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Messages - Muzaru

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46
MM8BDM Discussion / Re: Summer Classical Duel Tournament (Quarterfinals)
« on: August 24, 2011, 03:21:16 AM »
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I meant the four finalist along with the commentators.(5 commies/ and the highest four in the tourney excluding you, oj, kapus, and rtist)
And in that situation, what would you have done to live before those last 2 bassbuster shots connected, given its fire rate and spread?

I also wish I could see more footage prior to the last part.

47
Quote from: "Yellow Devil"
I may or may not wait for King Y to finish his mod so that we can merge.

My reaction.
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Will the Mm classes be added when they are done?
I'm pretty sure I've heard the answer somewhere, but I don't remember.

48
MM8BDM Discussion / Re: Summer Classical Duel Tournament (Quarterfinals)
« on: August 23, 2011, 03:55:06 AM »
Quote from: "Rawk Hawk"
I don't exactly blame you CMM. We could just end up like the Super Smash Bros. competitive community where we refuse to use the newer version, only sticking to older versions.

But the way I see things happening, rTist will be making one of 4 different decisions:
1) -RanRan wins the fight
2) OJ wins the fight
3) Redo OJ vs -RanRan in v2b
4) Redo all fights done in v2c on v2b

I don't think we should redo all of v2c fights, but I could see us completely redoing OJ vs -RanRan, as -RanRan had multiple counts of crashing, and that in itself broke up the fighting on multiple accounts. While it's not my decision to make, I'm leaning towards that.

There's also the chance that rTist doesnt return for weeks, and we'd have to decide ourselves.

49
MM8BDM Discussion / Re: Summer Classical Duel Tournament (Quarterfinals)
« on: August 21, 2011, 02:47:13 AM »
To tell the truth, if he was in less than a second more, on both instances, Oj would have gotten the frag, but the second one would have been guaranteed to win it for OJ after 1 hardknuckle, then 2 bass shots,(or one, looks like 2 though(also keep in mind the rapid fire rate of bassbuster, and the range from which it was being fired).
After rewatching this, around 5 times, and adding up the damage(watch from 51-55) I'm certain Oj would have won this.
Now we just wait for rTats.

50
MM8BDM Discussion / Re: Summer Classical Duel Tournament (Quarterfinals)
« on: August 18, 2011, 03:34:55 AM »
Oh hay, heres some lateness.

Hardmang match
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Needsmang fight
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51
MM8BDM Discussion / Re: Team Tourney Summer Tournament [Normal Mode]
« on: August 12, 2011, 03:08:20 AM »
Id like to sign up! 8D
But has no one backing me at the moment...

52
MM8BDM Discussion / Re: Unofficial Weapon Tiers
« on: August 07, 2011, 11:01:34 PM »
Magnets... being cheap?
It comes down to straferunning and using cover, and remember if theyre going mag/mirrobuster(only...?) They still cant switch weps right after they fire a mag and I guess that would come down to how you could bluff them into wasting Mmmbuster energy.

53
MM8BDM Discussion / Re: Unofficial Weapon Tiers
« on: August 03, 2011, 05:04:26 AM »
Quote from: "Orange juice :l"
I'm not one of you crazy coders, so how long will the ice slasher stay in a stationary person? A metal blade? Just doing some random number crunches...

40/22 = 1.81818182
11 * 1.81818182= 20

So assuming ice was linearly rescaled random math terms with speed and damage in mind, it'd be doing 20 damage compared to metal's 14. Oof. Of course, metal's ripper keeps them inside the bullet longer...

And remember firestorm's hug's RoF is as slow as its projectile and star hits faster than... something fast

All ripping attacks do more damage the longer they are in the character.
I believe hitboxes are a box shape, so if you hit from one of the corners you do more damage, mainly from the front you get that instakill cutter and near insta crush.
But when you hit them in the back, when they are running they take alot less damage because of the knockback pulls you away from the damaging part, but if they try to retreat while fighting, they take additional damage because the knockback holds you on the projectile, as you are running back, so... yamato spear kill in like 5 to 6 shots... at full health.
Dont back down when fighting rippers, if youre going to run, turn around.


Quote from: "Bikdark"
Quote from: "Lifeup J"
Dive missle should be at WAY bottom. Not Bright.
Uh, hell no. Dive missiles are amazing for killing off running enemies.
Inb4 you say spark shock is the worst wep

Dives are pretty bad though... the best use is cleaning up or, the closest thing we get to a radar. They arent that good on their own...

54
MM8BDM Discussion / Re: Unofficial Weapon Tiers
« on: July 30, 2011, 05:53:33 AM »
Umm...
When we speak of ranges.

Lets say that...
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I think it would be better if i had picture of what I mean though...

55
Quote from: "Yellow Devil"
We're just sorta testin' the rest of V5D. Progress is slow because of time differences, but I've ironed out all the bugs we found (hopefulllly) and today should be the last session if I make my changes right!

8D

56
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57
MM8BDM Discussion / Re: Nu Complains about Weapon Balance
« on: July 06, 2011, 09:23:41 AM »
8D
I think when you lift the super arm rock thingy, it should instantly crush you.
Cuz itsa big rock and all.

58
I remember when you listed roles for the classes when the whole project was first released...
I wish you would have both that and a change log when you release the next version.
Just a small thing, but I missed it.

59
Anyone doing Pharaoh man?
If not... I CALL IT!!! 8DD

60
Well...
I think skullman will win.
Just a quick guess.
8D

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