witht he current Top Man is that the second he appears, he can use Top Spin. So anyone nearby when he spawns in instantly dead. This basically guarentees Top Man a frag after every death. Not to mention what he can get normally from just plain getting the jump on people all the time.

All I'm saying is if classes like Blizzard and Elec Man MUST have ammunition bars, I think Top Man getting ammunition is just obvious. You all claim his Top Spin is to surprise people. An ammunition bar for Top Spin would do nothing to hinder that. That way if you mess up, you can't jump up almost right away and Top Spin again.

Any class that has around neutral resistance to elec's alt will die in one point blank hit, and that encompasses most of the roster, also its aimable, meaning you don't have to hit up close, you can take a third to half off from across the map with it. Don't forget about elec's 3 hit kill primary, and being the second fastest now, all you need to do is keep your distance.

Where as top has slower flying 15 damage dealing tops, or his not a guranteed instakill alt.
From what I've heard elec has also gotten a speed buff. Being that him running to you should be a red flag of what hes trying to do, its only really strong in large to medium scale matches, but top in 1v1 is easier than 1v1'ing elec and waaaay easier than 1v1'ing most blizmen. Don't forget that bliz bowl also kills almost a fifth of the classes in one hit, and you're invincible while doing it, and if that fails you have your fast, homing 3-4 hit kill primary.
I still say top is okay, if any thing just force him to lose all momentum after using topspin, and by that I dont mean hold him there for 1-2 seconds.

And as for top v hard... Its not nearly as bad as Ice v fire, crash v air, or dust v skull.

133
Quote from: "Myroc"
I like Needle Man the way he is, I don't see why he should change. Maybe he could do away with the SGC Needle Stun effect, but he doesn't need something a drastic a change as yours. I also fail to see what that change would really achieve. Make it harder for him to actually begin with attacking people? :|

The whole idea would allow us to both nerf needle and buff him... In a way...
He would be good on def at the start, then great on offense at the end.
It keeps him from being just run and shoot, run and shoot, as he would now be more versatile, yet more vulnerable at the same time.
I for one dont really mind, hes been my favorite since v1a, and I thought v1a needle was good.
Kinda like how we should revert the plant buster's damage, and fire rate, not the ammo consumption.

And I really dont think top needs a nerf, as he only gets good kills when your opponent Is busy.
I actually think its easier for elec to get kills than top.
Comparing bliz and top...... Bliz is alot stronger than top IMO.

134
Quote from: "*Nu*"
Actually I already reported that and it works with any support item, not just tango
Aww you got me..........

Whats the progress on v5c?

I wonder how things would be if all the class hitbox thingies were fixed.

Umm REPOSTAGE!
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135
Quote from: "Hunter_orion"
Drillman:  First off, to Muzaru, complaining about him using Tango is touchy anyway, considering Tango's uses (with effective results anyway) are very limited.
Well the glitch is still new, I havent seen anyone else do it.

I wasn't complaining either.....

/looks down...

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