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Messages - Muzaru

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211
Skins & Bots etc / Re: Rockman No Constancy Music Pack
« on: January 22, 2011, 03:21:38 AM »
Could I please use these songs in a custom map?

212
MM8BDM Discussion / Re: Things about MM8BDM that bug you?
« on: January 19, 2011, 07:00:20 AM »
Quote from: "Smunch"
Yes to at least 1 more time stopper. :)

Well, I can say that if you walk too far on the flag platforms in CTF08, you die instantly (no fall, no warning).  It seems like a cheap shot and a bad thing to have, even if people rarely walk there.  

Here's something else minor that bugs me.  When playing with dropped weapons after death, people sometimes leave behind empty ammunition canisters.  Its irritating when people die right next to the actual weapon, and I pick up their empty thing instead of the fully loaded one.  If the standard weapon pickup recovered your ammo, this wouldn't be an issue.  But then again, it could lead to abuse.  Anyone else got an opinion on this matter?  It seems to happen to me more than it should to anyone  :|

Also, anyone else feel like bubble lead runs out of ammo too quickly?

Don't think I read anything about a Gravity Hold nerf... Herp.

I agree with all of that.

213
MM8BDM Discussion / Re: Things about MM8BDM that bug you?
« on: January 18, 2011, 06:02:54 PM »
Quote from: "Korby"
Power Stone is fine. If you are too foolish to switch to a different weapon and finish them off after hitting them with a few Power Stones, then...

Isn't a few usually 3 or more?

Why not do around 46.33333335 damage per hit and slightly higher stun?
And by stun I don't mean spark shot. I mean more of umm magnitz.

214
MM8BDM Discussion / Re: Things about MM8BDM that bug you?
« on: January 18, 2011, 05:03:52 PM »
Nerf everything, power up Pharaoh shot only when I use it.
Hehehe...

Seriously... Umm it would just be little things....
Like the noifed Powa stone, or how the Super arm keeps full speed under water. I would complain about how magnets go after teammates in any team game... But I guess thats unchangeable, or something.
Oh yea!
Bright Flash!... Why so weak...? Would there be anyway for it to force their shots to scatter randomly?
I guess the only way to nerf magnets without gimping them would be to reduce the stun time.
And... Gulp... Please don't nerf ma Phair shot.
The Freezecracker... Is a bit weak... It makes good kills in a crowded room, but thats usually after you use up around half of your ammo.

All maps are good... Some are just annoying at times the GyrWav combo.

I love the stairs!
Free kills.
(click to show/hide)

215
MM8BDM Discussion / Re: MM8BDM: Teams Tournament (OPENED! LET'S GO!)
« on: January 18, 2011, 04:41:57 PM »
I can register people just in case, right?
Well... Then...
I'll register the rest of the Unfaded.

216
Maps / Re: Mooz Makes things! Now with a working map!
« on: January 16, 2011, 08:56:05 PM »
Quote from: "Disco"
I'll add to the wiki if you have no objections
I don't!
Thank ya for keepin the wiki up to date.


Aww... No feedback?
That hurts.

UP NEXT!
A Roboenza Pally Friend buddy map.

217
Maps / Re: Mooz Makes things!
« on: January 16, 2011, 07:31:40 PM »
The Map is fixeded!!!!!!

Now time for feedback...
Quote from: "Stylin'"
Needs moar pharaoh shot.

You can never have to much of that...
Unless they have it too.

218
MM8BDM Discussion / Re: MM8BDM: Teams Tournament
« on: January 16, 2011, 02:51:24 AM »
Hehehe...
I can't not join this...
I'm in.

219
Maps / Re: Mooz Makes things!
« on: January 15, 2011, 06:42:07 AM »
Thank ya!
I now have the slade.

And by play it from inside the game I meant have it to where I can find it on the stage list while playing.

220
Maps / Re: Mooz Makes things!
« on: January 15, 2011, 06:21:58 AM »
Sorry about that, I edited the post...

221
Maps / Muzaru Makes things!
« on: January 15, 2011, 05:16:12 AM »
This is a thread for the maps I make.
...Just so you know...

**Complete Maps**

UFTM01- Champers Gonna Champ
http://www.mediafire.com/?ns8o2du7szph9kq
(click to show/hide)

**Testing**

MMCTF55- Hesitation
http://www.mediafire.com/?26b2omkw4or38l6
(click to show/hide)

MM4SKURE- The remake of Skullman that needs testing...
http://www.mediafire.com/?j4fcpfxmd852bd8
(click to show/hide)

Please give feedback, so that I may make these thingies better.
Links fix'd.

222
MM8BDM Discussion / Re: My thoughs about the game. (Warning - Spoilers)
« on: January 11, 2011, 03:55:49 AM »
...God... V1a Gamma... It was mean.... I got stomped alot from a long distance...

223
MM8BDM Discussion / Re: Wonky Doom Builder is wonky!
« on: January 10, 2011, 12:44:11 AM »
Quote from: "DoomThroughDoom"
Quote from: "Muzaru"
I'd like some help with Doom Builder!
If any of you would be so kind as to guide me.
I got some help. Practice and use Google for learning your first steps.

I thought here would have been a good place to ask, since I could get a quick(ish) response...  I guess I'll try google...

224
MM8BDM Discussion / Re: Wonky Doom Builder is wonky!
« on: January 10, 2011, 12:20:43 AM »
I'd like some help with Doom Builder!
If any of you would be so kind as to guide me.

225
That didn't help as much as I hoped... Guess I'm just stupid...

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