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Messages - Muzaru

Pages: 1 ... 14 15 [16] 17
226
MM8BDM Discussion / Re: What if the Zombis Had Abilities?
« on: January 09, 2011, 08:00:49 PM »
I guess to satisfy everyone, why don't they weaken as there becomes more zombis?

227
Soo... Nothing about the music?
Thats "aww" worthy...

228
I have a feeling that this is posted somewhere but...
How do you add music to a map...?

229
MM8BDM Discussion / Re: Adopt a Noob Program!
« on: January 08, 2011, 04:15:40 AM »
I've already taught 2 and am currently on my third.
Buuuuuuuuuuuuuuuuuuuuuuuuuut..... I'll post the info...

IGN:Muzaru
Time Zone:Central
Times Available:I'm able to try 10pm and 1am Mon thru Thur, after 8pm Sat... Fri and Sun I'm available all day unless I'm busy...
How many students you will take:Until I can't handle them or this anymore... 5...

230
MM8BDM Discussion / Re: Adopt a Noob Program!
« on: January 06, 2011, 05:16:58 AM »
I had taught 2 before, but not completely...
The first one.. I don't really remember...
The second one was named Britta.. don't see her anymore...

I am teaching someone, but I wont tell who unless they want me to.

231
MM8BDM Discussion / Re: MM8BDM: Top Players Tournament.
« on: January 01, 2011, 08:27:44 AM »
Player Name:Unfaded Muzaru

Times available:Mostly nights or Friday and Sunday
Contact:Here, silly buns...
Time Zone:Central time

232
MM8BDM Discussion / Re: Your favorites/Dislike Weapons!
« on: December 29, 2010, 05:28:02 PM »
Drill Bombs... When they go boom I smile....

Pharaoh Shot... Why wouldn't I like creating miniature suns?

Ice Slasher... Rush em' with it then they go boom... Unless they have it too...

ProtoBuster... Why wouldn't I like 2 hit kills and a part made invincible?

Ballade Cracker...Love it, hate it when used against me...

Silver Tommy... 3 hits, Overly fast and pretty big, yeah its great.

Item 1... It makes a good trap, platform, sheild, and wall(for blowing stuff up on...)

Most everything else gets MadFaced.

233
MM8BDM Discussion / Re: What if the Zombis Had Abilities?
« on: December 26, 2010, 10:16:45 PM »
The ability idea seems to be a bust...
We could speed up their strafe run!

We can't agree on one ability?
C'mon!
Suggest! Suggest!

234
MM8BDM Discussion / Re: What if the Zombis Had Abilities?
« on: December 26, 2010, 05:16:24 AM »
Aww... Some of those were hurtful...
I guess the truth hurts then....
I was thinking since the zombies are about to die we use their remaining time instead of some other energy source..
Can we try to come to terms at least the run... Or make it to where only the first zombie has these abilities...?



Quote from: "Korby"
...Your "ability times" seem to be very flawed.

15 seconds to use the run. That's nearly 1/6 of your time. Doesn't sound like much, correct? Every second you use it, 10 more. If you use it for more than 4 seconds, you die.
OR if you use it several times, you run out faster.

You cant spam it for less time... And it would only be used to catch up or to catch someone who is distracted before it is too late... Never for a full on rush, that would be the charge's problem... The ranged attack would be just to infect those above and in front of you... with high cost for a miss...

235
MM8BDM Discussion / Re: What if the Zombis Had Abilities?
« on: December 25, 2010, 05:14:25 PM »
Quote from: "tsukiyomaru0"
If certain nerfs, buffs and conditions were meet, then I'd see no problem with it.

I have an idea for that.
The abilities could consume remaining time as well as other effects.
The run thing would make the zombi move 1.4 times its normal speed.
                Lose 15 on startup then 10 every second
The ranged attack would take .33% of the zombi's maximum health and It would be blocked from doing so if there isnt enough left. It would be an attack with range similar to the star crash and would rise up in the front.
                Lose 40 seconds
The charge would make the zombi move around 3-4 times as fast but in one direction, and it wont flinch, all non infected are infected on contact and all infected are nudged out of the way the zombi would also take 3x as much damage while doing so.
                Lose 20 seconds on start up then 10 every second

236
MM8BDM Discussion / What if the Zombis Had Abilities?
« on: December 25, 2010, 04:11:06 PM »
What if those of which have Roboenza had certain abilities...
They wouldn't consume any type of ammo, just your remaining time alive.
My Suggestions are being able to run, some type of ranged attack, and a charge(I guess this could be mixed with the run anyway)...

237
Cutstuff Discussion and Feedback / Re: Merry Christmas from Cutstuff!
« on: December 25, 2010, 04:02:43 PM »
This topic requires no quoting.
Murry Krusmus ta alla yoos!

238
Help & Editing / Re: Where is this new Roboenza map pack?
« on: December 23, 2010, 07:03:10 AM »
Oh, thank ya!
*Gives you a big ol man hug.*

239
Help & Editing / Where is this new Roboenza map pack?
« on: December 23, 2010, 06:48:07 AM »
I don't quite know...
I hope its not right in my face.

240
MM8BDM Discussion / Re: Roboenza Friendly Maps
« on: December 14, 2010, 04:04:07 AM »
Quote from: "Yellow Devil"
I thought about making a Roboenza-friendly map today, but this worries me... what do you want in a roboenza map? I was planning a L4D styled environment, with climable buildings allowing zombies to get "the drop" on survivors... but I dunno.

We would need plenty of choke points that zombies could avoid, or hide at, the rest would be up to you.

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